Evil_Weasel wrote...
So let me know when people start using molten salts to cool their CPUs in their desktops ok?
Good thing CPUs and GPUs don't get that hot then!
We just have to know how hot mass accelerator tech gets.
Evil_Weasel wrote...
So let me know when people start using molten salts to cool their CPUs in their desktops ok?
I would imagine the gun adds some form of incendiary agent or electrical pulse source to the barrel's lining, which the slug picks up traces of on its way out. Really, there's a million ways to explain that phenomenon, considering the technology available in Mass Effect's setting. Shredder rounds probably is some kind of program in the gun's computer systems that turns the bullet into the equivalent of a contemporary hollow tip round when it's shaving off the slug, while the AP would work in the same fashion, only having something with similar performance specifications to a modern fmj or anti-material round.Sidney wrote...
What you realize with the detailed lore about how the guns work (chopping off chunks of material) the biggest problem isn't heat but WTF ammo powers or ammo upgrades do. The goofy "magic" ammo powers of ME2 almost make more sense because you can't turn that block of metal into an AP or a Shredder Round based on some sort of an upgrade.
Praetor Shepard wrote...
Well I'm trying to work with what is stated in game, fitting theories to the available evidence, if it's off then back to the drawing board, right?
Lithium is brought up in the Codex, and a ME planet description, so I was trying to figure out how a stable compound can work to cool the intense heat of the mass accelerator tech with Lithium.
At any rate, I would have preferred another ceramic compound or the use some other coolant in a closed loop system or something, but meh.
Edit: Just checked the wiki on the coolant, just have to know what kind of temps are being dealt with, with the ME weapons.
Lumikki wrote...
Sorry, but OP is not neutral analysis.It puts more value in lore than in gameplay. Meaning it make assumption that lore is right and gameplay is not. That's not only assumtion what can be made.
Evil_Weasel wrote...
Im aware of most of that. BTW, read stuff you link to. The things that liquid metals cool, are VERY, VERY HOT. Yes, we use water to cool an engin in our car which gets up to around 200 degrees (the water temp) some days here in texas, but using molten metals for things that get up to 900 degrees plus is nececery for stuff like reactors because water would vaporize instantly and so alternitives are used, such as lead, lithium, etc.
The guns are not reactors and do not have a general operating temp of 700 degrees or more...... so using somthing like moten lithium to "cool" somthing that is already cooler than the melting temp of lithium will result in simply heating the guns up as opposed to cooling them down. So let me know when people start using molten salts to cool their CPUs in their desktops ok?
Evil_Weasel wrote...
Maybe the devs think the guns are that hot, but that would make more sense for ME1 systems were you had to wait for guns to cool (or wait for the lithium to return to a solid state). But in ME2 I suspect a copper-iron alloy as that would absorb heat fast and be disposable and of course be glowing red when ejected, if a low melting point metal like lithium is used it would be part of this alloy otherwise you may on ocasion eject molten metal, posibly burning you and causing jams when attempting to eject the next spent sink.
Guns in Mass Effect don't have "bullets". They fire metal shavings from a large block of metal inside of the gun. The shavings are put under the influence of the mass effect, propelling them at ultra high velocities.Lumikki wrote...
I'm talking amount of bullets inside of hand gun and bullets ability do damage is directly connected to bullets size conflict. Meaning smaller the bullets are, less storage they take inside the gun, but also they do less damage to target. How are and when are Mass Effect "bullet" materials refilled? How many "bullets" really fits inside the gun.Glorious_Leader wrote...
I don't quite understand what you're trying to say. Could you further clarify?Lumikki wrote...
My point of make sense wasn't about how termal clips exist or not. My point is that there is paradox in weapons consider "bullets" by Mass Effect lore what also doesn't make sense. It's affected by both games.
Modifié par Glorious_Leader, 01 février 2011 - 12:43 .
Praetor Shepard wrote...
I thought of that too.
And I figure that the weapons themselves are made of durable ceramic materials (I want to say I heard Captain Matsuo have dialogue about that in ME, but I gotta replay that section to confirm it).
Sidney wrote...
What you realize with the detailed lore about how the guns work (chopping off chunks of material) the biggest problem isn't heat but WTF ammo powers or ammo upgrades do. The goofy "magic" ammo powers of ME2 almost make more sense because you can't turn that block of metal into an AP or a Shredder Round based on some sort of an upgrade.
