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Best bonus power for an Insanity Soldier?


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#26
Schneidend

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Praetor Shepard wrote...

I had the most trouble with Geth Hunters on Legion's LM with this setup, but as long as I kept the fight mid-range the Cryo would CC enemies well enough as I did what the Soldier does best. :devil:


Does not compute.

#27
Locutus_of_BORG

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I think he means, Keep things at Assault Rifle Range; Cryo Ammo will handle the mooks, while you Shoot Them to Death*.




*Instant Death if AR is used.

Modifié par Locutus_of_BORG, 03 février 2011 - 02:05 .


#28
Schneidend

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That was a joke.



I play the Soldier and his Adrenaline Rush like a gimped Vanguard charge. If I can, I use AR to rush enemies while firing to get the close or melee range damage bonus. I was implying that because I play this way, I can't comprehend doing anything else.



The Soldier is of course powerful at all ranges. That's his strength, versatility.

#29
McFuzzi

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(or the Claymore if you're nuts)


That would be me. 

I used the rev for awhile I just couldnt get used to how in accurate it was, its like a big tempest, great at point blank but crap at any type of range.  If i am going to be at point blank, I'm using the claymore

I stick with the solder only powers and dont even use a bonus.  I find the three ammo powers to be plenty.

hardened ar
heavy disrupt
inferno
squad cryo
shock trooper ( more because i think shock trooper sounds better then commando)
the extra point just goes in cs, even at rank one it can make pulled enemys fly.

Odly though I die 100% more on my solder play throughs then i do on my engineer, hell on my engineer i hardly ever died.  Garrus's loyalty mission with the 2 heavy mecs my engineer did with no sweat, my solder died like 20 times.

#30
implodinggoat

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McFuzzi wrote...

(or the Claymore if you're nuts)

That would be me. 

I used the rev for awhile I just couldnt get used to how in accurate it was, its like a big tempest, great at point blank but crap at any type of range.  If i am going to be at point blank, I'm using the claymore


There are some people who swear the Claymore is boss in the hands of a soldier; but I'm inclined to think that the greater range of the Eviscerator makes it a better choice since a Soldier isn't as inclined to get in point blank as a Vanguard is.

Personally I opt for the Widow since its a beast of a sniper rifle and really fun to use although picking it or the Claymore instead of the Revenant leaves you without a really effective gun with tons of ammo.

I find the Revenant's innaccuracy makes it a more situational weapon.  If you're picking off more defensive enemies who like to hunker in behind cover like Collectors, Eclipse mercs or Blue Suns then the Vindicator or Mattock are much better choices; but if you're taking on charging enemies like Husks or bullet sponges like YMIR mechs or Krogan its a god send.

I really wish the game didn't make you choose between unlocking particular guns though.  If you can use a weapon class you should be able to use any gun in that class and the guns themselves should really be balanced out so that you don't have weaker obsolete weapons like the Avenger.

#31
Schneidend

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The Revenant can be used like the Mattock or Vindicator when necessary if you either fire in bursts (easier, but not as powerful) or control your muzzle climb (harder, deadlier) or are in the midst of an Adrenaline Rush. It doesn't have the long-range effectiveness of those guns, but its mid-range game is just as powerful as the Mattock/Vindicator, if not more so.

#32
McFuzzi

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Agreed, I am not knocking the Rev it is a awesome gun. I just love the in your face style of the shotty better.



Its all personal preference really I mean you could finish the entire game on insanity with the default weapons if you wanted.



I play my solder more like a vanguard then a sniper type. I played a vanguard too, but never finished the play through, i got so sick of charging then getting stuck in a crate or wall. I swear I had to reload purgatory like 20 times do to getting stuck in different peaces of the environment.



Guess I am just partial to shotguns, I took shotgun on my engineer play through as well. Honestly I think engineer might be the strongest class in the game (if you keep mordin with you) you are basically just running around blowing up frozen bad guys the whole time.

#33
implodinggoat

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Schneidend wrote...

The Revenant can be used like the Mattock or Vindicator when necessary if you either fire in bursts (easier, but not as powerful) or control your muzzle climb (harder, deadlier) or are in the midst of an Adrenaline Rush. It doesn't have the long-range effectiveness of those guns, but its mid-range game is just as powerful as the Mattock/Vindicator, if not more so.


Nah dude the Revenant can't compete with the Vindicator at medium range particularly when your enemies are taking cover and at medium range the Mattock is in a completely different league. 

