What I liked and disliked about the Hammerhead and Mako
#1
Posté 01 février 2011 - 07:02
Mako:
Flaws:
Reverse-terrible experience, especially when fighting a Thresher Maw. Really bad.
Terrain-Very obnoxiously abhorrent. Many times it made less sense than the Mako's periodic disco dances.
Fighting on the move-Due to the fact that the cannon was linked to directional control, fighting while moving was a pain.
Pros:
Was an honest to god Tank-Could take a beating between the shields and the armor
Excellent gun + Variety-Not only did the Mako have a real cannon, it also had a machine gun as a secondary fire
Hammerhead:
Flaws:
Paper armor-The standard geth assault rifle damages this vehicle at close to the same rate as it does Shepard the man. That's pathetic.
Cannon-Has a terrible main weapon that, when combined with the aforementioned armor problems, makes aiming an exercise in futility (Exaggeration)
Collisions, collisions, collisions-Though a hovercraft, the Hammerhead collides with nearly everything when conducting routine jumps and boosts
Pros:
Controls-Lets be honest, having the ability to glide left, right, front and back is very nice. It affords the best control while minimizing frustration
_______________________________________________________________________________________
In closing, my suggestion to Bioware, on the off chance they haven't done anything yet in regards to vehicles, is to combine the Hammerhead's greater range of movement with the Mako's armor and weapons. This can be done in either a Hammerhead 2.0 or a new vehicle.
What about the rest of you? Is there anything you disagree with?
#2
Posté 01 février 2011 - 07:14
#3
Posté 01 février 2011 - 07:23
#4
Posté 01 février 2011 - 07:26
Lapis Lazuli wrote...
No problems fighting thresher maws. It's a solo enemy, so just position the Mako and jump when he spits. Usually I can land a canon shot on my way down. I have many a thresher maw kill without reversing and without getting hit. As long as you jump and shoot, he won't reposition himself; he'll just stand there missing spits. This works just as well against armatures, I don't get hit unless there are multiple armatures and I'm not positioned well.
In my experience, you need to move out into the open for it to come back up, which means driving around and, if it decides to pop up close to you, you may need to reverse to get away. It tends to slash down with its claws when you're too close.
#5
Posté 01 février 2011 - 07:30
GuardianAngel470 wrote...
In my experience, you need to move out into the open for it to come back up, which means driving around and, if it decides to pop up close to you, you may need to reverse to get away. It tends to slash down with its claws when you're too close.
Not to mention where the Maw pops up is completely randomized, making it an automatic one-hit-kill if you're on the short end of the stick.
#6
Posté 01 février 2011 - 07:34
GuardianAngel470 wrote...
Lapis Lazuli wrote...
No problems fighting thresher maws. It's a solo enemy, so just position the Mako and jump when he spits. Usually I can land a canon shot on my way down. I have many a thresher maw kill without reversing and without getting hit. As long as you jump and shoot, he won't reposition himself; he'll just stand there missing spits. This works just as well against armatures, I don't get hit unless there are multiple armatures and I'm not positioned well.
In my experience, you need to move out into the open for it to come back up, which means driving around and, if it decides to pop up close to you, you may need to reverse to get away. It tends to slash down with its claws when you're too close.
Maybe it's different in Insanity, which I haven't played. But in Veteran and lower, I find that you go out in the open and he usually will pop up a good distance from you. As long as you stay stationary and jump and land shots, he won't go back under. In the rare case that he initially pops up right by you, then yes, you have to maneuver.
#7
Posté 01 février 2011 - 07:40
Lapis Lazuli wrote...
GuardianAngel470 wrote...
Lapis Lazuli wrote...
No problems fighting thresher maws. It's a solo enemy, so just position the Mako and jump when he spits. Usually I can land a canon shot on my way down. I have many a thresher maw kill without reversing and without getting hit. As long as you jump and shoot, he won't reposition himself; he'll just stand there missing spits. This works just as well against armatures, I don't get hit unless there are multiple armatures and I'm not positioned well.
In my experience, you need to move out into the open for it to come back up, which means driving around and, if it decides to pop up close to you, you may need to reverse to get away. It tends to slash down with its claws when you're too close.
Maybe it's different in Insanity, which I haven't played. But in Veteran and lower, I find that you go out in the open and he usually will pop up a good distance from you. As long as you stay stationary and jump and land shots, he won't go back under. In the rare case that he initially pops up right by you, then yes, you have to maneuver.
I'm pretty sure it has nothing to do with difficulty. I don't know how many times you've played ME1 but I've played it about 10 times so it may simply be a matter of statistical probability. The more you do something the greater the chance is for a random occurance.
#8
Posté 01 février 2011 - 08:45
Handled well.
Tooltips were correct.
Good weapons.
To the aiming complaint, strafe while aiming at the target.
Hammerhead:
Novelty jump pack
Homing Rockets
4 nanometers of armor.
#9
Posté 01 février 2011 - 08:56
Even without a tutorial, it was totally possible to learn it on your own, and enjoy navigating the rough terrain of Nodacrux on your second playthrough already.
Modifié par Zulu_DFA, 01 février 2011 - 08:58 .