Modifié par JKoopman, 01 février 2011 - 12:53 .
JKoopman wrote...
Admittedly where it starts to get a bit shaky is with Inferno, Cryo and High-Explosive Rounds.
JKoopman wrote...
Sidney wrote...
What you realize with the detailed lore about how the guns work (chopping off chunks of material) the biggest problem isn't heat but WTF ammo powers or ammo upgrades do. The goofy "magic" ammo powers of ME2 almost make more sense because you can't turn that block of metal into an AP or a Shredder Round based on some sort of an upgrade.
Ammunition upgrades aren't hard to understand. Just look at it as changing the ammunition block inside the weapon.
Anti-Personel Rounds? Change the way the internal computer shaves off the ammo chip, making it flatter and serrated so it deals more damage to fleshy targets similar to how the Evicerator shotgun works in ME2.
Anti-Armor Rounds? Change the ammunition block to a heavier metal, like tungsten.
Radioactive Rounds? Change the ammunition block to something faintly radioactive; apparently solid-state polonium.
Hammerhead Rounds? Again, achieved using a heavier metal and changing the way the computer shaves the chip, making it wider so it doesn't penetrate as easily but transfers more energy to the target.
Disruptor Rounds? Apparently ditches the ammo block entirely and modifies the weapon to fire streams of energized protons that bypass kinetic shields.
Admittedly where it starts to get a bit shaky is with Inferno, Cryo and High-Explosive Rounds.
But simply pushing a few buttons on your weapon and suddenly you're now shooting Armor-Piercing Rounds instead of Disruptor Rounds like in ME2? Not so much sense.
Evil_Weasel wrote...
Im from Texarkana, the most north east city in Texas.
JKoopman wrote...
Ammunition upgrades aren't hard to understand. Just look at it as changing the ammunition block inside the weapon.
Anti-Personel Rounds? Change the way the internal computer shaves off the ammo chip, making it flatter and serrated so it deals more damage to fleshy targets similar to how the Evicerator shotgun works in ME2.
Anti-Armor Rounds? Change the ammunition block to a heavier metal, like tungsten.
Radioactive Rounds? Change the ammunition block to something faintly radioactive; apparently solid-state polonium.
Hammerhead Rounds? Again, achieved using a heavier metal and changing the way the computer shaves the chip, making it wider so it doesn't penetrate as easily but transfers more energy to the target.
Disruptor Rounds? Apparently ditches the ammo block entirely and modifies the weapon to fire streams of energized protons that bypass kinetic shields.
Admittedly where it starts to get a bit shaky is with Inferno, Cryo and High-Explosive Rounds.
madmansfury wrote...
I've read most of the post here, and i see rampant use of "too much logic". Remember, in video games if use too much logic nothing makes sense. I personally do not like the therm clips. the Op makes a good comprimise: let the player decide whether they want to use therm clips or heat sinks
with each having its own positives an negatives.
OUT OF GAME LOGIC
* Does it make sense that thermal clips are available everywhere you go?
* Does it make sense that every weapon in the universe uses the same thermal clip?
* Does it make sense everyone has adopted thermal clip systems for their weapons over a span of two years and they happen to be the same?
"Bullet" is any material fired from the gun. Even middle age musket balls where "bullets". Meaning if the gun is not energy weapon, it allways fire "bullets". Higher the velocities in "bullet" speed cause smaller "bullets", because it's natural law of when two object repel each others, they create equal force between them related mass and speed of those objects. Human hand can't handle too high force caused when gun is fired. Also material doesn't come from nothing, as material is lost in "bullets", it lowers the amount of materials inside the gun. In Mass Effect case, there is no infinite amount of materials for "bullets". Also if the "bullets" are so small, they don't have enough "material" cause the damage. It's paradox situation.Glorious_Leader wrote...
Guns in Mass Effect don't have "bullets". They fire metal shavings from a large block of metal inside of the gun. The shavings are put under the influence of the mass effect, propelling them at ultra high velocities.
Modifié par Lumikki, 01 février 2011 - 11:37 .
Approach the new ammo system with a Hybrid approach.
* You can choose to wait until your weapon vents to cool down or you can use a thermal clip.
Lumikki wrote...
