Kronner wrote...
It has been explained many times - biotics are not gimped. Explaining and showing that it's true gets really old and boring, when the other side ignores all the evidence and facts, and simply repeats the same thing over and over again. Watch any video by Bozorgmehr in his The Power of the Adept thread.
So long as you have the sense to strip protections before using crowd control abilities, I find biotics are still damned effective even on Insanity and Warp is obviously very useful.
That said I still think Shockwave sucks pretty hard on Insanity since you very rarely find yourself in a situation where you can strip the defenses of a large group and then land a shot on the whole group with Shockwave since the shockwave takes time to get to them. In those situations area pull, singularity or even area throw all seem like better options or for that matter flashbang grenade or even concussive blast.
As for ranking the relative power of the classes.I'd say the easiest class is
Infiltrator since you can snipe and get yourself out of situations which would spell certain doom for any other class by cloaking, plus you can deal heavy damage against armor and solid damage against shields with Incinerate. Its still a fun class though.
Soldier is my favorite class to play as since I like shooting things and manually controlling my squad's powers for support and probably the second easiest class after infiltrator. In my opinion the +100% to +140% weapon damage bonus that Adrenaline Rush gives you makes it the most powerful ability in the game. It won't save your ass from certain doom like the Infiltrator's cloak will; but the damage you can lay down with it is pretty awe inspiring particularly with a Mattock in your hands.
Sentinels seem like the next most powerful to me since they have a damage dealing ability for any situation and added protection in the form of tech shields. Personally I don't find them a lot of fun to play as though since they don't really have strengths or weaknesses that you have to adapt to. Assault style sentinels who charge in with extreme agression seem like more fun; but as the type of player who likes to try and control the terrain that's not really my style.
Adepts would come next for me since they have warp and an arsenal of crowd control abilities including Singularity which is damned fierce. If you combine them with squadmates who can use warp or who's powers you can use warp detonate on then they are very nasty against armored enemies and unholy against enemies with barriers. They struggle against shielded enemies; but so long as you bring along squadmates with area overload or Tali's Area Energy Drain they can still bring the pain with their crowd control. Miranda is particularly great in combination with an Adept against shielded enemies since she can take down shields with overload or detonate biotic powers with warp or even set up a warp detonation with slam.
I have a hard time judging the ferocity of
Vanguards. I've seen some people who are really badass with them; but personally I could just never get into the mindset of using charge. I think its because I like to fight by using tactics and terrain to control the battlefield while the Vanguard demands agression. That's not to say that using charge intelligently doesn't require tactics since I found myself getting killed with it quite frequently, it just requires a different mindset that I never seemed to be able to get into. Overall my least favorite class; but that's really a matter of taste.
The
Engineer does seem to be the most difficult class although I also find it to be a fun challenge. It really demands that you try to keep your enemies distracted and off balance in order to achieve victory. Engineers are very powerful against synthetics since even 2nd level AI hacking allows you to keep them constantly focused on one of their own allies. They definitely struggle against biotics although using an allies warp ability to drop barriers before nailing them with cryo blast is pretty damned effective.
As for how fun I find the classes to be...Soldier: I like shooting stuff, so I enjoy this class. If I left my squad's power usage on automatic it would be pretty mind numbing; but by setting it to manual and frequently ordering them to take a particular position I find that I can scratch my desire for tactics while still having more fun shooting stuff then I could with any other class. Since you have to rely largely on your squad's powers you are somewhat more limited in the combos you can set up; but the combo of a protection stripping attack followed by a crowd control ability still works great.
Infiltrator: I enjoy sniping and using cloak to fly around the battlefield like a ghost is a lot of fun. Kind of easy though.
Adept: Has some challenging weaknesses; but also opens up an array of devestating combos when using protection stripping attacks followed by crowd control and then following up with a warp detonation.
Engineer: Trying to keep your enemy constantly distracted makes for an interesting challenge.
Sentinel: I certainly feel powerful when I'm playing a Sentinel; but the class is so versatile that I rarely find myself in a situation which forces me to adapt to my weaknesses.
Vanguard: Charge is just not my cup of tea. Some people love it; but I could never get a feel for it.
Modifié par implodinggoat, 01 février 2011 - 04:03 .