IN GAME LOGIC & LORE
Firepower
A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion.
Recoil
However, mass accelerators produce recoil equal to their impact energy.
Ammo
The ammo magazine is a simple block of metal. The gun's internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriate sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement.
Heat
But combatants were forced to deliberately shoot slower to manage waste heat, or pause as their weapons vented. The geth adopted detachable heat sinks known as thermal clips.
OUT OF GAME LOGIC
* Does it make sense that thermal clips are available everywhere you go?
* Does it make sense that every weapon in the universe uses the same thermal clip?
* Does it make sense everyone has adopted thermal clip systems for their weapons over a span of two years and they happen to be the same?
MASS EFFECT 3
Approach the new ammo system with a Hybrid approach.
* You can choose to wait until your weapon vents to cool down or you can use a thermal clip.
* You can choose to upgrade your weapons to vent and cool down faster but at the expense of firepower & recoil. This means you can do the opposite, improve firepower & recoil but your weapon will vent and cool down slower forcing you to rely more on thermal clips.
* You can choose to upgrade your thermal clips so each clip can be used more than once.
* Sometimes you can find weapons from the dead with thermal clips that match your own and retrieve them, but most of the time thermal clips will be hard to find, so you only use thermal clips when you need to really output a lot of continuous firepower.
CONCLUSION
My above solution adheres to both in game logic, and out of game logic. I'm open to criticism! Please let me know if there are any flaws. I like it when things make a little bit of sense, because then it allows you to be more immersed into the game.
Modifié par jswatta, 31 janvier 2011 - 06:27 .





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