Why does everybody harp on the appearance of the final boss?
#51
Posté 31 janvier 2011 - 09:54
#52
Posté 31 janvier 2011 - 10:19
The reveal kinda came outta nowhere, and I still don't particularly care for it, but I'm sure we'll find out more about the whole thing in ME3. At least this reveal really did make you "WTF!" whereas the earlier one with the Collector/Prothean reveal was a bit underwhelming.
#53
Posté 31 janvier 2011 - 10:29
Aside from that, the whole "why is it shaped like a human" (I like the "it goes inside a Reaper ship later" theory for keeping the wtf at bay) and "hahaha, it looks like some heavy metal cover from the 80's" are the main reasons I didn't like it. The fight is pretty easy, yeah, but that doesn't really bother me.
I think what may have made it more glaring is that everything in the suicide mission leading up to that is so good. I'm not sure any final boss would've really satisfied me, to be honest.
#54
Posté 31 janvier 2011 - 10:44
James2912 wrote...
Its the Terminator its a rip off of a B grade sci fi series. Plus the science doesn't make sense and the whole idea behind it doesn't make sense. How come none of the Reapers look different? They all look the same except the one effing Terminator, that was just such a major fail i don't want to talk about it hurts me to think about it.
Except the Reapers (at least in the ending ME2 scene) do actually look different with the same type of shell around them. Which bring us to:
cachx wrote...
I don't hate it as much as everybody does.
Still I didn't like that they went for a Terminator look, it's just so damn lazy. Also, the weak point is called "Weak Point".
I stand by my theory that all Reapers are Lavos knock-offs
Outside:
Inside:
I can go along with that theory lol. Never thought about that hahaha.
#55
Posté 31 janvier 2011 - 11:59
Balek-Vriege wrote...
Except the Reapers (at least in the ending ME2 scene) do actually look different with the same type of shell around them.
That doesn't really explain much. It is a really silly concept to go through all that trouble to permanently build a giant human effigy, only to hide it permanently in a casing that looks nothing like it.
Modifié par Moiaussi, 01 février 2011 - 12:00 .
#56
Guest_iOnlySignIn_*
Posté 01 février 2011 - 01:04
Guest_iOnlySignIn_*
---------------------------------------------------------------------------------------------------------------------------------
Combat-wise, there are only so many ways to make a boss fight challenging, but still doable:
(1) Boss has astronomical HPs, but also 'weak points' which allow for 'massive damage';
(2) Boss has WMDs that never run out of ammo, but fire in a predictable pattern so you can dodge the attacks;
(3) Boss is largely impervious to most skills/powers, except one;
(4) Boss is extremely fast and agile, and moves in unpredictable patterns, but is otherwise unremarkable;
(5) Boss is the opposite of (4): extremely slow and clumsy, but otherwise dangerous in every way: high HP without obvious weak points, high damage without predictable pause in firing, impervious to *virtually all* skills and powers.
---------------------------------------------------------------------------------------------------------------------------------
(4) and (5) are the best/most challenging kind of bosses. Examples from ME1&2
(1) Human Reaper - Eyes; Scions - Heads; YMIR Mechs - Heads; Harbinger - Head;
(2) Harbinger - Black ball and flames; YMIR Mechs - Machine gun and rockets; Scions - Shockwaves; Geth Colossus - Machine gun and siege pulse; Human Reaper - Death Ray;
(3) Habinger - Flashbang Grenade; YMIR, Scion, Tela Vasir, Geth Prime - Stasis; Krogan Battlemasters - Sniper Rifles;
(4) Saren's Reanimated Corpse (ME1);
(5) Geth Prime (pre-LotSB); The Shadow Broker; Praetorians & Gunships (except Tactical Cloak); Occulus.
Modifié par iOnlySignIn, 01 février 2011 - 01:05 .
#57
Posté 01 février 2011 - 01:35
This made me laugh. (not that i disagree iOnlySignIn)
It was just a bit surprising seeing terminator loom over me. Still not sunk in.
