Please Bio, This is your PC fan base talking - Higher Rez textures for ME3!
#51
Posté 02 février 2011 - 05:23
Each version of a game should very well be designed for its respective consoles/pc capabilities. I dont see that it would take too much work necessarily to tweak the core version of the game like that. Just dont see why they dont do it.
#52
Posté 02 février 2011 - 05:28
JeanLuc761 wrote...
Actually, the point he's making is valid. The huge popularity of consoles has led to a big increase in "console ports," as they're called. Mass Effect 2 has limited texture resolution specifically because the game was designed for the Xbox 360, which has much less RAM and video memory than a decent PC. The big problem here isn't necessarily that the texture resolution for consoles is low to begin with, but that Bioware (and a lot of other companies) don't bother to give the PC the high resolution "source" textures. That leads to PC gamers getting 512x512 or 1024x1024 textures when the PC can handle up to 4096x4096 (maybe even 8192x8192, but I have no real reason to test that).HTTP 404 wrote...
im sorry but some posters blame consoles for their PCs low res graphics. Im all for PC users getting the best they can get out of a game. I dont know why consoles have to brought up in the first place. besides I said my post in jest
So while it's not the console's fault specifically, the PC getting pixelated textures is definitely an EFFECT of the console popularity.
that makes sense. I think thats something game developers can work around, Im sure. I think developers should bother with making a higher resolution for the PC. But it sounds more like if they are willing to put in the extra effort to make that happen. My point earlier, is that there's more to it than just blaming it on console ports.
#53
Posté 02 février 2011 - 05:29
Cra1n wrote...
I agree that there should be port consideration.
Each version of a game should very well be designed for its respective consoles/pc capabilities. I dont see that it would take too much work necessarily to tweak the core version of the game like that. Just dont see why they dont do it.
I seriously dont know. could be time, money, and just plain effort involved.
#54
Posté 02 février 2011 - 06:16
Fredvdp wrote...
Mass Effect 2 on PC was simply a very bad port and I'm sure the game would have been better if they let Demiurge make the port. It's not just the graphics but the terrible user interface as well. It's one of my all-time favorite games which makes mistakes like these stand out. What's worst about the textures is that they're inconsistent. I think faces generally look really good but why then couldn't they put the same attention for detail in clothing and armor?
Problem, ME2 ON PC IS NOT A PORT!
#55
Posté 02 février 2011 - 06:25
Mesina2 wrote...
Problem, ME2 ON PC IS NOT A PORT!
^ There is always one isn't there
As to the topic in hand, not much to disagree with. The textures in ME 2 are abysmal especially at the high resolutions that PC gamers are used too. Having said that though I can't see Bioware actually bothering to do anything about it. I am afraid to say ME 3 will be more of the same on the PC i.e. a console port to the PC with lip service paid to the PC's unique control scheme.
But I would love it if Bioware proved me wrong and gave us a Dx11 version with high res textures and a proper mouse and keyboard interface.
Modifié par charmingcharlie, 02 février 2011 - 06:35 .
#56
Posté 02 février 2011 - 06:46
Depends on how you define port. BioWare said they made both versions at the same time but it's clear the Xbox 360 was the primary platform. That's why the PC version has low resolution graphics and why the user interface lacks the menu hotkeys present in other PC versions of BioWare games. At least they got ir right with the PC port of KotOR.Mesina2 wrote...
Problem, ME2 ON PC IS NOT A PORT!
Does Unreal 3.5 support DX11?charmingcharlie wrote...
But I would love it if Bioware
proved me wrong and gave us a Dx11 version with high res textures and a
proper mouse and keyboard interface.
Modifié par Fredvdp, 02 février 2011 - 06:48 .
#57
Posté 02 février 2011 - 06:51
Fredvdp wrote...
Depends on how you define port. BioWare said they made both versions at the same time but it's clear the Xbox 360 was the primary platform. That's why the PC version has low resolution graphics and why the user interface lacks the menu hotkeys present in other PC versions of BioWare games. At least they got ir right with the PC port of KotOR.Mesina2 wrote...
