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Player-defined weapon upgrades in ME3?


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#1
morrie23

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I'd personally like to see the return of weapon upgrades/mods. It would be great to be able to build customised versions of each gun. The ME2 system of weapon upgrades was pretty linear, and didn’t offer much in the way of customisation. That is not to say the ME1 system was perfect (it was not), but it did allow you to ‘build’ different guns to some degree.

I’d like a hybrid between the two systems:
  • A ME2 style selection of weapons (i.e. A defined group of weapons that are distinct from each other).
  • Weapons are upgraded via modifications al a ME1.
  • For each weapon, a number of different mod ‘configurations’ can be saved/made in a Weapon Workbench on the Normandy.
  • Saved configurations can be selected at a weapon load out screen, prior to and during missions. Or bring
    back a simple inventory that allows swapping on the fly. (I haven’t decided which of these two I would prefer).
  • Modifications themselves are improved by finding/looting/buying newer versions.
  • When a newer version of a mod is found, all weapon configurations with that mod are automatically upgraded (bit like ME2 auto-upgrade system).
  • Mods could include: increased damage, increased number of shots/clip, ammo mods, improved sights, special mods (laser sights, active heat sinks), and the ability to switch the colour scheme of the weapon.

I think this would combine the best of both games and add back some of the customisation lost from the first game. Thoughts? Comments? Ideas?

Idea for a Weapon Workbench:
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Modifié par morrie23, 01 février 2011 - 02:55 .


#2
The Fan

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cool

#3
_John Crichton

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I love this idea and the idea of making Ammo mods no longer class based, but then they have to change up the classes to compensate. I'm not saying it can't be done, but it wouldn't be easy.

#4
twjohnston0659

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I fully support this idea; it combines the best elements of both weapon systems, while eliminating the unnecessary baggage.

#5
alickar

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and i support this idea..

#6
TheBlackBaron

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A ME2 style selection of weapons (i.e. A defined group of weapons that are distinct from each other.



Definitely.

Weapons are upgraded via modifications al a ME1.


Still good. 

For each weapon, a number of different mod ‘configurations’ can be saved/made in a Weapon Workbench on the Normandy.

Saved configurations can be selected at a weapon load out screen, prior to and during missions. Or bring back a simple inventory that allows swapping on the fly. (I haven’t decided which of these two I would prefer).


Why not both? Weapons I understand just taking one from each category when you leave the Normandy, but the upgrades themselves are supposed to be usable "in the field", so to speak. Plus, it's another one of those RPG tropes we all love.  

Modifications themselves are improved by finding/looting/buying newer versions.

When a newer version of a mod is found, all weapon configurations with that mod are automatically upgraded (bit like ME2 auto-upgrade system).


Still good, although I think I'd prefer where there's only a handful of tiers, as opposed to I-X as in ME1. Personally, I think each tier of each upgrade should either be bought or found once, and then the armory computers onboard the Normandy can simply fabricate more as necessary, as they apparently already do with the weapons.

Mods could include: increased damage, increased number of shots/clip, ammo mods, improved sights, special mods (laser sights, active heat sinks), and the ability to switch the colour scheme of the weapon.


Most of the old upgrades would serve just fine in the new system, I think, but yeah, I like where you're going with this. Although I'm not sure how "improved sights" could really be implemented in a TPS - probably just a basic upgrade that increases accuracy/decreases crosshair spread, yeah? 

Modifié par TheBlackBaron, 01 février 2011 - 03:13 .


#7
TehFuZion

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i think if all the people in this forum got together with their ideas and made a game, it would be pretty awesome. can we make mass effect 4?

#8
morrie23

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TheBlackBaron wrote...
Most of the old upgrades would serve just fine in the new system, I think, but yeah, I like where you're going with this. Although I'm not sure how "improved sights" could really be implemented in a TPS - probably just a basic upgrade that increases accuracy/decreases crosshair spread, yeah? 


I guess it would decrease spread of the bullets over distance, I like to think that if ME3 had a radar again, so they could also improve that (ie reduce the likehood of jamming).

#9
Vena_86

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certainly

#10
CannotCompute

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I support this idea too.