#10
Posté 01 février 2011 - 09:05
ME2 introduced LESS but far better designed exploration missions. Suspect ME1 used some algorithm to generate terrain and then a person just placed objects of interest on map. Meanwhile in ME2 they probably done a lot of work by hand.
Hammerhead on the other hand is nice little hover craft, for agile hovercraft it should not be able to take a beating. Homing missiles? Yes thank you! But in the end it felt like a dumbed down Mako, not an upgrade, degrade.
All you had to do is stop behind some obstacles and fire your homing missiles over it in direction of your target, then fire xx amount of them until all targets are destroyed. BORING
Modifié par Zing Freelancer, 01 février 2011 - 09:09 .
#11
Posté 01 février 2011 - 09:10
On the other hand the Hammerhead seemed to be just enough to be different without going over the top. Although it was radically different. I thought it worked better in Overlord than for the hammer head missions themsleves.
Makos problems were due almost entirely to terrain design while the hammerhead was a bit floaty in places and had some iffy targetting issues.
#12
Posté 01 février 2011 - 09:15
I can't choose between paper tin armor junk with impossible to control junk.
#13
Posté 01 février 2011 - 10:35
Zing Freelancer wrote...
The only real flaw of Mako was terrain. On more even terrain Mako performed very well, but when trying to climb 70 degree hills... Bad things happen. Another flaw on PC you could either drive at full speed or not drive at all, missed to have a joystick then and there.
ME2 introduced LESS but far better designed exploration missions. Suspect ME1 used some algorithm to generate terrain and then a person just placed objects of interest on map. Meanwhile in ME2 they probably done a lot of work by hand.
Hammerhead on the other hand is nice little hover craft, for agile hovercraft it should not be able to take a beating. Homing missiles? Yes thank you! But in the end it felt like a dumbed down Mako, not an upgrade, degrade.
All you had to do is stop behind some obstacles and fire your homing missiles over it in direction of your target, then fire xx amount of them until all targets are destroyed. BORING
For the most part I agree, but I played ME1 on Xbox so I had the luxury of having the control scheme designed for me and yet there were times where the controls became an issue, mainly when trying to reverse. If you didn't push back on the thumbstick completely straight, the Mako would instead try to very slowly turn on a dime like an Abrams Tank.
In an Abrams Tank they can just reverse the direction of one tread and turn very quickly. In the Mako, not so much. You really couldn't turn at an angle at all, which made reversing pretty meaningless.
#14
Posté 01 février 2011 - 10:40
You can't honestly say that the Mako has plenty of armour if you've played Bring Down the Sky on a high difficulty setting - the gun emplacements tear the Mako to shreds in a matter of moments. Other Mako missions (I can't remember the mission/planet names) involve taking out squadrons of geth/armatures arriving from a dropship. If you go even slightly close to the groups of enemies on higher difficulties, you're dead within 2 seconds. You have to sit an annoying distance away until the AI doesn't recognise that you're there and snipe them.
The Mako did have a nice pair of weapons though, although it controlled horribly. I'm quite good at driving the thing, I spent hours driving over even the harshest terrains out there. But it's an absolute nightmare trying to turn the thing through 180 degrees. It just needed a more intuitive control scheme.
The Hammerhead drove beautifully though, and nice and fast. I liked the homing missiles (never found them difficult to aim) although the lack of armour is extremely frustrating. I think the main problem with the Hammerhead is that the areas we got to explore weren't really big or interesting enough.
#15
Posté 01 février 2011 - 10:50
#16
Posté 01 février 2011 - 10:54
Flaws:
Maby it's not the MAKO itself but the terrain - the hills were crazy, for example getting to the Prothean Orb on Eletania and driving 15 minutes uphill just to jump down and climb again a crazy hill wasnt too fun.
Pros:
Was a lot tougher than the Hammergead, could take more beating.
Hammerhead:
Flaws:
Very easy to destroy.
The guided missiles werent all bad but still could do a bit more damage.
Pros:
Jumping and flying was ok, no problems with getting anywhere.
Modifié par SajPl, 01 février 2011 - 10:55 .
#17
Posté 01 février 2011 - 10:58
shoggoth1890 wrote...
Biggest gripe about the HH was that the missiles home in on the closest enemy, rather than the enemy you're aiming at. Pain in the ass when that's the enemy that's hiding behind debris just enough that the homing missiles miss.
Yeah, that was the problem I had with it. I sit there unloading on the Collosus and each missile swerves to hit something else.
#18
Posté 01 février 2011 - 05:38
Modifié par GeneralSlotts193, 01 février 2011 - 05:39 .
#19
Posté 01 février 2011 - 09:38
Mass Effect is not a driving game. I don't see why they can't just take the vehicles out altogether.<_<
#20
Posté 02 février 2011 - 12:09
The HH dies to easily and you get barely any warning that its dieing, the hull turning red and the engines catching fire a few seconds before death isn't very helpful so combat ends up becoming sniping round corners and dodging round corners to fire.
The one advantage the HH had over the mako is in explore mode but we didn't have the mako size maps to explore in the HH, if we did i might feel differently.
Modifié par EternalPink, 02 février 2011 - 12:10 .





Retour en haut






