I've introduced some new spell combinations and appropriate codex entires, and have scripted their codex entries in identical ways to how the other spell combo codex entries are done. However, when the spell combo is triggered, 2 things go wrong:
1. The entry shows up as a quest, instead of a codex entry in "Art of War".
2. The entry displays the resource name instead of the proper name, ie: it shows up in all lowercase letters without any spaces.
The custom codex entires are in the Art of War codex folder like the other spell combos, and their entries are identical with the exception of the resource name and text. Any ideas why this is happening?
Custom spell combo codex entry
Débuté par
Anomaly-
, févr. 01 2011 03:41
#1
Posté 01 février 2011 - 03:41
#2
Posté 01 février 2011 - 06:40
In the object inspector for your new plot, set the Entry Type to "Codex - Art of Battle". Enter the proper name in the Name field.
The game doesn't pay any attention to which toolset folder a resource is in, because that information is lost on export.
The game doesn't pay any attention to which toolset folder a resource is in, because that information is lost on export.
#3
Posté 03 février 2011 - 01:19
Perfect, thanks. I didn't have the Object Inspector window checked, so I wasn't seeing any of those options.





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