Problem, ME2 ON PC IS NOT A PORT!
Lack of menu hotkeys?
Wha-?
#58
Posté 02 février 2011 - 06:54
The Unreal 3 engine and today's gaming computers can handle high resolution textures quite easily and I hope BioWare will improve this in ME3. I believe DX11 was added in the latest UE3 update but I'm not sure. I think it is safe to say that ME3 will not have DX11.
Modifié par Zehtuka, 02 février 2011 - 07:04 .
#59
Posté 02 février 2011 - 07:03
Serioiously I dont see why they dont do it and so far I havent been able to find anyone to give me a straight answer.
( I cant quote on an Ipad)
#60
Posté 02 février 2011 - 07:08
Years ago I bought a copy of the original Unreal Tournament and it came with a separate "high res textures" disc. Something like that would be pretty awesome.
#61
Posté 02 février 2011 - 07:13
Fredvdp wrote...
Does Unreal 3.5 support DX11?
Actually that is a good point, couldn't find out whether it supports dX11 or not. However since the Unreal Engine is Epic's baby and they are so "on the cutting edge" I think it is safe to say we are lucky the unreal engine even bothers to support Dx9
At the end of the day even if Unreal engine did support Dx11 it would be meaningless. I mean lets face it here we are begging for better textures in the PC version, something that wouldn't be all that "difficult" to do yet Bioware won't do it. So if they won't even go the extra mile to give us better textures I can hardly see them pushing to integrate Dx11 graphical effects into the game even if the unreal engine supported Dx11.
#62
Posté 02 février 2011 - 07:29
#63
Posté 02 février 2011 - 07:43
The teaser trailer was pre-rendered with extremely high quality CGI. Absolutely none of it was ingame.SalsaDMA wrote...
Given the quality of the teaser trailer they released, I don't think it would be too far off to hope for some improvement in the graphics area. ME3 teaser trailer looked far better than any of the cinematics I can recall from ME1 or 2, so one can only hope some of this improvement of graphic quality will carry over in the game too.
#64
Posté 02 février 2011 - 07:49
JeanLuc761 wrote...
The teaser trailer was pre-rendered with extremely high quality CGI. Absolutely none of it was ingame.SalsaDMA wrote...
Given the quality of the teaser trailer they released, I don't think it would be too far off to hope for some improvement in the graphics area. ME3 teaser trailer looked far better than any of the cinematics I can recall from ME1 or 2, so one can only hope some of this improvement of graphic quality will carry over in the game too.
Which I didn't claim anywhere.
I compared it purely to pre-rendered CGI sequences from ME1 and ME2. It is, in my opinion, of a far better quality than any of those in the previous games. Hopefully improvements in one area of graphics follows improvements in another area of graphics.
#65
Posté 02 février 2011 - 08:06
sorry im just a little tired
#66
Posté 02 février 2011 - 08:12
#67
Posté 02 février 2011 - 08:21
Sorry, I didn't explain myself properly. The pre-rendered sequences in ME1 and ME2 were all done in-engine. The teaser trailer for Mass Effect 3 was done entirely in a third party program (likely Maya or 3dsmax), and was done using the techniques used for CGI in feature films.SalsaDMA wrote...
Which I didn't claim anywhere.
I compared it purely to pre-rendered CGI sequences from ME1 and ME2. It is, in my opinion, of a far better quality than any of those in the previous games. Hopefully improvements in one area of graphics follows improvements in another area of graphics.
#68
Posté 02 février 2011 - 08:42
Modifié par Mesina2, 02 février 2011 - 08:42 .
#69
Posté 02 février 2011 - 08:53
Either I'm not thinking properly today or we're all misunderstanding each otherMesina2 wrote...
^Wait, ME1 and ME2 CGI trailers were done from in-game engine?
The CGI trailers for Mass Effect 2 were done by Blur studios, the same studio that did the Mass Effect 3 trailer. I personally don't remember any CGI trailers for Mass Effect 1.
