Tactics for Archer?
#1
Posté 31 janvier 2011 - 05:27
There's a number of sustained, activated modes as well as special attack abilities.
Right now I pretty much have sustained abilities Rapid Aim and Suppressive Fire on at all times. The idea is faster attack speed, and if it works like it says SF as a support role to hinder attacks from enemies.
I don't have any special attacks set to auto attack, because there's too many to choose from and I don't want to waste stamina. I might selectively use Scattershot, but unfortunately the stun doesn't last very long. But it does work well against me when the enemy has six freaking archers who shoot a string of them one after the other.
So what's the best (mostly) hands off approach to setting up rogue archers?
#2
Posté 31 janvier 2011 - 05:53
#3
Posté 31 janvier 2011 - 07:09
It's good to switch Rapid Shot for Aim when you come up against big bosses rather than crowds of grunts, but if that's too much hassle, stick with the first two. The other must-have sustainable is Song of Courage.
Good gear helps her a lot too. Get her story-specific bow, if you can, and any bow with Rapid Aim until she got enough Dexterity to equip it. Remember that a bow with Rapid Aim makes the talent Rapid Shot obsolete. Reapeater Gloves from Return to Ostagar are good, as is any equipment with '+X% ranged critical chance'.
And if you give her Arrow of Slaying, get her to use that on enemy mages. She can take them out in a single shot towards the end of the game. Very useful.
#4
Posté 31 janvier 2011 - 08:03
So is "rapid shot" anything stackable, or is it redundant? In other words is rapid aim gloves a waste if you have a rapid aim bow?
What if you have rapid aim equipment with the "Aim" talent activated, best of both worlds?
Last, any other special attacks that are (worth) managing? I like your arrow of slaying fir mages idea.
#5
Posté 31 janvier 2011 - 08:24
Archers do not backstab, but they do benefit from flanking, so pick up Combat Movement, and try to position enemies so their back is directly too your archer. You get a massive attack and critical bonus for doing this, that Rapid Aim would wipe out.
All archery activated skills are a damage loss with the sole exception of Arrow of Slaying. At it's worst Arrow of Slaying is a triple damage critical hit, and since it's activation time is 3.2 seconds, it is always worth using. Scattershot is worthless against a single target unless you really need the stun, but against multiple targets, use Combat Stealth to force a critical, and every target Scattershot hits will be crit. Disgustingly good damage. Suppressing Fire is amazingly overpowered on targtes that will survive for any length of time.
As far as Tactics set up goes, as long as your archer is auto attacking, it's doing good damage. defensive tactics can help, and I personall like throwing in things like "Enemy: Short Range Use Ability: Pickpocketing".
Modifié par Nooneyouknow13, 31 janvier 2011 - 08:26 .
#6
Posté 31 janvier 2011 - 10:44
#7
Posté 01 février 2011 - 12:26
Rapid Shot is rarely seen by myself past Ostagar; other selections appear to be better.
As there is only a single set of Repeater gloves, utilize other Rapid Aim gear for other archers in the party as the effects seem to stack.
I skip Pinning Shot and Crippling Shot in Tactics, as these tend to be better used under direct control (eg; Pinning Shot, then switch targets).
Shattering Shot is underrated, as any possible Knockdown effect against opposing archers and mages appears quite helpful.
#8
Posté 01 février 2011 - 12:42
I prefer scattershot to arrow of slaying - a 2 second AoE stun plus damage is a nice start to any fight. A good combo is have Leliana's first tactic be scattershot, with Morrigan set to sleep any enemy who is stunned. Otherwise, scattershot will wake up all the beasties Morrigan just slept.
Only use suppressing fire for tough opponents. It's not worth the stamina cost for mobs.
#9
Posté 01 février 2011 - 12:43
#10
Posté 01 février 2011 - 12:46
Excellent advice and it speeds up archery by 2 seconds - enough to fully offset Aim without repeater gloves. I am about to start a playthrough of 3 rogue archers & Shale.ussnorway wrote...
Consider taking Shale along in rock form as she will significantly increase your criticals (damage)...
#11
Posté 01 février 2011 - 07:43
Am doing that as we speak. Am about to enter the Deep Roads (annoyed that I'll have to drop someone for Oghren). Only need to do RtO and fight Flemeth and then it's off to the Landsmeet.
Interesting to see which fights are easier with certain party set-ups. Predictably the early ones are the biggest pain, particularly the random world-map ambushes. The provings were a bit more touch-and-go than I was used to at this point in the game - not looking forward to dueling Loghain. But the Urn of Sacred Ashes quest and Jarvia's hideout have never been easier! Traps and strategic placement of enemy ranged fighters count for nothing against me. Mwahahahaha!
#12
Posté 01 février 2011 - 10:48
#13
Posté 01 février 2011 - 11:20
#14
Posté 02 février 2011 - 12:48
#15
Posté 02 février 2011 - 12:56
#16
Posté 02 février 2011 - 01:36
http://dragonage.wik...reset_Behaviorsmcsupersport wrote...
My only question on this thread is how the heck do you get companions to NOT use melee weapons without totally taking them away all together?? Every time I try to get Leli to use bows before long the girl is wacking away with swords even though I have her tactics to use bows to attack, switch to bows, and STILL companions grab swords and wail away.
Set to Ranged.
#17
Posté 02 février 2011 - 03:02
You must set her behaviour to ranged.mcsupersport wrote...
My only question on this thread is how the heck do you get companions to NOT use melee weapons without totally taking them away all together?? Every time I try to get Leli to use bows before long the girl is wacking away with swords even though I have her tactics to use bows to attack, switch to bows, and STILL companions grab swords and wail away.
#18
Posté 03 février 2011 - 10:44
On second thought you're right, bard is just too good. I'm going to build a choir of courage, too, and forget ranger.Ferretinabun wrote...
Lemmie know how Duelist works out. I've got Warden = Ranger/bard, Lel Bard/Ranger, Zev = Assassin/Bard. Very musical. A few maraccas and we'd be like a mariachi band.
#19
Posté 05 février 2011 - 07:16





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