#11
Grumpy-Mcfart

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*STAMP OF APPROVAL*

#12
uzivatel

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Seems complicated for the sake of being complicated.

That said, at least morrie23 thought about it enough and came up with something that could be actually implemented in retail product.

Modifié par uzivatel, 01 février 2011 - 12:00 .


#13
Lotion Soronarr

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#14
morrie23

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I don't believe it's over complicated, at least now more complicated than ME1. I personally would like more personalisation, but I do concede that it would make balancing the game more complex. But thanks for the positive responses!

#15
ManOfSteel

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Excellent idea, and well thought out. I fully support this.

#16
uzivatel

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morrie23 wrote...

I don't believe it's over complicated, at least now more complicated than ME1. I personally would like more personalisation, but I do concede that it would make balancing the game more complex. But thanks for the positive responses!

Dont get me wrong. Your system may be better than the one in ME1. You learned from their mistakes after all.

The problem is somewhat different. You basically created a (rather nice) system to change few abstract numbers. It reminds me of the upgrade system in Alpha Protocol.

#17
james1976

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@OP - I absolutely LOVE THIS IDEA! This would truly be better than what we have in ME2 now.



I fully, and whole heartedly support this.

#18
CroGamer002

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Pretty good idea.

#19
Glorious_Leader

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Bioware, give this man a job.

However, I would like to see more guns than were in ME2.  Perhaps each manufacturer could have their own line of guns that handle in their own distinct way in each weapon category.

Modifié par Glorious_Leader, 01 février 2011 - 07:19 .


#20
bandfred

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I like.

#21
morrie23

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uzivatel wrote...

morrie23 wrote...

I don't believe it's over complicated, at least now more complicated than ME1. I personally would like more personalisation, but I do concede that it would make balancing the game more complex. But thanks for the positive responses!

Dont get me wrong. Your system may be better than the one in ME1. You learned from their mistakes after all.

The problem is somewhat different. You basically created a (rather nice) system to change few abstract numbers. It reminds me of the upgrade system in Alpha Protocol.


Fair point, that is my I'd like to see 'special' mods as well, maybe a grenade launcher for assualt rifles, laser sights for pistols, maybe even a module that turns the guns ammo system into a hybrid one (cool downs but with the choice of ejecting the heat sink). These are just some ideas (and may well horribly unbalance the game), but it would be pretty cool imo.

#22
JukeFrog

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I like this idea, it definitely takes the best of both worlds. Hopefully, BW has done something similar to this.

#23
james1976

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If they haven't then maybe gives them ideas for post ME3. It's already been said there would be more Mass Effect after ME3.

#24
uzivatel

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morrie23 wrote...

Fair point, that is my I'd like to see 'special' mods as well, maybe a grenade launcher for assualt rifles, laser sights for pistols, maybe even a module that turns the guns ammo system into a hybrid one (cool downs but with the choice of ejecting the heat sink). These are just some ideas (and may well horribly unbalance the game), but it would be pretty cool imo.

I want those too, but I suspect BioWare is going to use those "special mods" as integral parts of some weapons (like those laser sights in Phalanx?) ... which is good as well.

Even if they did not, special mods are going to be the most popular, since they change the way the weapon is used. Sure, people who count dps and stuff may disagree, but I am going to take optics or laser sights over +10% damage every time (in SP or non-versus MP anyway).
Considering most gamers wont care about numbers and multiple special mods are going to be bit of an overkill, you could create much more light-weight system to achieve the same basic goal.

Then again, take my post for what it is - some bull**** written by an anonymous smart-*** on the internet :lol:

Modifié par uzivatel, 01 février 2011 - 10:06 .


#25
morrie23

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Never underestimate the power of graphs! If ME2 showed you that your weapons were doing more damage after each upgrade, the more favourably I would look upon that system. (I may be a weirdo who likes graphs though)



You would have to limit the number of special mods you could install, perhaps they could take up more than one slot as a way to force players to make a sacriface in order to be able to use them.



I think a lot of people would like the return of some degree of customisation in the weapon system. ME2 arguably has a relatively complex (and not strictly necessary) customisation system for Sheps armour, yet it is a popular feature. Adding in more options for the player to tailor the game for themselves is a good thing in my book.