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I'm having a blast with this Duo!


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#1
USArmyParatrooper

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I've never tried soloing, or even playing on nightmare for that matter.

So I decided to ease into it. Instead of playing for the most powerhouse crew I can muster I decided to do Jarvia's hideout quest with just my Rogue PC and Laliana, since they're currently a couple.

My current character is level 16. We both have combat stealth (her's level 3, mine 4). I'm a dual wield Assassin/Dualist with a DEX/CUN mix, and she's a Bard archer. We're both a like a good version of Bonnie and Klide sneaking around in the shadows, popping up out of nowhere and reaping havock on Jarvia's crew.

I quickly learned without another tank and a mage to focus on she dies quick. So here's what I worked out...

I turned off her tactics and set her behavior to 'Cautious.' Basically I just want her hiding in the shadows until I direct her otherwise. I then throw Dirty Fighting on an enemy (which of course un-stealths me) and commence to back stabbing. As the mob gathers around me she pops out of the shadows with her Captivating Song - keeping them stunned and triggering my auto-backstabs. Here and there I have her pop out of the shadows with Arrow of Slaying for good measure.

BTW, I'm playing on Normal and with these tactics at level 16 it's too easy (so far), even with only two people. Still, loads of fun sneaking about in stealth with only my rogue "lover"

Anyone else ever play with just a duo? You and Alistair, the Warden dyanmic duo? Perhaps with Dog, man and man's best friend fighting evil together? 

#2
mousestalker

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Shale + mage is a killer combo. Actually Shale with anyone is fairly lethal.

#3
errant_knight

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What a fun idea! I play a sword and shield warrior though, so Alistair and I would probably have a tough go of it, two warriors plowing through with brute force. We're bothe templars, though, so we could hangle the mages....  Might be worth a try in a playthrough where, unlike my current one, I'm not planning on doing the Brecillian forest last. We'd need a lot of elfroot. ;)

Modifié par errant_knight, 01 février 2011 - 07:50 .


#4
ColaQueen

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Awesome idea, I might try that with my Rogue and Zevran just a bit differently because niether of us is a bard, but I can figure something out.



@errant_knight yep that might be difficult unless one of you could go dual wielding so the shielder attracts the enemies and the dual wielder gets them from behind. You could try Alistair as a super tank and then be more sneaky with your character.

#5
Cutlass Jack

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Yup I frequently duoed my Human Male Rogue with his LI Leliana. He picked up a little bard (after Duelist) from her, so they did marvelous buffing duets. There wasn't much they couldn't take on.



I also loved duoing with Dog.

#6
mav76

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When I had my rogue up to high levels, I often put the rest of the party on hold and off alone for in Stealth mode. Would be fun to try duos though.



Dog: Stealth yourself behind the enemy mage (or an archer), then have Dog come in using Overwhelm on someone. Once your target reacts to seeing Dog, backstab, then Dirty Fighting. Dog will draw most/all of the rest of the enemies because he was visible to them first. Dread Howl to follow up the Overwhelm will give your rogue time to start thinning the crowd.



Any Tank: Same idea as Dog. Get into position, have Tank charge in to draw attention, then take out your priority target, then wipe out the melee crowd from behind.



Mage: Two ways to go here. You could have the Mage come in and lead off with Cone of Cold/Fireball, then use Mind Blast to stun and reset threat when mobs recover. If the mage moves back and plinks with staff for a bit, the Rogue will draw all the mobs due to armor+DPS. Then have the Mage come back into it with Sleep or Mass Paralysis to give your rogue time to finish off the survivors.



Rogue: Duo rogues with Combat Stealth would be nasty. Each pick a target, pop out of stealth, dirty fighting and kill. Weaken or kill another target before re-entering stealth and repeat. If companion rogue is an archer, have PC start first to draw Threat, then Archer can use Pinning shot to immobilize a second target for your rogue to backstab. Once you get mobbed, the archer can scattershot the crowd. When they recover, you can choose to finish off the survivors toe to toe, your dirty fighting should be off cooldown by now, or go back into stealth. If one/both of you are Bards, then you've got more crowd control options. Or if you have a Ranger companion, they can summon their pet (even from off-screen), and it will appear next to the actively controlled character, and can become your tank/distraction.

#7
ColaQueen

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The Rogue one sounds so much fun, very nasty!

#8
Ferretinabun

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You've inspired me! I want to do this now. Maybe a playthrough where I take only one companion on each mission. That'd be interesting...

Would it be feasible right off the bat? I imagine you'd need to get at least to the first party camp to be levelled up enough to make this workable.

#9
USArmyParatrooper

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Ferretinabun wrote...

