Consider this:
Legal copy: Install game, perform zero day check & immediate online activation followed by periodic reactivation. Customer is assumed to be a pirate if they can't authenticate online for whatever reason - perhaps the authentication servers are down? Maybe the user's ISP is having problems? Or the user might be somewhere in the world without a stable connection (or any connection at all) - e.g. people in the military stationed somewhere like Iraq or Afghanistan.
Pirate copy: After downloading, just unzip and play.
Were you even watching what happened regarding the abominable DRM scheme Ubisoft created & used in AC2 etc? I think this quote from a comment on an article about TW2 coming DRM-free to GOG.com says it best:
"More to the point, AC2’s DRM actually worked. It provided huge headaches for legitimate buyers, but for maybe one whole month it actually prevented piracy. So let’s look at this reasonably. All this time we’ve been told that if you could FULLY remove piracy from the equation, game sales would shoot through the roof. So they had that crucial sales period with zero piracy. We should have seen a massive boost in sales shouldn’t we? The PC version should have been selling like crazy during this period, well enough to easily match or surpass the console versions. Did it? Ubisoft remains studiously quiet on that front every time that question’s been put to them, and meanwhile they dropped it from RUSE because the DRM was killing its hype. Oh dear…"
http://dudelol.com/drm sums it up really.
Modifié par Oppopji, 01 février 2011 - 04:22 .




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