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Is insanity hard or just kind of tedious?


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#1
AkiKishi

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Nothing seems harder it just seems to take 10 times longer to do.

#2
jwalker

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nvm

Modifié par jwalker, 31 janvier 2011 - 02:32 .


#3
Rune-Chan

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With the exception of fighting Scion's I agree.



Although to be fair this is the case with most games that revolve around cover based shooting. Especially if they have recharging health as all you do is sit behind cover until it comes back.

#4
Manic Sheep

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Are we talking about 1 or 2 or both?

If you mean ME 1 then yes I agree. I never play on insanity in ME1 for this reason.

If you mean ME2 then no for the most part I didn’t find that the increase in difficulty made things tedious. I still kill most enemies very quickly, they just do more damage so screw ups aren’t quite as forgivable and with the increase in protection defence stripping is more important. I did find fighting the Praetorians tedious but they didn’t come around often so it was ok.




#5
Kronner

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ME1: not hard, tedious

ME2: not hard, not tedious

?ME3: hard, not tedious? one can hope

#6
BurnedToast

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Just tedious.



The enemies are not any smarter or different, and if you played 'right' (i.e. didn't try to overload unprotected enemies) on the easier difficulties it's just the same thing but it takes longer. Since you have regenerating life and cover is practically 100% invulnerability it's not like you have to be extra careful or anything.

#7
Sidesalad

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Machines Are Us wrote...

With the exception of fighting Scion's I agree.

Although to be fair this is the case with most games that revolve around cover based shooting. Especially if they have recharging health as all you do is sit behind cover until it comes back.

Yeah this is my biggest gripe with the game on Insanity. As soon as the shield goes you have to get into cover or it's game over. I've just tried using the Capacitor chest and helmet  and it makes a decent difference for my Soldier; if you're finding things tedious it's worth a try.

#8
kstarler

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In ME1, Insanity is just plain tedious once you get past level 20 or so. Before level 20, it is tedious and potentially frustrating.

In ME2, Insanity is challenging, and can be tedious if done incorrectly. If done correctly, it can be played just as quickly as the game is played on easier difficulties, with the exception of boss and mini-boss (read scion/praetorian/YMIR) fights.

Modifié par kstarler, 31 janvier 2011 - 08:14 .


#9
Evilsod

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kstarler wrote...

In ME1, Insanity is just plain tedious once you get past level 20 or so. Before level 20, it is tedious and potentially frustrating.

In ME2, Insanity is challenging, and can be tedious if done incorrectly. If done correctly, it can be played just as quickly as the game is played on easier difficulties, with the exception of boss and mini-boss (read scion/praetorian/YMIR) fights.


I dunno, ME1 Insanity was hit n miss, encounters where enemies lose there survival instinct and basically walk at you and tend to suceed purely because killing them is impossible at low level or use Immunity the moment you sneeze on them. Once your level got higher it wasn't so bad though.

ME2 is definitely tedious to begin with. Started as Adept earlier and popped out of cover (no shields full health) to Singularity the 1 LOKI Mech that was alive and it killed me in the moment i was out of cover... i mean seriously? Its not even worth the risk popping out of cover without shields up unless you've got time dilation active so you can watch your health.

#10
AkiKishi

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Apparently it was a mistake importing a level 30 because it made everything level 30 without any upgrades. Maybe that added to the tediousness, not really sure.



It's still doable but it's so bloody boring.

#11
kstarler

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BobSmith101 wrote...

Apparently it was a mistake importing a level 30 because it made everything level 30 without any upgrades. Maybe that added to the tediousness, not really sure.

It's still doable but it's so bloody boring.

New Game+ Insanity is actually more difficult than a new game because of the upgrades. However, I stand by my previous post that, if played properly, it can be as quick in most cases as it is at lower difficulties, regardless of which class you play. Personally, I found every class to be frustrating in some way on Insanity (I am not normally a highest difficulty player; my first playthrough was on Casual), but once I overcame said frustration, it was infinitely playable and very fluid.

Playing aggressively on Insanity in ME2 is rewarded by the fact that enemies have a much more difficult time getting a bead on you or your party members. It is difficult to learn to do and counter-intuitive, but if played right, it makes you harder to kill than staying in cover and popping out to fire/use powers. The reason for this is, if you are staying in cover, you end up with more enemy fire being thrown your way, and it makes it very dangerous even to peek out and take a single shot, and it allows LOKI Mechs, Shotgun mercs, and others to flank and kill you while you are trapped in cover.

