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Kill anyone off on Purpose in ME2?


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#101
Xilizhra

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So what Cerberus just approached her and asked her for Shep's body and she hands it over?


No, there's rather more action than that.

#102
Ryzaki

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Xilizhra wrote...

So what Cerberus just approached her and asked her for Shep's body and she hands it over?

No, there's rather more action than that.


Care to clarify?

And unless Cerberus stole the body her handing it over can easily be seen as a betrayal to Shepard. (Particularly a sole survivor Shepard),

Man do I wish that control chip had been implanted.

#103
Xilizhra

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I can't clarify personally because I haven't read Redemption. But I admittedly find it hard to see how it'd be a betrayal--would Shepard rather stay dead and let the Reapers destroy everything?

#104
Ryzaki

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Xilizhra wrote...

I can't clarify personally because I haven't read Redemption. But I admittedly find it hard to see how it'd be a betrayal--would Shepard rather stay dead and let the Reapers destroy everything?


Yes because handing him over to an organization who experimented on his friends and killed nearly all his crew is perfectly friendly. Handing him over to a group whose most intelligent operative suggested he have a control chip implanted in him so he couldn't resist their will is not a betrayal at all.

I rather BW had not used such a retarded plot device. But if it must be used I rather someone else had found Shepard (Geth) and ressurrected him. (At least the whole cyborg theme would be more consistent).

Handing him over to Derperus? No.

And the Reapers aren't going to destroy everything just because Shep Sue is dead. The only reason the devs did that is because they couldn't be bothered to make alternate paths for a dying Shepard playthrough. Someone else (TIM) could do what's necessarily it might just take a lot higher casulty rate.

#105
CroGamer002

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Mesina2 wrote...

MUAHAHAHAHAHA!:devil:


I guess I wasn't clear enough.





#106
Rune-Chan

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Asch Lavigne wrote...

Machines Are Us wrote...

Only once.

I let Zaeed escort the crew back to the ship despite him not being loyal.

It was his fault for blowing up that damn refinery and then expecting me to ignore all the helpless workers.



Then why didn't you just leave him to die at the end?


Then I'd have to send someone else to escort the crew back. :innocent:

#107
IrishGunman

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Mesina2 wrote...

Mesina2 wrote...

MUAHAHAHAHAHA!:devil:


I guess I wasn't clear enough.



That is awesome :o

#108
Sable Rhapsody

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Yeah, Thane and Zaeed. Because they were cool characters who were, respectively, afflicted with Kepral's or DLC. I wanted to have one save where I could let them go out in a blaze of glory just in case they didn't get good story resolutions in ME3.

#109
AdmiralCheez

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Lizardviking wrote...

Oh please. Don't tell me you never read/saw/played a book/movie/game where a character annoyed you to no end and the only thing you could think of was "I hope a truck crashes through the wall and f""""ng kill him".

A couple times while watching movies/reading books, yeah.  But when they DID die, I felt bad, like it was my fault.

I'm kind of a sissy like that.

Mass effect isn't some sort of arcade game with a highscore. And if you try to use the "Hardest achievment/challenge" mindset, then you should be far more happy with the 10/12 characters killed playthrough.

Well yeah.  Sorry.  Bad comparison.  Applies to me since I'm a horrible perfectionist and an achievement wh*re, but I see your point.  However, ME is still a game in which you are the main character, and not some sort of novel you plan on publishing.  You can get away with breaking the rules of a good ending since you're the only one experiencing it.  Butterflies and rainbows are perfectly legit since no one's going to fly in and tell everyone that you're a horrible author. (In theory, anyway.  The BSN has proven me wrong, on this as well as many other things.)

Additionally, killing off select squadmates is pretty damn easy - it's the same equation as getting everyone out alive, but you plug in different variables.  Seriously, in my "Shepard dies" save (which was largely for teh lulz), I could have easily survived had I not sent Jacob in the vents and upgraded the ship plating.  Whoo, two seconds of game time for a completely different result!

I guess what I should have said was that it doesn't make sense from both a metagaming and roleplaying perspective, at least to me.  Why cheat yourself out of future content?  Can you imagine ME3 with ten Wreavs?  I have nightmares thinking about it.  And, as a commander, why would you make such stupid decisions?  Even if you don't like a certain member of your crew, would you honestly just write them off when they're a prefectly good soldier?

Anyway, yeah.  I've got a lot of reasons as to why I think killing off squadmates is dumb, but thankfully I have control over my own game, while you get to play yours.  Thus, you are in no danger of me forcing you to adopt my opinion, since I can go save [Squadmate] every single time while you cackle gleefully as (s)he gets carried away by robotic death-bees.

Hm... robotic death-bees.  That's a pretty good way to go.  If I ever off anyone, it'll be there.

#110
jeweledleah

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hmm, actually from role playing perspective it does make sense, depending on how you play it. for me at least, James Bond character - romances Ashley, but picks Kaidan to save on Virmire, because hes' a superior officer and rare stable l2 biotic. Allows his umm nether regions to lead him and ends up sleeping with Jack, who brushes him off as just another user and then dies holding the line, because instead of following orders, she acts recklessly, she's just being her usual reckless self. Romances Tali, falls in love even, but then Tali dies to rocket to her face, because he makes an error in judgment (he makes quite a few of those being impulsive bloke that he is) of who should be leading the distraction team.



yeah, you're meta gaming, but at the same time, you are writing your own adventures and your character doesn't know what you do, so sometimes in order for your characters to develop a certain way, you end up resorting to "Breaking the Cutie"




#111
AdmiralCheez

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@jeweledleah: True, true. I have a reckless dipsh*t Shepard that will probably wind up losing people, but as for my "canon" game, I've got a Shep trying to redeem herself for losing half her unit on Torfan.

