Erika T wrote...
That's fair enough, but I have a question for you. What happens if your character ends up saying something that you would not have said that way? this is what I dont want. A RPG for me is my character being MINE and saying what I want.
As you predicted, the exact same thing as happens in DAO -- my character says something that isn't ideal.
Edit: the only way to get an RPG where your character actually says what you want is to go to a TES-style keyword system and let the player make up what the actual words are for himself.
Now you may argue that this can happen in DAO too. It's true. But then you at least know what your other options are and can choose the closest to what you think is best. with the new DA2 system, my understanding is that you don't know what will be said until it's too late to undo it. You might be a generally "good" character, but what if knowing the "good answer and the "bad answer" lines, in that one situation, you would rather opt for the other line because it feels a bit more "right"? You don't know what you're missing out on, by not replying differently. You cannot play it through 600 times to check out every option, and you cannot keep saving and reloading, it would be insane.
Not sure if this makes sense, this is how i see it.
You may
believe that one of the lines you didn't see might be better than the one you chose, but this belief doesn't seem to be based on any sort of evidence; all you've got there is a "what if". The few ME conversations I've actually tried all options for only confirmed that my first impressions have been correct, and that there never have been any lines that I would have picked if I had only known the full texts beforehand.
Of course, not knowing what the other lines are may be more bothersome to you than it is to me.
Modifié par AlanC9, 08 février 2011 - 11:07 .