Dialogue?
#1
Posté 01 février 2011 - 10:47
I read dialogue in DA2 will be similar to mass effect? I am not sure how I feel about this - I liked reading the lines and doing real roleplay choosing the one I wanted.. I dont want my character saying thingsn I dont want to say - does this make sense? can someone please tell me how it will work? the main reason I love DAO is the dialogues and the stories.. please tell me it wotn change (much?)
#2
Posté 01 février 2011 - 10:49
#3
Posté 01 février 2011 - 10:53
Atakuma wrote...
it's the same as mass effect with the wheel and paraphrase.
Plus similair to Alpha Protocal has a tone icon; sarcastic, agressive, flirty, etc etc
#4
Posté 01 février 2011 - 10:54
It will work like Mass Effect, except that the wheel will also contain an intent icon to let you know what it is the PC would be trying to achieve by speaking that line. That should help reduce the instances of the PC saying something entirely unlike what you were expected as often happened in ME.
I'm not at all happy with the voice+paraphrase design choice, but I do expect it to work far better than ME's system did.
#5
Posté 01 février 2011 - 10:56
thats making me really sad (thanks for the answers though), i dont like not knowing what the character will say.
why couoldnt they just leave it as it was for DAO?
#6
Posté 01 février 2011 - 10:58
Reading all options of what I'm about to say and then hearing one line read back to me gets old. It also diminished replay value. I liked the mass effect system and I think dragon age can put it's own twist on it.
#7
Posté 01 février 2011 - 10:59
#8
Posté 01 février 2011 - 11:03
Here's the reasoning they've offered.Erika T wrote...
why couoldnt they just leave it as it was for DAO?
First, they wanted to voice the PC. I think this was a terrible decision, but it's the one they made.
Given that, they wanted people to hear the voice-over, so they hid the actual content of the lines from the player both to prevent them from being redundant, and to require the player pay attention to the performance in order to learn what the line said.
They already had a tested paraphrase system interface from ME (the wheel), so they used it.
They added the intent icons to remove the greatest of the ME system's failings.
#9
Posté 01 février 2011 - 11:04
Except that was never an option. If they're left it as in DAO, then Hawke just wouldn't have a voice. Then you would not have the repetitive reading problem.Rimfrost wrote...
It actually makes me really :-)
Reading all options of what I'm about to say and then hearing one line read back to me gets old.
All of these other silly design problems have been created by the addition of a voice.
Modifié par Sylvius the Mad, 02 février 2011 - 12:21 .
#10
Posté 01 février 2011 - 11:06
Personally, I'm inclined to agree with you. I preferred the detailed role play of Dragon Age. I liked knowing what my character was going to "say," even if he/she was only speaking in my mind. That way, I could imagine the line being spoken in a variety of ways, and the role play of it felt more personal.
But I understand why the Mass Effect wheel and style is being incorporated into Dragon Age. For one, a lot of people hated the mute hero. DA2 will give us a fully-voiced hero, and it would probably get annoying to hear him/her repeat the same line you, the player, just read.
Additionally, I've heard it said that Bioware wanted to avoid future "Zevran-like" misunderstandings. Apparently the dialogue choices were vague enough that some men were "tricked" into a romance with Zevran, and it really pissed them off. The dialogue wheel is supposed to get rid of this complication.
Furthermore, the dialogue wheel in DA2 is supposed to be more sophisticated than that of Mass Effect. The "emotion" indicator in the center will tell us exactly what emotion Hawke will portray. While I agree that, in Mass Effect, Shepard sometimes said things that made me cringe (I would be in my chair, saying, "Oh no, don't say that, that's not what I meant!") because the intent of the abbreviated dialogue option was fairly vague. However, the emotion indicator should help out.
And finally... I think the dialogue wheel is supposed to speed up the game as a whole. Everything about DA2 is supposed to be faster, smoother... So it only makes sense that the dialogue follow suit.
I haven't personally played with the DA2 dialogue wheel... but I have hopes for it. As long as it's not an exact copy of the Mass Effect wheel, it should be alright!
#11
Posté 01 février 2011 - 11:09
KawaiiKatie wrote...
Additionally, I've heard it said that Bioware wanted to avoid future "Zevran-like" misunderstandings. Apparently the dialogue choices were vague enough that some men were "tricked" into a romance with Zevran, and it really pissed them off. The dialogue wheel is supposed to get rid of this complication.