BTW, up there I was kind of implying an "if YOU were Shepard," not "Shepard as a character you are telling the story of." Wording goof. I should know these things! *kicks self*

Modifié par AdmiralCheez, 04 février 2011 - 05:18 .


#112
jeweledleah

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AdmiralCheez wrote...

@jeweledleah: True, true. I have a reckless dipsh*t Shepard that will probably wind up losing people, but as for my "canon" game, I've got a Shep trying to redeem herself for losing half her unit on Torfan.

BTW, up there I was kind of implying an "if YOU were Shepard," not "Shepard as a character you are telling the story of." Wording goof. I should know these things! *kicks self*


oh i gotcha.  in my "if I were Shepard"  I tried to save as many people as I could manage (she feels a lot of guilt for being the only one to survive on Akuze so she tries to save everyone she comes across and feels terrible when she fails). I missed a few secondary characters here and there, mostly because I wasn't aware at the time you could save them in a first place (was half heartedly attempting to minimaze ammount of metagaming), but on a personal level, I hate losing people whose lives I'm responsible for.  one of the 2 major reasons I never liked playing rts games against live opponents (you know you will be units there, and there's no reload button)

thing is I think a lot of poeple are not playing Shepard from this perspective, but rather as a marionette for them to manipulate and mess around with.  they are not even roleplaying some times, just seeing how many different outcomes they can come up with.  Its a valid style of play IMO, just shows that different people react differently and get involved with the story on different levels of depth.

Modifié par jeweledleah, 04 février 2011 - 06:26 .


#113
AdmiralCheez

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You know it's actually really hard to do a pure "if I were Shep" run, and just as hard to purely marionette him/her (for me, anyway). I think it's because I'm both really involved in the story and aware that it's a system I can manipulate at the same time. I'm never completely immersed, but I'm never just a third party, either.

#114
Aedan_Cousland

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I would have liked to have lost a few squad members for dramtic effect. It makes for a better story, especially since you are supposed to be on a suicide mission. But the only way to do it is to make tactical or strategic errors, so with my canon playhrough I couldn't do it.

Hopefully in ME3 you lose squad members even when you make the right tactical decision, or because of it. After all while both mission accomplishment and troop welfare are important to a combat leader, mission accomplishment is the more important of the two.

Modifié par Aedan_Cousland, 04 février 2011 - 07:11 .


#115
GodWood

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I'll admit I like to kill off companions for drama's sake (only if I can do it in character though)

But I can't help but think that the people who deliberately ignore a companion and then kill them off because they dislike them are completely childish.

I really hate Miranda, but I wouldn't want to kill her off in the SM.

Why?

Because it's good to have someone on your team that you hate and have conflict with.

It creates drama.

Drama is good.

#116
Kim Shepard

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I never play as myself. It's always a very detailed character that I create - each one has their own personality, history, and opinions that justify the choices they make. As for how that applies to squadmate deaths, I already wrote that a few pages ago.

In some cases, it is more realistic for certain Shepards of mine to have squadmates who died in the suicide mission. It can make more sense for the character I created to make the "wrong" choice simply because they think another squadmate would be better for the job, because they trust one squadmate more than the one who is "right" for the job, or because they listened to Jacob and Miranda's suggestions. And there can be other reasons, like a paranoid Shepard letting the Cerberus crew die or a Paragon Shepard who can't trust Zaeed to follow orders leaving him behind on his loyalty mission. I'll have a lot of Shepards who get through the suicide mission with no deaths, but not all of them are the type to do it perfectly.



#117
darth_lopez

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i tried....but it backfired horribly and garrus died...damn you miranda one day i shall suceed!

#118
Kim Shepard

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darth_lopez wrote...

i tried....but it backfired horribly and garrus died...damn you miranda one day i shall suceed!

Bring her to the final battle unloyal. That always works.

#119
Onyx Jaguar

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I once killed Jedore off on purpose



I will wait and see what repercussions this will have in ME 3

#120
Terraneaux

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Besides Samara? No.

#121
darth_lopez

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Kim Shepard wrote...

darth_lopez wrote...

i tried....but it backfired horribly and garrus died...damn you miranda one day i shall suceed!

Bring her to the final battle unloyal. That always works.


thank jesus the demon can be killed

#122
darknoon5

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Nope, Not even Jacob.

I get that it's fiction, but purposefully killing someone for no reason seems so...brutal.

Modifié par darknoon5, 04 février 2011 - 07:32 .


#123
CroGamer002

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darknoon5 wrote...

Nope, Not even Jacob.

I get that it's fiction, but purposefully killing someone for no reason seems so...brutal.


Mesina2 wrote...

MUAHAHAHAHAHA!:devil:




#124
elarem

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Not yet, but in the playthrough I've just started there will be action/choices that will bring deaths and repercussions in ME3 (I hope). I've had three missions in which every one lives (destroyed the base twice). Now I want to see what Bioware will do with an import in which lives were lost. To be honest I don't think that it will matter one way or the other who lives or dies, because Bioware have probably planned Shepard and Liara to be together - unfortunately my Shepards are all speciest in love matters.

#125
Ramirez Wolfen

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Onyx Jaguar wrote...

I once killed Jedore off on purpose

I will wait and see what repercussions this will have in ME 3


Doesn't Jedore die anyway?