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Dialogue?


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#1
Erika T

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Apologies if this has already been discussed but I cannot find a thread. 

I read dialogue in DA2 will be similar to mass effect?  I am not sure how I feel about this - I liked reading the lines and doing real roleplay choosing the one I wanted.. I dont want my character saying thingsn I dont want to say - does this make sense?  can someone please tell me how it will work?  the main reason I love DAO is the dialogues and the stories.. please tell me it wotn change (much?)

#2
Atakuma

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it's the same as mass effect with the wheel and paraphrase.

#3
Thunderfox

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Atakuma wrote...

it's the same as mass effect with the wheel and paraphrase.


Plus similair to Alpha Protocal has a tone icon; sarcastic, agressive, flirty, etc etc

#4
Sylvius the Mad

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There is already much on this subject about.

It will work like Mass Effect, except that the wheel will also contain an intent icon to let you know what it is the PC would be trying to achieve by speaking that line. That should help reduce the instances of the PC saying something entirely unlike what you were expected as often happened in ME.

I'm not at all happy with the voice+paraphrase design choice, but I do expect it to work far better than ME's system did.

#5
Erika T

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oh dear :(



thats making me really sad (thanks for the answers though), i dont like not knowing what the character will say.



why couoldnt they just leave it as it was for DAO?

#6
Rimfrost

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It actually makes me really :-)



Reading all options of what I'm about to say and then hearing one line read back to me gets old. It also diminished replay value. I liked the mass effect system and I think dragon age can put it's own twist on it.

#7
Dhiro

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If it helps, there's intent icons. As in, phrases that will be said in a angry tone will have X icon, phrases that will be said in a funny tone will have Y icon.

#8
Sylvius the Mad

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Erika T wrote...

why couoldnt they just leave it as it was for DAO?

Here's the reasoning they've offered.

First, they wanted to voice the PC.  I think this was a terrible decision, but it's the one they made.

Given that, they wanted people to hear the voice-over, so they hid the actual content of the lines from the player both to prevent them from being redundant, and to require the player pay attention to the performance in order to learn what the line said.

They already had a tested paraphrase system interface from ME (the wheel), so they used it.

They added the intent icons to remove the greatest of the ME system's failings.

#9
Sylvius the Mad

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Rimfrost wrote...

It actually makes me really :-)

Reading all options of what I'm about to say and then hearing one line read back to me gets old.

Except that was never an option.  If they're left it as in DAO, then Hawke just wouldn't have a voice.  Then you would not have the repetitive reading problem.

All of these other silly design problems have been created by the addition of a voice.

Modifié par Sylvius the Mad, 02 février 2011 - 12:21 .


#10
KawaiiKatie

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I've heard that, yes, the dialogue wheel in DA2 looks a lot like the one in Mass Effect. You get an "inkling" of what will be said, without it being spilled out for you.



Personally, I'm inclined to agree with you. I preferred the detailed role play of Dragon Age. I liked knowing what my character was going to "say," even if he/she was only speaking in my mind. That way, I could imagine the line being spoken in a variety of ways, and the role play of it felt more personal.



But I understand why the Mass Effect wheel and style is being incorporated into Dragon Age. For one, a lot of people hated the mute hero. DA2 will give us a fully-voiced hero, and it would probably get annoying to hear him/her repeat the same line you, the player, just read.



Additionally, I've heard it said that Bioware wanted to avoid future "Zevran-like" misunderstandings. Apparently the dialogue choices were vague enough that some men were "tricked" into a romance with Zevran, and it really pissed them off. The dialogue wheel is supposed to get rid of this complication.



Furthermore, the dialogue wheel in DA2 is supposed to be more sophisticated than that of Mass Effect. The "emotion" indicator in the center will tell us exactly what emotion Hawke will portray. While I agree that, in Mass Effect, Shepard sometimes said things that made me cringe (I would be in my chair, saying, "Oh no, don't say that, that's not what I meant!") because the intent of the abbreviated dialogue option was fairly vague. However, the emotion indicator should help out.



And finally... I think the dialogue wheel is supposed to speed up the game as a whole. Everything about DA2 is supposed to be faster, smoother... So it only makes sense that the dialogue follow suit.



I haven't personally played with the DA2 dialogue wheel... but I have hopes for it. As long as it's not an exact copy of the Mass Effect wheel, it should be alright!

#11
emile_the_devil

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KawaiiKatie wrote...

Additionally, I've heard it said that Bioware wanted to avoid future "Zevran-like" misunderstandings. Apparently the dialogue choices were vague enough that some men were "tricked" into a romance with Zevran, and it really pissed them off. The dialogue wheel is supposed to get rid of this complication.


Really? Lol, I thought all of his were pretty obvious. Usually I hear more about that happening with Leliana.

#12
Maconbar

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emile_the_devil wrote...

KawaiiKatie wrote...

Additionally, I've heard it said that Bioware wanted to avoid future "Zevran-like" misunderstandings. Apparently the dialogue choices were vague enough that some men were "tricked" into a romance with Zevran, and it really pissed them off. The dialogue wheel is supposed to get rid of this complication.


