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Is insanity hard or just kind of tedious?


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#51
Sentox6

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Firesteel7 wrote...
I agree with your assesment of the ME insanity issues, however, solely relying on the AI for the difficulty would not make it hard enough, a good example of how to do an "ultra hard" mode is the Halo series Legendary difficulty. Yes ME and Halo are two different games, but the Legendary AI always was at least slightly better than the normal or heroic AI. Yes enemies were bullet sponges as well, but the Ai made them really hard to kill, but if the AI was simply smarter than let's say on normal, but they did and took normal damage, they would still not be as challenging.

Oh, I agree. Although even Halo on Legendary is still quite doable. Turn on all gold skulls, though, and prepare to be rocked :P

I'm more envisioning A.I. reaching a point where it becomes extremely smart, working constantly to suppress and flank you.

Modifié par Sentox6, 05 février 2011 - 03:24 .


#52
Adokat

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I really enjoy ME2's Insanity. It's a good challenge, let's me kill enemies quickly and use a variety of tactics. A few sections for some classes are unbalanced, but these are small complaints.

#53
Lord Phoebus

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ME 1 insanity was tedious, there were only two challengine fights in the entire game the Krogan on Therum (If you went there with a new character as early as possible) and the Lunar VI bases. Otherwise it was just a war of attrition, your barrier/immunity vs. their barrier/immunity, however you could use warp to damage enemies with immunity and the AI was too stupid to do the same. Biotic CC was also way over the top, you could just lift, throw, or singularity the whole battlefield.



ME2 insanity is more fun. Changing to heat sinks meant they couldn't give the enemies ME1 levels of durability, and removing immunity helped too. Letting defenses block powers made the game more interesting as well. I'll agree the Praetorians could have used less armor (and more killing power to compensate, since even on insanity they couldn't really hurt you if kept moving). I wouldn't call it hard, but it isn't tedious.

#54
Firesteel

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Sentox6 wrote...

Firesteel7 wrote...
I agree with your assesment of the ME insanity issues, however, solely relying on the AI for the difficulty would not make it hard enough, a good example of how to do an "ultra hard" mode is the Halo series Legendary difficulty. Yes ME and Halo are two different games, but the Legendary AI always was at least slightly better than the normal or heroic AI. Yes enemies were bullet sponges as well, but the Ai made them really hard to kill, but if the AI was simply smarter than let's say on normal, but they did and took normal damage, they would still not be as challenging.

Oh, I agree. Although even Halo on Legendary is still quite doable. Turn on all gold skulls, though, and prepare to be rocked :P

I'm more envisioning A.I. reaching a point where it becomes extremely smart, working constantly to suppress and flank you.

If you play Reach firefight, there is a little of that going on. As a java programmer, I will say, making balanced AI is one of the hardest things you can do in a game. It is really easy to make crappy AI and Perfect AI (perfect meaning they don't make mistakes), but finding the balance between the two is very very difficult. I will love the day when there is a balance, but until then, we are stuck with the buff enemies rediculously in most games when the difficulty changes. I think on an AI level, Bioware should look at Halo and GOW for some AI inspiration, yes they aren't perfect, but they are better than the AI in both ME games (I haven't played GOW, but I remember a little of the flanking manuvers, kind of like the elites in Halo.

#55
AkiKishi

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I'm just about to go for the endgame. Aside from the initial shock at the begining (which was when I posted this) It's actually been pretty smooth sailing. I've only got 5 saves, most of which because I never wanted to be in another Overlord situation again with no way out.








#56
Evilsod

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Sentox6 wrote...

Firesteel7 wrote...
I agree with your assesment of the ME insanity issues, however, solely relying on the AI for the difficulty would not make it hard enough, a good example of how to do an "ultra hard" mode is the Halo series Legendary difficulty. Yes ME and Halo are two different games, but the Legendary AI always was at least slightly better than the normal or heroic AI. Yes enemies were bullet sponges as well, but the Ai made them really hard to kill, but if the AI was simply smarter than let's say on normal, but they did and took normal damage, they would still not be as challenging.

Oh, I agree. Although even Halo on Legendary is still quite doable. Turn on all gold skulls, though, and prepare to be rocked :P

I'm more envisioning A.I. reaching a point where it becomes extremely smart, working constantly to suppress and flank you.


Wha? I completed Halo Reach on Legendary while at my gfs brothers. The AI was no better at all. Legendary Mode may aswell have been called 'Sniper Mode' as the only way to really beat it was stay as far back as possible and snipe them in the head for quite a few sections. Trying to take on Elites directly was just pointless not because they were smarter but because they did that much damage and had that much shielding it was almost impossible to kill them before they killed you. Hell Legendary was the only difficult i felt you HAD to make use of the dumb AI to beat it so if anything AI was worse.

No Halo is not the way to do difficulty, though i did like the idea of the skulls. Simply upping damage and health is the half arsed way of balancing a game and almost exactly what Bioware did too. ME1 they just took it 1 stage too far with Immunity. ME2 they went a slightly different way with defences that adds a little extra layer of complexity to limit skills but falls down on the fact at the end of the day, guns trumped all powers and weren't weak enough against defences to make powers necessary rather than convenient.

#57
AkiKishi

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Evilsod wrote...

Wha? I completed Halo Reach on Legendary while at my gfs brothers. The AI was no better at all. Legendary Mode may aswell have been called 'Sniper Mode' as the only way to really beat it was stay as far back as possible and snipe them in the head for quite a few sections. Trying to take on Elites directly was just pointless not because they were smarter but because they did that much damage and had that much shielding it was almost impossible to kill them before they killed you. Hell Legendary was the only difficult i felt you HAD to make use of the dumb AI to beat it so if anything AI was worse.

No Halo is not the way to do difficulty, though i did like the idea of the skulls. Simply upping damage and health is the half arsed way of balancing a game and almost exactly what Bioware did too. ME1 they just took it 1 stage too far with Immunity. ME2 they went a slightly different way with defences that adds a little extra layer of complexity to limit skills but falls down on the fact at the end of the day, guns trumped all powers and weren't weak enough against defences to make powers necessary rather than convenient.


Finding loopholes and exploits often becomes the norm on the highest difficulty settings. Once you have learned them the difficulty bit goes out of the window.

It would never have occured to me I could lauch powers through a sniper scope on normal because I never needed to think that much. Insanity has taught me a lot of odd things, like how best to get an Ymir stuck so it can't hit you with it's rocket. To running through husks to trigger the next save point.

#58
Arijharn

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BobSmith101 wrote...

I never realised before but you can snipe powers. Anything you can see with the scope you can hit with a power. Unless it's blocked. BVR fireballs FTW.


I find that to be more of a hindrance than anything else to be honest.

#59
WhereIsIt

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i don't think Insanity is hard at all it's more tedious than anything.

#60
ashwind

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Insanity is not tedious - unless one plays behind cover most of the game; shoot, cover, regen, repeat. Now... even that is not tedious.. that would be boring.

#61
Bozorgmehr

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ashwind wrote...

Insanity is not tedious - unless one plays behind cover most of the game; shoot, cover, regen, repeat. Now... even that is not tedious.. that would be boring.


Indeed. ME1 is tedious because enemies must be killed a dozen times over. ME2 still allows OSOK on Insanity. Played right all classes can clear rooms very fast though playing aggressively is more risky and since you'll take more damage on Insanity, mistakes can be lethal. But it's not tedious at all IMHO.