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Player-defined weapon upgrades in ME3?


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79 réponses à ce sujet

#76
Captain Crash

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If something like this was implemented I would be ecstatic! The upgrade system in ME2 was dumbed down far too ridiculously. This would bring back the core elements of ME which many of us loved while at the same time still not causing an over the top inventory system which Bioware shifted from.

Really well constructed and thought out.

#77
Cathey

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Support. This is a great idea.

#78
Tarek

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when I saw the work bench idea my eyes came

I love it

LOVE IT <3

#79
Raith Mano

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They did a system like this in Knights of the Old Republic games. I liked it a lot then and like it a lot now.

#80
Admoniter

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I would be perfectly happy with a system like this, although as is already stated I would like to see mods return for armor as well and to add mods to omni tools/biotic amps. Furthermore my suggestion would be to keep add a mod slot for defenses (I have no problems with defenses as long as they have no bearing on powers) and add the ability to unlock additional modslots to that specific weapon, for a cost of course. Imagine it, you like the carnifex but want to make it slightly more useful against shields well pop in a shield buster mod, reducing its armor damge multiplier but increasing the multiplier against shields.

Also I support condensed tiers, make it like Tier I, Tier II, Tier III, each of course improving on the previous tier. And of course for NG+ players there should be Tier IV.

But really anything IMO would be superior to the current system, its just so boorish and lame. +Damage, +Damage, +Damage, +Damage, YAY +Accuracy, +Damage. This sort of system doesn't even require user input to work.