Really? Lol, I thought all of his were pretty obvious. Usually I hear more about that happening with Leliana.


With several of the companions it seemed that being nice got you in a relationship.

#13
Sylvius the Mad

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KawaiiKatie wrote...

Apparently the dialogue choices were vague enough that some men were "tricked" into a romance with Zevran, and it really pissed them off. The dialogue wheel is supposed to get rid of this complication.

Of course, the same thing happened with the Asari Consort in ME.  The wheel didn't help there.

#14
Xewaka

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KawaiiKatie wrote...
Apparently the dialogue choices were vague enough that some men were "tricked" into a romance with Zevran, and it really pissed them off. The dialogue wheel is supposed to get rid of this complication.


Posted Image

I rest my case.

(strip authored by Yuko Ota and Annath Pangariya at http://www.johnnywander.com)

Modifié par Xewaka, 01 février 2011 - 11:17 .


#15
upsettingshorts

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Wakka, the counter to that is "I WANT YOU THANE" which led to something far less direct.

DA2's system does strike me, at least in theory, as superior to ME2's.

#16
Xewaka

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Upsettingshorts wrote...
Wakka, the counter to that is "I WANT YOU THANE" which led to something far less direct.
DA2's system does strike me, at least in theory, as superior to ME2's.

But I have no strip for that. And it still helps my point, that the wheel is a lying cheater.

#17
packardbell

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Hmm.. a 6 months old related topic, yet the post date indicates it's a new one. Strange indeed.

#18
KawaiiKatie

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Xewaka wrote...
Posted Image

I rest my case.

(strip authored by Yuko Ota and Annath Pangariya at http://www.johnnywander.com)


Ooof.... Yeah, okay, a lot of stuff like that snuck up on my In Mass Effect.... but like I said, it was annoying and confusing and vague. But the DA2 is supposed ot be better. I don't know, I haven't tried it. Maybe it'll work out really well! Maybe it'll work out SO WELL, Bioware will apply the DA2-style wheel into ME3!

.....and maybe then, Shepard won't come on to people without my consent! :lol:

#19
Guest_fibchopkin_*

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I know I'm in the minority here on this forum, but I'm actully pretty happy about the VO switch. Don't get me wrong, I loved my warden (and my JEDIs, and all my other silent PCs, come to that) but when you don't have a VO, you often don't get to see the emotional reaction of your character during a convo. The inconvenience of having to obsessively save before speaking with ANYONE in Mass Effect was far outweighed, imo, by the fact that my Shep had real emotional depth. Sometimes I felt like my warden was a stone b**** because there was no reaction to emotional scenes and during some convo. Often a 6 word sentence didn't properly convey what my char probably would have said.


#20
Sylvius the Mad

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Upsettingshorts wrote...

DA2's system does strike me, at least in theory, as superior to ME2's.

Though that's an extrememly low bar.

#21
upsettingshorts

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Sylvius the Mad wrote...

Though that's an extrememly low bar.


For you, and for Waka here?  Sure.  For me?   Nah. 

Granted, a large number of my problems with ME2's setup can be traced back to the Paragon/Renegade split - and not the nature of a paraphrased dialogue wheel itself. 

Modifié par Upsettingshorts, 01 février 2011 - 11:29 .


#22
PsychoBlonde

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I'm hoping they make greater use of the capabilities inherent in the voiced protagonist. I don't really care whether the main character speaks or not as long as they use either to its full potential. There's real possibility for the protagonist to deliver as much exposition as NPC's and to NOT SOUND LIKE AN IDIOT ALL THE TIME. I just have had it up to HERE with the constant "What's that?" and "I've never heard of this before" and the NPC's coming over all smug because what else would you expect from a human.

#23
Lord_Saulot

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Sylvius the Mad wrote...

Rimfrost wrote...

It actually makes me really :-)

Reading all options of what I'm about to say and then hearing one line read back to me gets old.

Except that was never an option.  If they're left it as in DAO, then Hawke just wouldn't have a voice.  Then you would have the repetitive reading problem.

All of these other silly design problems have been created by the addition of a voice.


Well the first Witcher had the lines fully written out and a voiced character, and, IMO, it worked fine.  Though, the Witcher 2 is going with the paraphrases so I guess Bioware isn't alone on this.

Modifié par Lord_Saulot, 01 février 2011 - 11:31 .


#24
Nomen Mendax

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I didn't like the (too often) cryptic hints in ME's dialogue wheel. But I 'd agree with Upsetting that the problem ran deeper than the UI. I wasn't fond of the Paragon / Renegade split, I often felt the available options left something to be desired. Still I'm cautiously optimistic about the DA2 version.

Modifié par Nomen Mendax, 01 février 2011 - 11:36 .


#25
Sophiatje

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In Mass Effect 1, I was just asking a question if someone could be trusted and it added a racist comment. :/



I do really like to know what I am going to say, I do hope we can somewhat start conversations, I hated it that in Awakening even in the throne room I could not start a conversation with them. Even if I'm out of dialogue and they just say ''Got any questions?'' and I can only say goodbye.