With a Mattock at medium range I can rapidly pulse the trigger and lay down nearly an entire clip of headshots on a Krogan during the course of a single Heightened Adrenaline Rush.  In other words I can take down a Krogan in 1.5 seconds and he'll never stand a chance of getting close enough to even scratch me with his shotgun, the Revenant can't touch that.

I'm not saying the Revenant isn't a beast of a weapon, it is; but unless you're firing at something as big as the broadside of a barn (YMIRs, Praetorians, etc.) you really need to get in pretty close to make the most of it.

#34
Locutus_of_BORG

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implodinggoat wrote...
I'm not saying the Revenant isn't a beast of a weapon, it is; but unless you're firing at something as big as the broadside of a barn (YMIRs, Praetorians, etc.) you really need to get in pretty close to make the most of it.

Yeah, against regular mooks, you gotta use it like a bigger Tempest, or else you'd lose to any of the other decent Assault Rifles....

Doesn't seem to stop those stupid Blue Suns Commanders though, who can snipe you in the eyeball from 100m away with the Rev.

Modifié par Locutus_of_BORG, 03 février 2011 - 09:19 .


#35
SomeKindaEnigma

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I think Geth Shield Boost is best for insanity soldier... fully upgrade it and choose it to give a boost to your weapon damage. Idk how many times having the Geth Shield Boost saved my ass on insanity,

#36
jbblue05

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The Revvy has decent accuracy and less recoil at mid range once you get the accuracy upgrade. I can mow down enemies faster than the Vindicator and Mattock with the Revvy. and not using AR



I think the Vindicator and Mattick are best for soldiers who like to constantly spam AR. I personally don't like spamming AR.

#37
Crackseed

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While I'm looking forward to trying a new soldier save with Flashbangs/Inferno + Revenant, I actually got ALOT of insanely good mileage out of AP ammo as my bonus. I generally ran with squaddies with overload/energy drain for shields/barriers and AP ammo really ripped people to bits. I would say it's not as godly against a regen capable foe like Krogan if you can't sit there and drag him down in one go compared to Inferno but I still had alot of fun with it.

I used GSB in another playthrough and while I hated that it competed with AR for uptime, shield refresh + damage boost was insanely awesome :)

Modifié par crackseed, 03 février 2011 - 10:36 .


#38
Evilsod

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I decided to try the Revenant on my last playthrough. Sure its fun to begin with but after a while i just got bored of the endless spray n pray. No way was it accurate enough at mid range to out damage a Vindicator or Mattock, even without AR. Its only real advantage was that it would seem to have an endless supply of ammo whereas you could burn through the Mattock quite easily.

#39
Schneidend

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Well, it's basically been proven that Mattock beats Revenant in raw DPS when fired at maximum RPMs. I'm not arguing that. Then again, the Mattock is absurdly overpowered, so I tend to take accounts of its performance with a grain of salt. It's a crutch that takes less effort to use than the Revenant and the Vindicator.



For those who are finding the Revenant so inaccurate, I just described the methods to mitigate that above. Holding down the fire button and doing nothing else to control your muzzle climb is not how you use the Revenant. You either fire in bursts or you tilt your mouse/joystick downward as you autofire. Then, voila, Revenant has a strong mid-range game.

#40
Sidesalad

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Revenant is a beast; I've had a hard time convincing myself to choose any other gun on the Collector ship. The amount of lead it puts in the air is just glorious.

However, recently I've been really enjoying using the Soldier in CQC. I had previously completely underestimated the effectiveness of shotguns; normally I'd hole up in the back and chip away at things with an assault rifle and snipers.  After playing as a Vanguard for a bit I realised the combination of AR and shotguns could be brutally effective. Which is why I'll be grabbing the Claymore on my current playthrough.

With this in mind I've gone for Flashbang as a bonus power and I like it. Nice crowd control through defenses means getting into close quarters is easier (if you don't want to spam AR) and it helps to disable enemy weaponry for some easy kills. I'm not sure it's the 'best', but I thoroughly recommend it.

I also think the best bonus power for Collector missions would be Warp Ammo; the way it punches through Harby and co. is a wonderful sight to behold.

#41
jbblue05

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Evilsod wrote...

I decided to try the Revenant on my last playthrough. Sure its fun to begin with but after a while i just got bored of the endless spray n pray. No way was it accurate enough at mid range to out damage a Vindicator or Mattock, even without AR. Its only real advantage was that it would seem to have an endless supply of ammo whereas you could burn through the Mattock quite easily.


The Revvy isn't for everyone.  I personally don't see the problem with accuracy once you get the upgrade.