Really? Lol, I thought all of his were pretty obvious. Usually I hear more about that happening with Leliana.
#12
Posté 01 février 2011 - 11:12
emile_the_devil wrote...
KawaiiKatie wrote...
Additionally, I've heard it said that Bioware wanted to avoid future "Zevran-like" misunderstandings. Apparently the dialogue choices were vague enough that some men were "tricked" into a romance with Zevran, and it really pissed them off. The dialogue wheel is supposed to get rid of this complication.
Really? Lol, I thought all of his were pretty obvious. Usually I hear more about that happening with Leliana.
With several of the companions it seemed that being nice got you in a relationship.
#13
Posté 01 février 2011 - 11:13
Of course, the same thing happened with the Asari Consort in ME. The wheel didn't help there.KawaiiKatie wrote...
Apparently the dialogue choices were vague enough that some men were "tricked" into a romance with Zevran, and it really pissed them off. The dialogue wheel is supposed to get rid of this complication.
#14
Posté 01 février 2011 - 11:16
KawaiiKatie wrote...
Apparently the dialogue choices were vague enough that some men were "tricked" into a romance with Zevran, and it really pissed them off. The dialogue wheel is supposed to get rid of this complication.

I rest my case.
(strip authored by Yuko Ota and Annath Pangariya at http://www.johnnywander.com)
Modifié par Xewaka, 01 février 2011 - 11:17 .
#15
Posté 01 février 2011 - 11:18
DA2's system does strike me, at least in theory, as superior to ME2's.
#16
Posté 01 février 2011 - 11:18
But I have no strip for that. And it still helps my point, that the wheel is a lying cheater.Upsettingshorts wrote...
Wakka, the counter to that is "I WANT YOU THANE" which led to something far less direct.
DA2's system does strike me, at least in theory, as superior to ME2's.
#17
Posté 01 février 2011 - 11:19
#18
Posté 01 février 2011 - 11:21
Xewaka wrote...
I rest my case.
(strip authored by Yuko Ota and Annath Pangariya at http://www.johnnywander.com)
Ooof.... Yeah, okay, a lot of stuff like that snuck up on my In Mass Effect.... but like I said, it was annoying and confusing and vague. But the DA2 is supposed ot be better. I don't know, I haven't tried it. Maybe it'll work out really well! Maybe it'll work out SO WELL, Bioware will apply the DA2-style wheel into ME3!
.....and maybe then, Shepard won't come on to people without my consent!
#19
Guest_fibchopkin_*
Posté 01 février 2011 - 11:23
Guest_fibchopkin_*
#20
Posté 01 février 2011 - 11:24
Though that's an extrememly low bar.Upsettingshorts wrote...
DA2's system does strike me, at least in theory, as superior to ME2's.
#21
Posté 01 février 2011 - 11:28
Sylvius the Mad wrote...
Though that's an extrememly low bar.
For you, and for Waka here? Sure. For me? Nah.
Granted, a large number of my problems with ME
Modifié par Upsettingshorts, 01 février 2011 - 11:29 .
#22
Posté 01 février 2011 - 11:29
#23
Posté 01 février 2011 - 11:31
Sylvius the Mad wrote...
Except that was never an option. If they're left it as in DAO, then Hawke just wouldn't have a voice. Then you would have the repetitive reading problem.Rimfrost wrote...
It actually makes me really :-)
Reading all options of what I'm about to say and then hearing one line read back to me gets old.
All of these other silly design problems have been created by the addition of a voice.
Well the first Witcher had the lines fully written out and a voiced character, and, IMO, it worked fine. Though, the Witcher 2 is going with the paraphrases so I guess Bioware isn't alone on this.
Modifié par Lord_Saulot, 01 février 2011 - 11:31 .
#24
Posté 01 février 2011 - 11:35
Modifié par Nomen Mendax, 01 février 2011 - 11:36 .
#25
Posté 01 février 2011 - 11:37
I do really like to know what I am going to say, I do hope we can somewhat start conversations, I hated it that in Awakening even in the throne room I could not start a conversation with them. Even if I'm out of dialogue and they just say ''Got any questions?'' and I can only say goodbye.





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