I've gotten room based lighting to work how I want it to, but I can't figure out how to get the outside/terrain lighting to work properly.
The sun in the create exportable area doesn't seem to light up the whole region that is selected just the one corner, and if I use static lights they sometimes decide not to light up the trees. I've tried lots of combinations but I can't get anything that gives me a whole general brightness for the whole map.
Can anyone offer me any help?
Terrain Level Lighting.
Débuté par
Dipper145
, nov. 14 2009 04:22
#1
Posté 14 novembre 2009 - 04:22
#2
Posté 14 novembre 2009 - 11:50
gotta do an ambient baked light
#3
Posté 14 novembre 2009 - 01:13
Lightmapping an outdoor area is broken. See http://social.biowar...p/Talk:Lighting for more information. If you're looking for a very basic tutorial on how to get a terrain level lit and into game, see http://social.biowar...Editor_Tutorial
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