I’d like a hybrid between the two systems:
- A ME2 style selection of weapons (i.e. A defined group of weapons that are distinct from each other).
- Weapons are upgraded via modifications al a ME1.
- For each weapon, a number of different mod ‘configurations’ can be saved/made in a Weapon Workbench on the Normandy.
- Saved configurations can be selected at a weapon load out screen, prior to and during missions. Or bring
back a simple inventory that allows swapping on the fly. (I haven’t decided which of these two I would prefer). - Modifications themselves are improved by finding/looting/buying newer versions.
- When a newer version of a mod is found, all weapon configurations with that mod are automatically upgraded (bit like ME2 auto-upgrade system).
- Mods could include: increased damage, increased number of shots/clip, ammo mods, improved sights, special mods (laser sights, active heat sinks), and the ability to switch the colour scheme of the weapon.
I think this would combine the best of both games and add back some of the customisation lost from the first game. Thoughts? Comments? Ideas?
Idea for a Weapon Workbench:
Modifié par morrie23, 01 février 2011 - 02:55 .





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