Falls Edge wrote...
That mask is very appropriate, because that's kind of how the warden acted in the first game, he acted largely the way people expected him to within a certain capacity, except for the rare moment when you could make a hilariously short-sighted decision.
Actually now that I look at the dialogue screen again, isn't that kind of weird? I mean your sister and father were apostates why would your character fear the demon's/spirits? Did they never talk about it?
The way I see it, they live outside of Ferelden, right? In the Free Marches? They're clearly not beyond the reach of the law, but it seems a bit more wild out there, a bit easier for apostates to hide. Anyway.
Just because they're apostates doesn't mean they're maleficarum. I mean, look back to Aneirin, Wynne's old apprentice. He wasn't a maleficar. He just didn't want to live in the tower. And, okay, Anders isn't the best example, but he's not out summoning fade demons willy-nilly, either. It's quite likely that the Tower exaggerates the likeliness of becoming an abomination, but it does happen. Using magic can still be dangerous, especially summoning spirits. So, informed or otherwise, I think Hawke has plenty of reason to be weary of (I'm guessing) her sister summoning something.
... But to keep this on-track, yes, the main issue I had with the MassEff dialogue wheels was when I read a line with one tone and it came out completely different. I can't think of the proper exact quote, but I think there was a time when I read an option as completely serious and even compassionate, then when Shepard paraphrased she was snarky and sarcastic, and I kinda wanted to punch her in the face. Which, the intent icon should fix, or at least lessen.
But I also preffered the unvoiced Warden, if only because I couldn't always find a voice that quite matched my character description, and with a lot of my dialogue choices I would completely disregard the words and go for the basic meaning - as with my Dwarf, who was crude and aggressive, but sometimes wanted to express more sentimental or kinder thoughts in her own gruff tone. Thus I would choose "I'm sorry, Alistair, I had to" over "Don't second-guess me!" when in my head her words would have been more like "I did what I can, what do you want from me?" or similar.
THUS, my final pre-release ruling is this: Bioware has found an acceptable compromise. I can work with this.