#42
Schneidend

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@Sidesalad: CQC Soldier is the only way to know how to play. I tend to open fights with the sniper rifle or assault rifle, but I tend to finish them with the shotgun and melee attacks. Claymore/Vindicator and Rev/Any Shotgun are both awesome ways to do this. I find that Heightened Adrenaline Rush works better for the former and Hardened works better for the latter, though.

#43
Sidesalad

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Schneidend wrote...

@Sidesalad: CQC Soldier is the only way to know how to play. I tend to open fights with the sniper rifle or assault rifle, but I tend to finish them with the shotgun and melee attacks. Claymore/Vindicator and Rev/Any Shotgun are both awesome ways to do this. I find that Heightened Adrenaline Rush works better for the former and Hardened works better for the latter, though.

Agreed, I have generally been using that very tactic and it is the most fun I've had while playing Soldier. The risk/reward is definately most pronounced when you're trying to get up close and personal. Heightened AR and Claymore are calling my name, can't wait for that collector ship!

#44
Schneidend

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Heightened AR + Claymore is riiiiidiiiiiculous. If you hit him with the whole spread or get a decent headshot, you can drop Harby's armor meter from full to nothing in a single AR'd shot.

#45
Evilsod

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Sidesalad wrote...

Revenant is a beast; I've had a hard time convincing myself to choose any other gun on the Collector ship. The amount of lead it puts in the air is just glorious.


All i can think of now is...

"Vladof! You don't need to be a better shot, you just need to shoot more bullets!"

#46
Tankus_910

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Hmm... I have beaten the game with a soldier class about 4 times.. i dpont know why but i find it the most fun.. I have to say my favourite abilties to add have been Flashbang and Reave due to i think they are the best at what the soldier lacks..

Reave is the best power to fully utilize against barriers/collectors not to mention the neat healing you get from it also the double armor bonus aswell.

Flashbang is the best for CC especially if you have not chosen Cryo ammo. A team with squad ammo powers and flashbang is very very quick at dealing dmg and also reduces the incoming dmg due to CC effect. and when you play on insanity thats a big deal.. one of the most common problems people have with insanity is how quick you die and how punishing mistakes are. So if you can overheat most of there weapons it makes even moving around way easier

Although you really should be retrainingyour skills for diffrent missions. But i even forget about that sometimes.

Modifié par Tankus_910, 04 février 2011 - 01:33 .


#47
Schneidend

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Evilsod wrote...

"Vladof! You don't need to be a better shot, you just need to shoot more bullets!"


"If you find your gun just doesn't hold enough bullets, then S&S has the solution: MORE bullets! All S&S guns have extended magazines."

Turn on an ammo power and it quickly becomes "The S&S philosophy is: Tech + Ammo Capacity = I win!"

#48
sy7ar

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i would say wapr ammo, no need for barrier. take cover+ adrenaline rush. u can basically take down all kinds of enemies. almost the most powerful class in the game, especially if u got the firepower pack.

#49
Sidesalad

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Evilsod wrote...

Sidesalad wrote...

Revenant is a beast; I've had a hard time convincing myself to choose any other gun on the Collector ship. The amount of lead it puts in the air is just glorious.


All i can think of now is...

"Vladof! You don't need to be a better shot, you just need to shoot more bullets!"

So true.

I guess that makes the Claymore and Widow Jakobs weaponry. Remember, if it took more than one shot, you weren't using a Jakobs!

#50
implodinggoat

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jbblue05 wrote...

The Revvy has decent accuracy and less recoil at mid range once you get the accuracy upgrade. I can mow down enemies faster than the Vindicator and Mattock with the Revvy. and not using AR

I think the Vindicator and Mattick are best for soldiers who like to constantly spam AR. I personally don't like spamming AR.


That's a very good analysis actually.

I roll with the Widow and Mattock and I spam the hell out of AR; but outside of AR the I'd concede that the Revenant has the Vindicator and the Mattock beat just as the Viper beats out the Widow.

The drawback with the Vindicator and Mattock is that you need to rapidly pulse the trigger and aim carefully in order to get the most out of them, both of which are easier when you're using AR.  The Mattock in particular will fire as fast as you can pull the trigger meaning that in AR you can unload an obscene number of shots very rapidly.

The Revenant still gets a boost from AR; but its almost as lethal outside AR as it is when you're using AR and since it has so much ammo you can afford to miss.

I still think I can probably down targets at medium range faster with a Vindicator and I'm almost certain I can with a Mattock; but doing so would also get me in a lot of trouble with my ammo reserves.

So if you spam AR, roll with the Mattock.  If you don't roll with the Revvy.