David Gaider wrote...
nightcobra8928 wrote...
like you said that an "agressive" character might be blunt and to the point in certain dialogue choices, are the 3 different personality tones reflected in animations/mannerisms as well apart from voice acting?
We set facial expressions on the player lines, if that's what you mean. There's a limited amount we can do in combination with the systemic lip-synching that occurs (trying to use emotions to change the shape of a mouth that is already working to emulate the sounds being spoken ends up with some very strange combinations), but things like eyes widening/narrowing, movement of the eyebrows, things of that sort can let the PC occasionally look like something other than a Tranquil.
Is it really that important though? I assume these decisions must be based on customer feedback? Is it really important to people that thir PC lip syncs well? I find it incredibly hard to imagine. for me, personally, the joy of the game is reading through the dialogue options, mulling over, deciding, trying different options - and after click, I just want to see the answer. For me, DA was absolutely 100% perfect. Why fix what's not broken?





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