Aller au contenu

Photo

Tactics for Archer?


  • Veuillez vous connecter pour répondre
18 réponses à ce sujet

#1
USArmyParatrooper

USArmyParatrooper
  • Members
  • 399 messages
I'm hoping someone experienced with archers can help me with setting up a minimal micromanagement setup for an archer companion (specifically Laliana).

There's a number of sustained, activated modes as well as special attack abilities.

Right now I pretty much have sustained abilities Rapid Aim and Suppressive Fire on at all times. The idea is faster attack speed, and if it works like it says SF as a support role to hinder attacks from enemies.

I don't have any special attacks set to auto attack, because there's too many to choose from and I don't want to waste stamina. I might selectively use Scattershot, but unfortunately the stun doesn't last very long. But it does work well against me when the enemy has six freaking archers who shoot a string of them one after the other.

So what's the best (mostly) hands off approach to setting up rogue archers? 

#2
PlayingWithKnives

PlayingWithKnives
  • Members
  • 132 messages
Dont know what group setup your running with. You can set her up to attack your target or anybody else in your groups target for focus firing targets down. this is always a handy thing to do

#3
Ferretinabun

Ferretinabun
  • Members
  • 2 691 messages
Suppressive Fire and Rapid Shot are good ones to leave on if you're not going to play around with her tactics.

It's good to switch Rapid Shot for Aim when you come up against big bosses rather than crowds of grunts, but if that's too much hassle, stick with the first two. The other must-have sustainable is Song of Courage.

Good gear helps her a lot too. Get her story-specific bow, if you can, and any bow with Rapid Aim until she got enough Dexterity to equip it. Remember that a bow with Rapid Aim makes the talent Rapid Shot obsolete. Reapeater Gloves from Return to Ostagar are good, as is any equipment with '+X% ranged critical chance'.

And if you give her Arrow of Slaying, get her to use that on enemy mages. She can take them out in a single shot towards the end of the game. Very useful.

#4
USArmyParatrooper

USArmyParatrooper
  • Members
  • 399 messages
Good info, Ferr.



So is "rapid shot" anything stackable, or is it redundant? In other words is rapid aim gloves a waste if you have a rapid aim bow?



What if you have rapid aim equipment with the "Aim" talent activated, best of both worlds?



Last, any other special attacks that are (worth) managing? I like your arrow of slaying fir mages idea.

#5
Nooneyouknow13

Nooneyouknow13
  • Members
  • 354 messages
Rapid shot is garbage, never use it. All it does is reduce Aim time, and screw you out of crits. Rapid aim on items does not stack, and is a variable amount per item. Most non-weapon Rapid Aim items give -0.3 aim time, the repeater gloves from return to Ostagar give -3.0 and weapons give anywhere from -0.2 to -1.0. Many people think the Gloves are bugged, but given the rnage in Rapid Aim for items in general I don't, I think they're just disgustingly good. Shortbows have an aim time of .02, Long Bows .03, and Crossbows .05. Nothing reduces the aim time on specials, so there's another nail in Rapid Shots coffin. Aim increases Aim time by 1.5 seconds, but doubles your critical chance - so if you have repeater gloves, this should be on at all times. Haste effects are bugged, and increase Aim time by .8/.9 seconds instead of reducing it by .2/.1 seconds (Haste/Swift Salve).

Archers do not backstab, but they do benefit from flanking, so pick up Combat Movement, and try to position enemies so their back is directly too your archer. You get a massive attack and critical bonus for doing this, that Rapid Aim would wipe out.

All archery activated skills are a damage loss with the sole exception of Arrow of Slaying. At it's worst Arrow of Slaying is a triple damage critical hit, and since it's activation time is 3.2 seconds, it is always worth using. Scattershot is worthless against a single target unless you really need the stun, but against multiple targets, use Combat Stealth to force a critical, and every target Scattershot hits will be crit. Disgustingly good damage. Suppressing Fire is amazingly overpowered on targtes that will survive for any length of time.

As far as Tactics set up goes, as long as your archer is auto attacking, it's doing good damage. defensive tactics can help, and I personall like throwing in things like "Enemy: Short Range Use Ability: Pickpocketing".

Modifié par Nooneyouknow13, 31 janvier 2011 - 08:26 .


#6
cJohnOne

cJohnOne
  • Members
  • 2 417 messages
I don't have Repeater gloves but I still think Aim is good for Leliana since I put her points evenly between Dex. and Cunning. Supressing fire is nice but I don't know if I want two sustains on at the same time. Once I get a rapid aim bow I turn off rapid shot. Doesn't master archer help with Aim?

#7
Elhanan

Elhanan
  • Members
  • 18 593 messages
I set Archer Tactics to Defensive Fire when attacked by Melee; +30 Defense seems to stack well with +10 Duelist bonus, too.