I thought he was referring to the ingame, pre-rendered cutscenes.
#70
Posté 02 février 2011 - 09:02
JeanLuc761 wrote...
Either I'm not thinking properly today or we're all misunderstanding each otherMesina2 wrote...
^Wait, ME1 and ME2 CGI trailers were done from in-game engine?
The CGI trailers for Mass Effect 2 were done by Blur studios, the same studio that did the Mass Effect 3 trailer. I personally don't remember any CGI trailers for Mass Effect 1.
I thought he was referring to the ingame, pre-rendered cutscenes.
Then I misunderstood you.
Also ME1 CGI trailer.
#71
Posté 02 février 2011 - 09:29
#72
Posté 03 février 2011 - 12:39
The only problem with that idea, is then they would have to make 2 versions for the PC, one for XP users the other for Vista/Win7 users.charmingcharlie wrote...
But I would love it if Bioware proved me wrong and gave us a Dx11 version with high res textures and a proper mouse and keyboard interface.
While I do intend to upgrade my rig sometime this year, theres no guarantee I will actually be able to get the cash together to buy the hardware upgrade ($500), Win7 ($300+), and then the cost of the game ($110). I will be looking at around a grand just to finish the trilogy. No thanks. I would rather buy a console, something that I have said I will never do.
#73
Posté 03 février 2011 - 12:47
Bogsnot1 wrote...
The only problem with that idea, is then they would have to make 2 versions for the PC, one for XP users the other for Vista/Win7 users.charmingcharlie wrote...
But I would love it if Bioware proved me wrong and gave us a Dx11 version with high res textures and a proper mouse and keyboard interface.
While I do intend to upgrade my rig sometime this year, theres no guarantee I will actually be able to get the cash together to buy the hardware upgrade ($500), Win7 ($300+), and then the cost of the game ($110). I will be looking at around a grand just to finish the trilogy. No thanks. I would rather buy a console, something that I have said I will never do.
Yup. I'm still running good old XP-SP3 on my gaming box because I don't feel the need to upgrade the OS.
Not exactly on the same topic but related, the existance of a PS3 and Mac version (I swear Amazon is pre-selling an OS X version) means we'll have the game ported to Opengl?
Modifié par Ulzeraj, 03 février 2011 - 01:10 .
#74
Posté 03 février 2011 - 02:05
If they don't use it, you don't feel the need to upgrade, but their less likely to use it because people like you still haven't upgraded.
Get with the time guys, XP is a DECADE old OS. Also, an upgrade to windows 7 is NOT $300. It's more like $80 for an OEM copy.
Finally, adding DX11 features does not mean that it can't run on XP. It can remain a DX 9 title, and simply use the more advanced, and faster API's on systems with a modern OS on them.
It's been done with a ton of games already. Dirt 2, Crysis 2 will feature DX 11, Metro 2033, F1 2010, etc, etc.
Modifié par Kinthalis ThornBlade, 03 février 2011 - 02:07 .
#75
Posté 03 février 2011 - 02:22
Kinthalis ThornBlade wrote...
Well it's a bit of a catch 22, isn't it?
If they don't use it, you don't feel the need to upgrade, but their less likely to use it because people like you still haven't upgraded.
Get with the time guys, XP is a DECADE old OS. Also, an upgrade to windows 7 is NOT $300. It's more like $80 for an OEM copy.
Finally, adding DX11 features does not mean that it can't run on XP. It can remain a DX 9 title, and simply use the more advanced, and faster API's on systems with a modern OS on them.
It's been done with a ton of games already. Dirt 2, Crysis 2 will feature DX 11, Metro 2033, F1 2010, etc, etc.
I don't know. I have reasons... I had hardware issues with Windows 7 and PCI bus for my NFORCE chip. I still have that ultimate retail copy lying around somewhere. Something on the lines of "never buy korean trash again" but if still works 100% on XP what can I do? ME2 runs like a breeze with all features enabled.
Its my gaming box. I'm a sysadmin so 20 y old stable OS's that run without headaches are somewhat part of my life.





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