I want the Option to Cry in a Bioware game
#201
Posté 03 février 2011 - 02:36
#202
Posté 03 février 2011 - 02:51
AGREED !Stanley Woo wrote...
Er... no?
#203
Posté 03 février 2011 - 02:54
E for bioware an hero is a brainless cold eviscerator... There are no place for feeling in dragon age..
Only: Think like a general.. Fight like a spartan!
Hawke: THIS IS KIRKWALLLL *kick*
Just joking don't take me serious
#204
Posté 03 février 2011 - 07:09
#205
Posté 03 février 2011 - 09:17
That said, I would understand if Hawke cried when his/her sister/brother dies. That is just normal.
#206
Posté 03 février 2011 - 09:19
#207
Posté 03 février 2011 - 09:24
#208
Posté 03 février 2011 - 09:26
Edit: Then you could add the usual rainstorm and thundering for the ambience... Rofl.
Modifié par SirJeal, 03 février 2011 - 09:27 .
#209
Posté 03 février 2011 - 09:28
#210
Posté 03 février 2011 - 09:32
JohnEpler wrote...
We do try to avoid crying for several reasons - one of which is, honestly, it's hard to make tears that look half-decent when you have the ability to build a custom face. Are there moments in DA2 where it might be appropriate? Certainly, but generally speaking, we try to convey the tone with FaceFX, camera distances, etc. On that note, though, getting tears that look good is pretty high on my own personal wishlist, but it's difficult to use when you have custom faces.
Don't ever give up custom faces for the sake of working tear ducts. It will just make me cry.
#211
Posté 03 février 2011 - 09:36
SirJeal wrote...
Could do a scene I suppose where Hawke is leaning over a fallen comrade/loved one and weeping as the camera looks at them from above and slowly zooms out! No tears necessary for something like that.
Edit: Then you could add the usual rainstorm and thundering for the ambience... Rofl.
With Silent Lucidity by Queensryche playing in the background. I like this idea.
No, seriously, I do. I long for us to do an IP where we can use all sorts of classic rock for the soundtrack.
And I've contributed to bringing this off-topic.
Modifié par JohnEpler, 03 février 2011 - 09:36 .
#212
Posté 03 février 2011 - 09:39
JohnEpler wrote...
No, seriously, I do. I long for us to do an IP where we can use all sorts of classic rock for the soundtrack.
When I am an extremely wealthy venture capitalist, I will help you make this happen. Just so you know though, the inspiration for the combat system will be part of the contract.
Modifié par Upsettingshorts, 03 février 2011 - 09:40 .
#213
Posté 03 février 2011 - 09:40
JohnEpler wrote...
an IP where we can use all sorts of classic rock for the soundtrack.
To Laidlaw, Gaider and the EA brass: I would buy this game.
Modifié par Shepard Lives, 03 février 2011 - 09:41 .
#214
Posté 03 février 2011 - 09:42
Cutlass Jack wrote...
JohnEpler wrote...
We do try to avoid crying for several reasons - one of which is, honestly, it's hard to make tears that look half-decent when you have the ability to build a custom face. Are there moments in DA2 where it might be appropriate? Certainly, but generally speaking, we try to convey the tone with FaceFX, camera distances, etc. On that note, though, getting tears that look good is pretty high on my own personal wishlist, but it's difficult to use when you have custom faces.
Don't ever give up custom faces for the sake of working tear ducts. It will just make me cry.
We just learned in this thread that crying is quite ok.
#215
Posté 03 février 2011 - 09:46
AlexXIV wrote...
We just learned in this thread that crying is quite ok.
Not for me. I have a custom face.
#216
Posté 03 février 2011 - 09:47
Shepard Lives wrote...
JohnEpler wrote...
an IP where we can use all sorts of classic rock for the soundtrack.
To Laidlaw, Gaider and the EA brass: I would buy this game.
[snip]
Only if I can play AS Freddy Mercury.
#217
Posté 03 février 2011 - 09:48
Anarya wrote...
Shepard Lives wrote...
JohnEpler wrote...
an IP where we can use all sorts of classic rock for the soundtrack.
To Laidlaw, Gaider and the EA brass: I would buy this game.
[snip]
Only if I can play AS Freddy Mercury.
WE ARE NOT WORTHY
#218
Posté 03 février 2011 - 09:50
JohnEpler wrote...
We do try to avoid crying for several reasons - one of which is, honestly, it's hard to make tears that look half-decent when you have the ability to build a custom face. Are there moments in DA2 where it might be appropriate? Certainly, but generally speaking, we try to convey the tone with FaceFX, camera distances, etc. On that note, though, getting tears that look good is pretty high on my own personal wishlist, but it's difficult to use when you have custom faces.
Why does the face being custom matter?
#219
Posté 03 février 2011 - 09:50
Anarya wrote...
Shepard Lives wrote...
JohnEpler wrote...
an IP where we can use all sorts of classic rock for the soundtrack.
To Laidlaw, Gaider and the EA brass: I would buy this game.
[snip]
Only if I can play AS Freddy Mercury.
I'd like a toggle for the mustache, please.
#220
Posté 03 février 2011 - 09:51
#221
Posté 03 février 2011 - 09:53
Anarya wrote...
@Dhiro: you're not allowed to play, after that comment.
I see. I'm sorry.
#222
Posté 03 février 2011 - 09:53
Dhiro wrote...
I'd like a toggle for the mustache, please.
Are you ****ing kidding me?
#223
Posté 03 février 2011 - 09:53
Maria Caliban wrote...
Why does the face being custom matter?
Because if you wanted the tears to drip down the cheeks, (ME2 Style) you'd need to know the shape of them. Since you can edit the shape of your face, it creates problems. (Like tears dripping in midair where they think your face should be)
#224
Posté 03 février 2011 - 09:54
Shepard Lives wrote...
Dhiro wrote...
I'd like a toggle for the mustache, please.
Are you ****ing kidding me?
No, I'm not kidding.
#225
Posté 03 février 2011 - 09:55
I would assume it would have something to do with the tear tracking the facial contour, basically the problem would be keeping the tear tracking on any facial shape.Maria Caliban wrote...
Why does the face being custom matter?





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