Rapid Shot is rarely seen by myself past Ostagar; other selections appear to be better.

As there is only a single set of Repeater gloves, utilize other Rapid Aim gear for other archers in the party as the effects seem to stack.

I skip Pinning Shot and Crippling Shot in Tactics, as these tend to be better used under direct control (eg; Pinning Shot, then switch targets).

Shattering Shot is underrated, as any possible Knockdown effect against opposing archers and mages appears quite helpful.

#8
DWSmiley

DWSmiley
  • Members
  • 1 431 messages
I like Rapid Shot early on as you have almost no chance of criticals anyway. But the ultimate is Aim + Master Archer + Repeater Gloves. Shattering shot is very nice, as Elhanan says, and Pinning Shot should not be a tactic as you want to switch immediately to a different target.



I prefer scattershot to arrow of slaying - a 2 second AoE stun plus damage is a nice start to any fight. A good combo is have Leliana's first tactic be scattershot, with Morrigan set to sleep any enemy who is stunned. Otherwise, scattershot will wake up all the beasties Morrigan just slept.



Only use suppressing fire for tough opponents. It's not worth the stamina cost for mobs.

#9
ussnorway

ussnorway
  • Members
  • 2 365 messages
Consider taking Shale along in rock form as she will significantly increase your criticals (damage)... obviously better if you also use a bow but taking Leliana assumes you want her with a high Cunning (bard song) so therefore critical damage will be her bread and butter in the later half of the game.

#10
DWSmiley

DWSmiley
  • Members
  • 1 431 messages

ussnorway wrote...

Consider taking Shale along in rock form as she will significantly increase your criticals (damage)...

Excellent advice and it speeds up archery by 2 seconds - enough to fully offset Aim without repeater gloves.  I am about to start a playthrough of 3 rogue archers & Shale.

#11
Ferretinabun

Ferretinabun
  • Members
  • 2 691 messages
"I am about to start a playthrough of 3 rogue archers & Shale."



Am doing that as we speak. Am about to enter the Deep Roads (annoyed that I'll have to drop someone for Oghren). Only need to do RtO and fight Flemeth and then it's off to the Landsmeet.

Interesting to see which fights are easier with certain party set-ups. Predictably the early ones are the biggest pain, particularly the random world-map ambushes. The provings were a bit more touch-and-go than I was used to at this point in the game - not looking forward to dueling Loghain. But the Urn of Sacred Ashes quest and Jarvia's hideout have never been easier! Traps and strategic placement of enemy ranged fighters count for nothing against me. Mwahahahaha!

#12
DWSmiley

DWSmiley
  • Members
  • 1 431 messages
Alright! All of us will take duelist and my pc will be a ranger. Boss spellcasters like Gaxkang and Caladrius could prove interesting. We shall see.

#13
ussnorway

ussnorway
  • Members
  • 2 365 messages
A mage fits nicely into an all range party.

#14
Ferretinabun

Ferretinabun
  • Members
  • 2 691 messages
Lemmie know how Duelist works out. I've got Warden = Ranger/bard, Lel Bard/Ranger, Zev = Assassin/Bard. Very musical. A few maraccas and we'd be like a mariachi band.

#15
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
My only question on this thread is how the heck do you get companions to NOT use melee weapons without totally taking them away all together?? Every time I try to get Leli to use bows before long the girl is wacking away with swords even though I have her tactics to use bows to attack, switch to bows, and STILL companions grab swords and wail away.


#16
Ace Attorney

Ace Attorney
  • Members
  • 2 153 messages

mcsupersport wrote...

My only question on this thread is how the heck do you get companions to NOT use melee weapons without totally taking them away all together?? Every time I try to get Leli to use bows before long the girl is wacking away with swords even though I have her tactics to use bows to attack, switch to bows, and STILL companions grab swords and wail away.

http://dragonage.wik...reset_Behaviors

Set to Ranged.

#17
DWSmiley

DWSmiley
  • Members
  • 1 431 messages

mcsupersport wrote...

My only question on this thread is how the heck do you get companions to NOT use melee weapons without totally taking them away all together?? Every time I try to get Leli to use bows before long the girl is wacking away with swords even though I have her tactics to use bows to attack, switch to bows, and STILL companions grab swords and wail away.

You must set her behaviour to ranged.

#18
DWSmiley

DWSmiley
  • Members
  • 1 431 messages

Ferretinabun wrote...

Lemmie know how Duelist works out. I've got Warden = Ranger/bard, Lel Bard/Ranger, Zev = Assassin/Bard. Very musical. A few maraccas and we'd be like a mariachi band.

On second thought you're right, bard is just too good.  I'm going to build a choir of courage, too, and forget ranger.

#19
ColaQueen

ColaQueen
  • Members
  • 468 messages
I like that 'choir of courage' you should get an achievement if you make it happen.