Sidney wrote...
Why? Seriously, why? Other than a handful of people's insane need to micromanage everything in the game there's not a really compelling gameplay reason for any of that crap to come back and it sure as holy hades isn't needed for "roleplay" elements.
You can have your fiddling around with vendor trash, modded weapons and crap in DAO leave the rest of us who want to play the actual game and not play the Pimp My Shield mini-game alone.
As bloated as the ME1 inventory system was, you can't say that the mod system wasn't meaningful to the gameplay experience. My mad cackles as my shotgun filled with High Explosive rounds knocked enemies into next week may have sounded strange to neighbors, but they were indicative of me having a lot of fun with the game, moreso than if I wasn't given a chance to "Pimp My Shotgun". "Roleplaying elements" isn't even the major reason to include this, it's giving the player more choices and improving player agency and replay value.
I had decided that the OP's idea was basically what I wanted awhile ago, actually. The slick, simple weapon lockerloadout screen could have sub-screens for each character's mods and special ammo. "Ammo as powers" never made a lot of sense, since it's just based on the sort of block you shove in your gun. The mods wouldn't actually be inventory items, they'd just be unlocked things you could select on the list like the guns themselves, and each category would have its own ranks. I am a fan of benefits and penalties to the various mods; it really makes you feel like you're having a variable experience depending on your specified loadout.
Upon reflection, I don't think we should be able to mod our guns outside of the weapon locker screen. We can make our choices at the start of the mission and live with them (unless we get lucky and find another locker mid-mission).
I would also like to see the ability to upgrade our melee attack. In the weapons locker, we could just choose a melee weapon that we'd automatically use when we hit the melee attack button. Say, a kinetic glove that makes Shepard's punches stronger, or a shock baton that stuns an enemy briefly, something like that. Nothing too crazy, but Vanguards really need a secondary weapon for close support after a charge.
I would also like it if the special armor sets we get from DLC and the like were actually just considered armor pieces that we could trick out our N7 armor with. I really liked the look of the Blood Dragon armor, but the inability to customize it at all (especially the helmet always being on) really inhibited me from using it.
So yeah, more customization of Shepard's gear would be great. I wasn't a fan of the static upgrades in ME2.