Great use of 'harp on' OP.
#58
Posté 01 février 2011 - 01:42
#59
Posté 01 février 2011 - 01:50
#60
Posté 01 février 2011 - 01:51
The reapers are ancient humans who have implanted through a VI becoming a human AI. They have lost there human form and have also lost there humanity, with no way to reclam there human form they must recreate there species through evolution which takes millions of years. Sovereign-We impose order on the chaos of organic evolution- by doing this they control the process of evolution, waiting on the return of the humans and annihilat all failed species attempts(Protheans and so forth).
biggest fact, when Shepard comes back from the dead look at his scars they are the same color as the human genetic goo being sucked into the human reaper. We all know that it can bring some one back from the dead. hint hint. Have you wondered why his return is down played, thats because his return and why the reapers need humans is related and its also part of the ME3 plot.
another clue is that we already know that cerberus has lost there humanity. TIM is trying to use there own tech against them by infusing a human with a VI useing the geth (Project Overlord) also he plans to use the base to build one. TIM mite not be aware that that is how the reapers may have been born in the first place. TIM is unknowingly about to recreate the reapers. Sovereign -The relays are ours by using it your society develops along the paths we desire- This could also be the reapers back door since tech and history follow the same path. point is dont trust cerberus!
the last clue that I have is the hole down played part of the story about humans being a jack of all trats(if you have payed attention) they dont say why, that means that its part of the ME3 plot which has to do with all the above that Ive said.
to anyone who has wondered why the reaper looks like a human this could be why. We just have to wait and see, this was my two cents.
#61
Posté 01 février 2011 - 02:33
exaggeration much?amers1015 wrote...
Because it's the most ridiculous-looking, non-scary end boss I've ever seen. And that includes all of those goofy Dr. Eggman bosses from the Sonic series. Yeah, it was *that* lame.
I imagine if you were the age you were when you played the sonic series (assuming you are talking about 3D) I kind of doubt you would have the same reaction.
#62
Posté 01 février 2011 - 02:40
Does that mean we'll have to fight a space man and the real Harbinger will be a little ball floating next to him?cachx wrote...
I don't hate it as much as everybody does.
Still I didn't like that they went for a Terminator look, it's just so damn lazy. Also, the weak point is called "Weak Point".
I stand by my theory that all Reapers are Lavos knock-offs
Outside:
Inside:
#63
Posté 01 février 2011 - 02:50
Sajuro wrote...
exaggeration much?amers1015 wrote...
Because it's the most ridiculous-looking, non-scary end boss I've ever seen. And that includes all of those goofy Dr. Eggman bosses from the Sonic series. Yeah, it was *that* lame.
I imagine if you were the age you were when you played the sonic series (assuming you are talking about 3D) I kind of doubt you would have the same reaction.
LOL! Did you design the baby Reaper? If so, I apologize for offending you. If not, chill out dude I'm just giving my opinion. It looked ricidulous. Completely comical and not even a little intimidating. Sorry that bothers you.
Couldn't tell you what Sonic 3D is honestly. Haven't played any of those games since I was a kid, the silliness of Dr. Eggman just stuck in my head.
#64
Posté 01 février 2011 - 02:59
That haves something hidden, immortallity by anihilation of an entire civilisation?
#65
Posté 01 février 2011 - 03:21
Moiaussi wrote...
That doesn't really explain much. It is a really silly concept to go through all that trouble to permanently build a giant human effigy, only to hide it permanently in a casing that looks nothing like it.
They are Reapers. They are beyond our comprehension.
#66
Posté 01 février 2011 - 06:10
I would have preferred they use the actual reaper fetus concept they started with, since I've always liked final bosses who are also horrifying caricatures of fetii.
Still, they could have done a lot worse.
#67
Posté 01 février 2011 - 08:11
Cutlass Jack wrote...
I hated it purely from a concept perspective. When you got to the end of ME1, everything you saw all game gelled together in this massively well done punchline. You almost wanted to kick yourself for not seeing all the details they laid out from the very beginning.