You've inspired me! I want to do this now. Maybe a playthrough where I take only one companion on each mission. That'd be interesting...
Would it be feasible right off the bat? I imagine you'd need to get at least to the first party camp to be levelled up enough to make this workable.


Well apparently some people are good enough to solo the entire game on nightmare. So sure, I imagine a duo from start to finish is doable.

Doing the duo thing with a rogue PC would be the most flexible. That is, unless you don't care about locked chests and doors.

#10
errant_knight

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SilverSentinel wrote...

Awesome idea, I might try that with my Rogue and Zevran just a bit differently because niether of us is a bard, but I can figure something out.

@errant_knight yep that might be difficult unless one of you could go dual wielding so the shielder attracts the enemies and the dual wielder gets them from behind. You could try Alistair as a super tank and then be more sneaky with your character.

I'm sure that would be helpful, but I really like playing a sword and shield warrior. I'm more the bash 'em in the face type than sneaky. ;)

#11
errant_knight

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double post

Modifié par errant_knight, 03 février 2011 - 01:19 .


#12
Catspaw

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That actually sounds like fun. For the first time - ever - I'm playing on hard. I've never been brave enough to venture past easy before, but the "dynamic duo" sounds like fun now that I feel more confident.

Hi Paratrooper! I remember you from the Morrowind forums.

#13
USArmyParatrooper

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Holy smokes what a memory you have! I think the last time I posted there I was deployed.



DA is the second RPG I've ever played. Head and shoulders above Morrowind in my opinion.

#14
ColaQueen

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@USAP The fighting in Morrowind is a bit pants which is why I played a more stealthy, spy, thief character and avoided doing any heavy fighting if I could. It gets a lot better in Oblivion, but Oblivion is annoying because you don't get regular followers (unless you cheat/delay quest endings) and you certainly can't develop relationships.



DA is home for me because of KOTOR and JE



@errrant_knight maybe you could try making Ali the dual wielder? If you start early enough should ok and set his tactics up so you don't have to control him. Just a thought. I am sure it would be harder doing two SBs, but there has to be ways around the difficulties.


#15
termokanden

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Technically maybe DAO is better simply because Morrowind certainly has more bugs and crashes. I liked the atmosphere and story much better in Morrowind though. That's what kept me playing the game. The gameplay mechanics in Morrowind are quite terrible so there is a lot you have to forgive.

I don't see how it gets any better in Oblivion. I found that to be a dumbed down version that had even worse gameplay mechanics with the aggressive scaling of monsters to your level. Every time you gained a level, everyone, from lowly thug to noble sheep (ok maybe not the sheep), became better at fighting. But if you had gained a level from improving your thieving abilities, leveling up just meant the game got harder. Terrible design. There was some scaling going on in Morrowind, but I never really noticed it apart from wandering monsters becoming more powerful  at very high levels.

Modifié par termokanden, 03 février 2011 - 12:20 .


#16
Catspaw

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I enjoyed the whole Baldur's Gate series and Morrowind, but hated Oblivion. Once I started DA, though, too, I've never looked back. Now you have me thinking about a duo run. Hmmm, Zev or Alistair. Yep, I'm one of THOSE. I think it would work best with a mage or a rogue.

Glad to see you're back in one piece, Paratrooper.

#17
Yrkoon

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I have a question for people who Solo/Duo the entire game.

How do you guys manage to solve the Bridge puzzle in the Urn of Sacred Ashes map with only 1 or 2 people?

#18
HolyAvenger

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I believe the game generates a couple of friendly ash wraiths?





Don't quote me on that.

#19
errant_knight

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SilverSentinel wrote...

@errrant_knight maybe you could try making Ali the dual wielder? If you start early enough should ok and set his tactics up so you don't have to control him. Just a thought. I am sure it would be harder doing two SBs, but there has to be ways around the difficulties.

Well, If I go that route, I think I'll just spec my PC for both s&s and duel wield, or go for duel wield even though it's not my favorite. Might be fun to see if two s&s can do it though. Actually, now that I think of it, I could skip the champion specializations for both Alistair and the PC and put that into varied weapons skills since I don't manage aggro. I'd lose a couple of useful things, but it might be worth it to make both more versatile.... Say, I'm getting excited about this idea!

The only downside is no banter. I suppose we could bring the dog, but one wonders exactly how much dialogue Alistair has with the dog. ;)

Modifié par errant_knight, 05 février 2011 - 06:48 .


#20
Gaius Octavian

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Yrkoon wrote...

I have a question for people who Solo/Duo the entire game.

How do you guys manage to solve the Bridge puzzle in the Urn of Sacred Ashes map with only 1 or 2 people?



I believe they take a full party and put them on passive and make them stay far behind the warden up until the bridge part so that they don't get close enough to hostiles to do anything.