Hammerhead I hate you so
#1
Posté 31 janvier 2011 - 09:31
...I can't get past that turret. I keep dying in a blaze of flames.
Anyone have any tips?
#2
Posté 31 janvier 2011 - 09:33
Modifié par Kronner, 31 janvier 2011 - 09:34 .
#3
Posté 31 janvier 2011 - 09:36
I got past them with the tedious method of shoot rocket-> hide behind rock - > shoot rocket -> hide behind rock - > repeat. Not exactly fun but it got the job done. In some cases you can posistion yourself so that you can hit the Turret but the Turret can't hit you, which makes fast work of them.
#4
Posté 31 janvier 2011 - 09:36
Thanks.
#5
Posté 31 janvier 2011 - 10:07
#6
Posté 31 janvier 2011 - 10:17
Unless you mean the ones in the large explorable near the research packets (that you can thankfully ignore after the first trip since they give you nothing at all). Trying leaping sideways then hovering back in a sort of semicircle. If you start hearing sirens just back off quickly.
#7
Posté 31 janvier 2011 - 10:33
#8
Posté 31 janvier 2011 - 11:09
#9
Posté 31 janvier 2011 - 11:11
Modifié par Sparda Stonerule, 31 janvier 2011 - 11:12 .
#10
Posté 31 janvier 2011 - 11:13
#11
Posté 31 janvier 2011 - 11:29
I would've liked the driving sequences better if they let us save.
#12
Posté 31 janvier 2011 - 11:54
Bioware rewards agreesive playing
#13
Posté 01 février 2011 - 01:07
As it is now, I always do that mission before Horizon or directly after (if I'm going for a bonus weapon before doing the final recruitment missions). At a lower level, the Geth do considerably less damage, so I can usually get away with avoiding any cheesy tactics, like firing from behind cover or jump-shooting enemies. However, doing that mission at level 30, I have been unable to devise a way to avoid enough enemy fire that I don't have to cheese the fights. Adding in the bad targeting assitance, and I find that mission to be terribly frustrating at high levels on Insanity.
Incidentally, I only felt this way about the Overlord information collections once (I still do it almost every play through, because I enjoy the challenge) and that was because I got to 5/6 packets collected and died against the YMIR mechs. Since then, I collect two at a time before doing a station, and this allows for a much less annoying reload if I die, which is not very often.
#14
Guest_Aotearas_*
Posté 01 février 2011 - 09:27
Guest_Aotearas_*
jbblue05 wrote...
Ram those turrets
Bioware rewards agreesive playing
Does that actually work? I know that you can just ram the YMIRs and everything is over (for them) but does it work on the turrets too?
And if so, is it really advisable since those darn things are rarely alone?
#15
Posté 01 février 2011 - 09:37
#16
Guest_Aotearas_*
Posté 01 février 2011 - 09:56
Guest_Aotearas_*
Sandbox47 wrote...
I love the Hammerhead. Only broke it once when I jumped lava. You simply have to be on the move the whole time, don't stand still and they won't hit you.
That may somewhat work against one turret and if enough space is left to manouvre, but get in sight of a second turret and you are toast, garaunteed. Tried it myself. Stone-Hopping is indeed the best way to deal with those.
Man how I miss the Mako ...
#17
Posté 01 février 2011 - 12:31
The mako is clunkier but can take those hits, the hammerhead is agile and dodges very easily is the only difference.
#18
Posté 01 février 2011 - 02:08
Prothean artifact collection is fairly easy. With one or two exceptions, you can stay well outside of the geth's range and pick them off with the missiles.kstarler wrote...
My only real beefs with the Hammerhead are the lack of a HUD, the bad target assitance, and the Prothean artifact collection mission (with all the Geth enemies).
...snip...
Sniping with missiles, doesnt get any easier.
#19
Posté 01 février 2011 - 03:53
You snipped the part where I pointed out that my beef wasn't with the difficulty of the mission, but the fact that it has to be cheesed by sniping enemies that don't fire back, because if you die, you have to restart the entire mission (pick a squad, watch an unskipable landing sequence.)Bogsnot1 wrote...
Prothean artifact collection is fairly easy. With one or two exceptions, you can stay well outside of the geth's range and pick them off with the missiles.kstarler wrote...
