[quote]Phaedon wrote...
[quote]adneate wrote...
You're essentially just splitting hairs on two characters with exactly the same abilites, Zaeed can use Sniper Rifles and Assault Rifles too.[/quote]
You must have missed the 'skilled' part. You know, the part where Garrus takes down a few dozens with a sniper rifle? Yeah.
[quote]Zaeed is also a battle hardened mercenary and founder of one the largest private mercenary armies in the galaxy.[/quote]
That's a good thing? A helpful one?
[quote]He specifically says he lead the men into battle while Vido did the book keeping. Besides if Garrus is apparently so loyal why would he even have a loyalty mission doesn't that imply you have to win his loyalty?[/quote]
Might have something to do with...gameplay mechanisms!

Guess what, that happens with Tali to!
[quote]Phaedon wrote...
Incorrect.
1) He has become a lot more renegade, he is a vigilante now.
2) He has just lost all of his team, psychological scars and all that.
[/quote]
[quote]Well the first one is just an obvious retcon of Garrus's ME1 character,[/quote]
A kitten dies every time this word is used.
If you neither know what retcon means or you can't tell the difference between development/change and retcon, then do the world a favour and stop using it. And yes, I am directing this to everyone using this word.
How does turning into a renegade in 2 years mean a retcon? Has your personality never evolved? And that's based on hints that he keeps throwing around during ME1.
[quote]they made the choice to push him one way or the other entirely meaningless in ME2 so they could have him in the same circumstances.[/quote]
Yup, you don't know what retcon means. You are a mild case.
[quote]The end result of multiple conversations and a loyalty mission is a slight change in his story after ME1 before he becomes the card board one size fits all character he is in ME2. [/quote]
Rephrase this, just in case somebody will be able to reply.
[quote]As for the second one this is only told and never explored or developed in any way by the writers, all it triggers is a self-indulgent revenge fantasy. No survivor's guilt no PTSD no doubts about his leadership abilities,
nope everything will be solved by murdering someone in a mall with a high powered rifle.[/quote]
Riiight.
You are suggesting that a concept that has been the motive of actual murders, scandals, and the main plot point of books and movies is meaningless.[quote]The context is different but that's entirely superficial the development is the same he doesn't learn anything about the galaxy and his character doesn't grow in any measurable or meaningful way. You either indulge his revenge fantasy for no consequence or don't for no consequence, get a few generic remarks at the end and then it's either romance him from stuff totally unrelated to that LM or don't for no further input or dialogue from the character.[/quote]
Excuse me? Are you seriously arguing that revenge is a 'non-meaningful' or 'non-measurable' action with 'no consequences'.
Stop downgrading concepts in order to support your argument.
It's not a matter of context, you simply cannot compare the feelings that someone experiences while hunting a criminal or a traitor that killed all of his friends.
[quote]If these themes you claim are present, which is doubtful,[/quote]
I don't claim. Revenge is there, and 'black and gray' too. Replay the mission and return back later.
[quote]they are so poorly done and so casually brushed aside for the sake of gameplay[/quote]
What. The finale of the mission is made up completely of dialogue. You also use Zaeed as an example, a character who has 20 lines of dialogue and hunts Vido around with of Shepard and co. slaughtering Blue Suns for 98% of the mission. (With the exclusion of the 2 choices) which make up 2 cutscenes.
[quote]that it hardly makes a convinving argument for his inclusion in ME2's squad roaster. If anything he belonged in Bailey's postion where you could see the real results of how you pushed his character in ME1, as be became either a model C-Sec Officer with a reasoned approach to his Ward or an unhappy hot-head bending and breaking the rules to get the job done.[/quote]
Yes. The character who basically quitted C-Sec during ME1 due to all the paperwork and who had to face politicians dismissing everything that he and Shepard -who, um, died btw- would make perfect sense if he returned to C-Sec.
[quote]Instead we get an obvious bit of fanservice that does harm to the character from ME1 and shoves him into a plot and mission that both disrespects the player's choices and leaves the character spinning in place.
[/quote]
Harms what? Let me tell you this. There was
NO character in ME1. As often was the case for other squadmates as well.
[/quote]Retcons, RETCONS EVERYWHERE!