"Bullet" is any material fired from the gun. Even middle age musket balls where "bullets". Meaning if the gun is not energy weapon, it allways fire "bullets". Higher the velocities in "bullet" speed cause smaller "bullets", because it's natural law of when two object repel each others, they create equal force between them related mass and speed of those objects. Human hand can't handle too high force caused when gun is fired. Also material doesn't come from nothing, as material is lost in "bullets", it lowers the amount of materials inside the gun. In Mass Effect case, there is no infinite amount of materials for "bullets". Also if the "bullets" are so small, they don't have enough "material" cause the damage. It's paradox situation.Glorious_Leader wrote...
Guns in Mass Effect don't have "bullets". They fire metal shavings from a large block of metal inside of the gun. The shavings are put under the influence of the mass effect, propelling them at ultra high velocities.
Point of this all of course is that while you people try to solve "heat" problem, you should also solve how the guns "bullets" are refilled. Because there is lore problem there too what doesn't make any sense at all.
Modifié par Lumikki, 01 février 2011 - 01:52 .
No. A bullet is the projectile inside of an ammunition casing which is propelled out of its case by the gunpowder packed in with it. And look up the United States Navy's experiments on rail guns. Small projectiles can do mass damage if they have enough kinetic energy. And the way guns are refilled in Mass Effect is simple. When the block of metal that the shavings are taken from starts getting close to running out of materials, it is replaced with a new block of metal.Lumikki wrote...
"Bullet" is any material fired from the gun. Even middle age musket balls where "bullets". Meaning if the gun is not energy weapon, it allways fire "bullets". Higher the velocities in "bullet" speed cause smaller "bullets", because it's natural law of when two object repel each others, they create equal force between them related mass and speed of those objects. Human hand can't handle too high force caused when gun is fired. Also material doesn't come from nothing, as material is lost in "bullets", it lowers the amount of materials inside the gun. In Mass Effect case, there is no infinite amount of materials for "bullets". Also if the "bullets" are so small, they don't have enough "material" cause the damage. It's paradox situation.Glorious_Leader wrote...
Guns in Mass Effect don't have "bullets". They fire metal shavings from a large block of metal inside of the gun. The shavings are put under the influence of the mass effect, propelling them at ultra high velocities.
Point of this all of course is that while you people try to solve "heat" problem, you should also solve how the guns "bullets" are refilled. Because there is lore problem there too what doesn't make any sense at all.
Ammunition is designed with purpose in mind. And because of this, damage doesn't always coorelate with calibur. A 5.56 hollow tip will probably do more damage to a human target than a 7.62 fmj, despite the latter being a larger round. This is because the hollow tip bullet flattens on impact, increasing the surface area that its energy is distributed across, while an fmj will often penetrate its target with minimal damage. The moral of this story is that damage is influenced by more than the size of a projectile. Velocity, the specifications of the bullet, the environment the bullet is shot in, all of these impact a gun's performance. You're simplifying it too much.Okey, little bit more about the kinetic energy "bullet" has.
Just
because "bullet" has ALOT of kinetic energy doesn't mean it will
release it all at impact, if the material where it hit is too soft for
it, like human body. It means the bullet just keep going trough the
target, because there is too much kinetic energy in too small area to be
released. Basicly smaller and faster the "bullet" is, more likely it is
that "bullet" just go trough without cause much more damage than hole
what is size of the "bullet". It's same like when needle go trough
something alot easyer than some dull item. Bigger the item is, harder it
is to get through someting. Increasing the speed does only affect how
deep it can go before all kinetic energy has been used.
It's
the "bullet" size what really matters in damage done. Why you think
smaller caliber weapons do less damage. My point is that with same
amount of kinetic energy, it's not same damage done by lower speed
bigger item and faster smaller item, because penetration differences.
Modifié par Glorious_Leader, 01 février 2011 - 02:03 .
How many shot you get from this block and how big is this block what is replaced?Glorious_Leader wrote...
And the way guns are refilled in Mass Effect is simple. When the block of metal that the shavings are taken from starts getting close to running out of materials, it is replaced with a new block of metal.
Maybe, but it's still the major main factor in damage done and you know it.You're simplifying it too much.
Sorry, I like poking holes in lore.Dexi wrote...
In Codex it says the ammo is designed to shatter on impact, to better transfer the kinetic energy into the target, otherwise the bullets would just go through the target inflicting minimum damage because of the high velocity...
Modifié par Lumikki, 01 février 2011 - 04:00 .