My only real beefs with the Hammerhead are the lack of a HUD, the bad target assitance, and the Prothean artifact collection mission (with all the Geth enemies).
...snip...
Sniping with missiles, doesnt get any easier.
#20
Posté 01 février 2011 - 04:27
Overall, I like the Hammerhead. But I have to agree that the weapon system on it is a bit frustrating and the tactics needed to survive most encounters with it are....cheesy. I understand the cover system for when you're on foot, I actually really like the combat system on foot, but it doesn't translate well into vehicles.
Hide, shoot, hide, shoot.
Not particularly heroic.
Maneuverability: Hammerhead.
Combat: Mako.
I wouldn't mind a middle ground vehicle. Maybe the Mako, but a bit faster and more maneuverable but far less sturdy without being as absurdly fragile as the Hammerhead.
I think of the Mako as a heavy duty pickup truck with a damn, honking cannon on it, while the hammerhead is sports car with a spear out the window.
I think I'd prefer a minivan with a chaingun or something. heh.
#21
Posté 01 février 2011 - 04:28
In ME1 you could exit @ will and could confront enemies any tactical way you choose to , on foot or in vehicle.
I use choose out of mako for some battle just for challenge or to get the extra exp. Pts.
#22
Posté 02 février 2011 - 05:59
Neofelis Nebulosa wrote...
jbblue05 wrote...
Ram those turrets
Bioware rewards agreesive playing
Does that actually work? I know that you can just ram the YMIRs and everything is over (for them) but does it work on the turrets too?
And if so, is it really advisable since those darn things are rarely alone?
It takes the turrets down to 1 hp.
You have to be fast and have a quick escape
#23
Posté 02 février 2011 - 01:09
Got to agree that the combat with the Hammerhead was so pointless. You effectively just hold down left click out of range of the target until it dies. If you go in closer so it can shoot back more often than not you get killed easily.
#24
Posté 02 février 2011 - 05:01
Also, for the Prothean Artifact collection mission, pushing a Colossus over a ledge will instantly kill it. However, this is very difficult to do if the other geth are still alive and shooting at you, moreso the higher your character level.jbblue05 wrote...
Neofelis Nebulosa wrote...
jbblue05 wrote...
Ram those turrets
Bioware rewards agreesive playing
Does that actually work? I know that you can just ram the YMIRs and everything is over (for them) but does it work on the turrets too?
And if so, is it really advisable since those darn things are rarely alone?
It takes the turrets down to 1 hp.
You have to be fast and have a quick escape
Modifié par kstarler, 02 février 2011 - 05:13 .
#25
Posté 02 février 2011 - 06:06
Yup or of course, once knocked them down so they are sprawled on the floor, you can wedgie them (jump on top of them) for instant kill too.kstarler wrote...
Also, for the Prothean Artifact collection mission, pushing a Colossus over a ledge will instantly kill it. However, this is very difficult to do if the other geth are still alive and shooting at you, moreso the higher your character level.jbblue05 wrote...
Neofelis Nebulosa wrote...
jbblue05 wrote...
Ram those turrets
Bioware rewards agreesive playing
Does that actually work? I know that you can just ram the YMIRs and everything is over (for them) but does it work on the turrets too?
And if so, is it really advisable since those darn things are rarely alone?
It takes the turrets down to 1 hp.
You have to be fast and have a quick escape
As for Overlord, the only ones that tend to give me grief are the ones near where some of the data packs are. Granted I've only played up to 'Veteran' so far, but am assuming the 'speed past' tactic can work just as well on Insanity for that one in that passage you have to fly through is. On the other side of that where the corner is leading to the next 'frogger' moment, you can then strafe shoot the turret to death. even possibly having it where if you line it up right you can shoot at it without it firing back. I found this out the other day when it had been bugging me a bit and decided to try the 'sprint' trick. The most annoying other than the data pack ones are the 2 that are on that ledge where there is a Iridium mining spot.
When it all comes down to it though, I don't think there is really a big significance to having to deal with those turrets. I can't see the 'data packs' being really important and the Iridium just saves you a probe on a Iridium rich planet.
Personally, I love the Hammerhead, even if it is frustrating when it gets shot up so easily.
Swooping isn't bad, it can be fun





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