Hak Help
#26
Posté 07 février 2011 - 01:21
#27
Posté 07 février 2011 - 05:08
Modifié par Jenna WSI, 07 février 2011 - 05:30 .
#28
Posté 07 février 2011 - 02:17
If you add one new robe from a HAK and go to add it to your own custom partsrobe.2da file, you need to add a new line to partsrobe.2da.
So, as an example, let us say the new addition is line #39.
You copy and paste the robe line from the clothing HAK and paste the line to your own custom partsrobe.2da and renumber it to 39.
This is where clipping normally occurs. Although partsrobe.2da has been padded to include this new addition, the clothing files themselves also have to be renamed to now match your numbering sequence.
_six wrote...
Ah, here's your issue: your 2da line numbers should match up to the robe model numbers. So if you're adding your 2da lines at 39 and 40 you should rename the models to _robe039 and _robe040. Currently you not only have them set to different numbers, but the model numbers appear to overwrite standard robe models.
You should also open up the .mdl files in Notepad (or another text editor of your choice) and do a search and replace for the phrases _robe030 to _robe039 (replacing these numbers with the actual before and after renaming file names).
Oh and try not to be confused by the robe number given in the toolset. It's fairly arbitrary and you only need to make sure the robe numbers in both your 2da and the model files are the same.
I had the same issue in this thread and realized that clothing is not worth the hassle. After fixing the issue, I've stayed away from adding any new clothing. Pain. In. The. @ss.
FP!
#29
Posté 07 février 2011 - 04:23
#30
Posté 07 février 2011 - 05:42
http://jenshumate.co...orage/parts.jpg
Also CEP has parts 2da in it, is that conflicting if I place the clothing hak with new 2das above it in the hak list?
Modifié par Jenna WSI, 07 février 2011 - 05:45 .
#31
Posté 07 février 2011 - 05:59
You need to rip out the partsrobe.2da file from CEP and use this as a base for your custom HAK. This is the partsrobe.2da file you want to modify and ADD to it.
Jenna WSI wrote...
Even the bioware robes are clipping and those are not in my hak. Are they in CEP?
CEP 2.3 has no clipping as a stand alone HAK.
Whatever HAK you're adding at the TOP of CEP 2.3 is the problem.
Just remember, simply adding the required lines to partsrobe.2da will not be enough. You will need to rename all of the .plt and .mdl files to match the line number in partsrobe.2da for all new clothing additions, as well as the reference lines inside of the .mdl file itself.
I would start looking in this clothing HAK you're trying to add. It's most likely the *robe.mdl and *robe.plt that is using a numbering sequence that 1.69 / CEP 2.3 is using, and thus, clipping occurs. Basically, this clothing HAK is not compatible with CEP 2.3 or 1.69 or BOTH and you'll have to make it so, just like I had to with the Codi Dustman Robe.
FP!
Modifié par Fester Pot, 07 février 2011 - 06:07 .
#32
Posté 07 février 2011 - 06:05
#33
Posté 07 février 2011 - 06:56
I moved my unique 2da robe lines into the empty CEP 2da robe lines and made a 2da hack with the parts files and placed it above CEP on the CC list. ALL robes are still clipping.
http://jenshumate.co..._parts_robe.2da
http://jenshumate.co..._parts_robe.2da
http://jenshumate.co..._parts_robe.2da
Edit: AND tried adding my parts file to the CEP hak itself, which also did not work.
Modifié par Jenna WSI, 07 février 2011 - 07:18 .
#34
Posté 07 février 2011 - 07:33
Simply creating your own HAK with a modified .2da will not fix the clipping. You have to do EVERYTHING that Six quoted me to do.
FP!
#35
Posté 07 février 2011 - 07:40
Modifié par Jenna WSI, 07 février 2011 - 07:40 .
#36
Posté 07 février 2011 - 11:48
http://social.biowar...5064269#5065616
#37
Posté 08 février 2011 - 12:16
#38
Posté 08 février 2011 - 12:37
If the CEP 2.3 partsrobe.2da ENDS at say, line number 142, whatever clothing HAK you want to use, needs to be MERGED. So you take the CEP 2.3 .2da file and ADD lines from the clothing HAK to the bottom of your custom partsrobe2da file. That means, these lines would start at 143.
Now, the .mdl and .plt files from the clothing HAK, need to be RENAMED by you manually. So if the robes in the clothing hak are pfh0_robe039.MDL and pfh0_robe039.PLT as an example, you need to RENAME them to pfh0_robe143.MDL and pfh0_robe143.PLT.
Then you need to OPEN in a text editor, pfh0_robe143.MDL and look for pfh0_robe039 and CHANGE it to pfh0_robe143. You must do this for EVERY SINGLE robe you wish to add to the partsrobe.2da file.
The number reference you ADD to partsrobe.2da MUST BE the same number associated to the FILE of the clothing .MDL and .PTL file, otherwise clipping will occur.
FP!
#39
Posté 08 février 2011 - 01:08
#40
Posté 08 février 2011 - 02:18
And it still clips.
Modifié par Jenna WSI, 08 février 2011 - 02:32 .
#41
Posté 08 février 2011 - 02:45
Works now.
#42
Posté 08 février 2011 - 02:56
I can see problems if you made the item with a bad entry. I have never messed with this much myself so I can only guess.
If you have not read the Documentation: Item Format . You may want to give it a read to get a better understanding.
#43
Posté 08 février 2011 - 04:37
Modifié par Jenna WSI, 08 février 2011 - 05:02 .
#44
Posté 09 février 2011 - 06:50
I'm working with a hak that had no issues last time I used nwhak to remake it, just unpackaged it to add something. I tried using the original off the vault hak, unpackaging, and making it into a hak again.... same issue. So all this work for nothing? It only gives this error for this single hak that I based all my work on (other haks are fine), now it refuses to repackage it.
Modifié par Jenna WSI, 09 février 2011 - 08:58 .
#45
Posté 10 février 2011 - 02:20
#46
Posté 14 février 2011 - 05:46
http://nwvault.ign.c....Detail&id=1497
#47
Posté 14 février 2011 - 06:13
#48
Posté 14 février 2011 - 06:23
It is a very basic set but it is by far the cleanest set out there that I have seen.
#49
Posté 14 février 2011 - 06:54
My fav for mountains and tunnels though is Bloody Monkey's Rocky Mountains 1.02.
A more recent multi-textured mountain hak, which I just came across, so haven't tried out yet is,
New Rocky Deser Winter and Rocky. This looks to be the most recent of the collections.
Karvon
Modifié par Karvon, 14 février 2011 - 06:55 .
#50
Posté 14 février 2011 - 09:47
Karvon wrote...
JXP set isn't bad, allowing a range of textures.
My fav for mountains and tunnels though is Bloody Monkey's Rocky Mountains 1.02.
A more recent multi-textured mountain hak, which I just came across, so haven't tried out yet is,
New Rocky Deser Winter and Rocky. This looks to be the most recent of the collections.
Karvon
Just be bloody careful with rocky mountains, because there are a few combos that have crashed all three of the computers I play NWN on, no exceptions. Generally stuff involving streams and raised tiles
Its a great tileset, don't get me wrong, just those crashes





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