#12
Ahglock

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Evilsod wrote...

kstarler wrote...

In ME1, Insanity is just plain tedious once you get past level 20 or so. Before level 20, it is tedious and potentially frustrating.

In ME2, Insanity is challenging, and can be tedious if done incorrectly. If done correctly, it can be played just as quickly as the game is played on easier difficulties, with the exception of boss and mini-boss (read scion/praetorian/YMIR) fights.


I dunno, ME1 Insanity was hit n miss, encounters where enemies lose there survival instinct and basically walk at you and tend to suceed purely because killing them is impossible at low level or use Immunity the moment you sneeze on them. Once your level got higher it wasn't so bad though.

ME2 is definitely tedious to begin with. Started as Adept earlier and popped out of cover (no shields full health) to Singularity the 1 LOKI Mech that was alive and it killed me in the moment i was out of cover... i mean seriously? Its not even worth the risk popping out of cover without shields up unless you've got time dilation active so you can watch your health.


Unless you are not just shields down, but pretty effed up a single loki will not kill you if you just pop out of cover to hit it with a singularity.  But on insanity you have to get used to the idea that the AI will never miss, if it can shoot you and it is shooting at you it will hit and it will do more damage than easier levels.  This means that if you are huirt wait for pauses in the shooting, they may have infinite ammo but they have to reload just like you.  When it is just one enemy this should be easy, though loki's are a little harder in this respect in that they always advance on you.

  Given how fast you can kill things on insanity I don't think it ever gets tedious.  It might get frustrating at some points if you are dying  alot, but I don't think that makes it teious. But this may be one of those define tedious moments, so I can see where others might find it tedious, but I'd use a different word for it.  On the other hand by my seocnd play through of the game, 1st time on insanity I found the game relatively easy and fun as an adept.  Frustration came from bugs like getting hung up on terrain, but not from the difficulty. 

#13
Evilsod

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The tedious part comes from having to sit there while you regen. I had full health, i know that because i figured it would be enough to survive a single power against a single enemy and did it without having to wait 5 seconds for the regen. Instead it killed me so basically to start with it would appear you are limited to popping out for 1-2 seconds before having to hide for another 5 seconds until you regen. The enemy couldn't even reach my current position so its not even a threat.

#14
Amyntas

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I don't usually play fps games and prefer rpgs or strategy games, but even I could beat Insanity without too much trouble. I guess the idea behind Insanity is to use your abilities more efficiently and to micromanage your team, not to challenge your twitch "skills". Because mine suck :D

Modifié par Amyntas, 31 janvier 2011 - 10:35 .


#15
Evilsod

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You can't micromanage your team. 3rd person is absolutely awful for directing teammates to positions, not that the system is any good anyway. They have a habit of standing just behind the cover you flagged them to and dieing, or crouching on the side of it, or standing on top of it, the problem only gets worse trying to flag them behind you not in front.

#16
Ahglock

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Evilsod wrote...

The tedious part comes from having to sit there while you regen. I had full health, i know that because i figured it would be enough to survive a single power against a single enemy and did it without having to wait 5 seconds for the regen. Instead it killed me so basically to start with it would appear you are limited to popping out for 1-2 seconds before having to hide for another 5 seconds until you regen. The enemy couldn't even reach my current position so its not even a threat.


. Shields regen relatively fast so I have never found waiting for the to regen tedious, sometimes tense as I see enemies flanking me and I wonder if it will regen in time.  But I guess everyone has different levels of patiance, so others could find that tedious.  

    But shileds dropped in ME1 and I waited for that to regen, I overheated guns now and then I and I waited for that to cooldown.  Short waits are common in games it is there intentionally so you have to stop and not always just charge ahead, it adds tesnion and helps you not feel like you are not playing in god mode.  Though you can just charge ahead a lot of the time in both games once you get the hang of fighting aggresively. 

#17
Ahglock

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Evilsod wrote...

You can't micromanage your team. 3rd person is absolutely awful for directing teammates to positions, not that the system is any good anyway. They have a habit of standing just behind the cover you flagged them to and dieing, or crouching on the side of it, or standing on top of it, the problem only gets worse trying to flag them behind you not in front.