Really? Because I remember asking Vigil "Why do the reapers do this?" and the reply I got was "Your job is to stop them; not understand them," which is basically writer-speak for STFU and play the game. It might be that I made the mistake to read the prequel book, which spoils whatever tiny part of the plot Bioware didn't already spoil in their marketing for ME1.
#68
Posté 01 février 2011 - 08:36
However it should be noted that I played ME2 before playing ME1 (it was the awesome story in ME2, which turned me to ME1). In ME1 I really dislike the boss fight with the "flying/jumping around" Saren, that's just silly, but I view the true boss fight in ME1 as the fleet flying around shooting at Sovereign (I know, they take him down because I helped kill Saren inside, but still), and that felt really awesome - same way as the entire Suicide Mission felt.
I have no issue with the reaper looking like a skeletal human, but from a story perspective I do find it a bit odd. Perhaps ME3 will shed some light on it, or maybe ME3 will bring us a Reaper Hanar, now that would be weird :-)
#69
Posté 01 février 2011 - 08:58
- Wall Boss. I've never liked bosses that are just a part of the scenery and only follow scripted events. I want my bosses to react/adapt to my actions.
- Nerfing Reapers. The idea that a reaper, even one as developed as a fetus, can be taken out with only small arms, just makes them way too weak. Call that a personal gripe based upon my overly exaggerated expectations (because it is) if you must.
#70
Posté 01 février 2011 - 09:00
#71
Posté 01 février 2011 - 07:50
I mean...it partially explains why reapers do their harvesting, and where more come from - better explanation than "They salvage stuff to make more" which woluldn't be very intimidating.
The actual appearance was a bit silly to be honest - especially the three eyes - it was still one of those "OHWTF?!" moments when he starts staring over at you. I thought fighting a reaper would be difficult to be honest, silly me.
#72
Posté 01 février 2011 - 08:35
Just don't try to follow the logic. You'll get sick to your stomach.
I hate everything.
James2912 wrote...
Its the Terminator its a rip off of a B grade sci fi series. Plus the science doesn't make sense and the whole idea behind it doesn't make sense. How come none of the Reapers look different? They all look the same except the one effing Terminator, that was just such a major fail i don't want to talk about it hurts me to think about it.
OH NOES!!! THE SCIENCE DOESN'T MAKE SENSE!! SAY IT AINT SO!!!!
I NEED the science to make sense in my video games about giant life destroying robots...
I need to stop lurking these forums....
Modifié par aftohsix, 01 février 2011 - 08:40 .
#73
Posté 01 février 2011 - 08:48
#74
Posté 01 février 2011 - 09:18
The other problem was the bad delivery of exposition and the near omniscience of EDI at that moment just to get a bunch of explanation out in a short time. Even the leadup was hackneyed. The IFF does what now? Then why are all these derelict ships right where we came out of the relay? And why do the Reapers even have this IFF? When were they going through the Omega 4 relay? Why aren't there any there now? Why not have amassed on the other side in the past rather than be in dark space?
It just raised far more questions than are ever going to be answered. It also raised the horrible specter of some smaller Reaper being alive inside the giant shell that Reapers are and having Shepard somehow take one over to fight the Reapers in ME3 which, well... scares me.
Lastly, as a boss fight, it was lame. The best way to make boss fights interesting is to intersperse them with cut scenes like the Shadow Broker. That way you can change the bosses defenses and weaknesses as the fight goes but maintain credulity. You can change the environment and battlefield and have it make sense. You also keep the personality of the characters involved. Some of the best boss fights ever are in God of War 3. The reason? They're like five miniboss fights in a row. They're unrelenting and constantly changing. That's how you use cut scenes and creativity to make the same attack mechanic feel fresh.
Getting to last boss and all you have to do is duck one attack and repeatedly shoot it in the eye is the opposite of all that. To be fair though, GoW3's last boss fight was the least interesting.
#75
Posté 01 février 2011 - 09:33





Retour en haut