Yeah the commanding your squad system needs some work.  I remember the Kasumi loyslty quest I got irritated bacause of how in the final fight she frequently ran out of the cover I told her to stay in, she frequently stood behind it without actually using it, and you need her up for her movie sequence to fight the end boss. 

#18
leeboi2

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Very tedious...****ing praetorian on Horizon literally took me about an hour as a level30 soldier...my mate who tried it said he almost had a heart attack with the stress :L He never managed it...I did though :D

#19
Evilsod

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Ahglock wrote...
. Shields regen relatively fast so I have never found waiting for the to regen tedious, sometimes tense as I see enemies flanking me and I wonder if it will regen in time.  But I guess everyone has different levels of patiance, so others could find that tedious.  

    But shileds dropped in ME1 and I waited for that to regen, I overheated guns now and then I and I waited for that to cooldown.  Short waits are common in games it is there intentionally so you have to stop and not always just charge ahead, it adds tesnion and helps you not feel like you are not playing in god mode.  Though you can just charge ahead a lot of the time in both games once you get the hang of fighting aggresively. 


I never really had a problem with overheated weapons (since that was really down to your own problem with managing the heat). That and i enjoyed putting Explosive Ammo into sniper rifles which would clearly make them overheat every shot but it was damn funny to see enemies go flying.

Problem is how often you need to do it though. Thats really the major difference with Insanity. A couple of seconds out of cover and your shield is down so you have to wait. Then again immediately after they recharge. Then again, and again, and again. What the mode really needed was less deadly enemies but more tactics like enemies whose shields and barriers and armour actually regenerated over time if they weren't damaged (increased health so it wasn't ridiculously easy to kill them like it is now).

#20
kstarler

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leeboi2 wrote...

Very tedious...****ing praetorian on Horizon literally took me about an hour as a level30 soldier...my mate who tried it said he almost had a heart attack with the stress :L He never managed it...I did though :D

Bringing the CAIN along makes that particular fight significantly less tedious. However, I do agree that both the Praetorian fights can frequently become tedious on Insanity. Then again, they are considered boss (or mini-boss) fights, so I wouldn't stipulate that, because of those two fights, all of Insanity is tedious.

I'm also curious as to your build and weapon, as I have never found either Praetorian fight to be tedious as a Soldier. Inferno Ammo and maxed Adrenaline Rush are very effective at removing Praetorian armor.

#21
AkiKishi

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I just finished Horizon. I'm doing other things at the moment so I'm doing a couple of areas a day. It was actually not that bad. The thing I'm finding most about Insanity is I'm using the different weapons more. The Pretorian went down suprisingly quickly after hearing horror stories of "kiting" for an hour.

My own personal hell would have to be Overlord. I did it before the fourth plot recruit and that last room was HELL , no where to reload Geth coming in randomly and no where to really hide. I was down to my last clip.

It's different but it's pretty interesting. I still think I'd stick to Veteren though after getting the trophy  because Insanity pigeon holes squad selection to a degree that I don't really like.

Modifié par BobSmith101, 03 février 2011 - 09:28 .


#22
Evilsod

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Yeah i did that on my Soldier really late game. Only had to take its 'upload' down twice and a Heightened Inferno Mattock saw to the VI core without even trying.



Problem with taking the Cain for the Praetorian fight is its just a massive waste of ammo. Better to use it for fights that could actually be difficult rather than ones that theres almost no danger of dieing... The Scions before it are more likely to kill you. Though my latest playthrough i ran round them and ended up hacking the terminal which made them vanish :P

#23
AkiKishi

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I never realised before but you can snipe powers. Anything you can see with the scope you can hit with a power. Unless it's blocked. BVR fireballs FTW.




#24
samurai crusade

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I'm just about finished with my insanity playthrough... only times I had troubles was the side mission where you are killing varen waiting for the evac shuttle... but then I realized I had an arc projector. And the first battle of Collector ship where the Scions are blasting and Harbinger kept blasting away.

#25
Sandbox47

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The only things that keep killing me on insanity every time I encounter them are the slow, big things with the army of husks. There is nothing I can do against them, no matter how much I shoot. I always end up with no heavy ammo left after fighting them.