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Best bonus power for an Insanity Soldier?


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#76
naledgeborn

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I don't bother with bonus powers on the soldier. I think soldiers (even on insanity) are meant to be tanks. Granted you have to position you're squad and have them strip enemy defenses. I play Shock Troop/Heightened AD because of bonus to duration and squad disruptor/incendiary. That and a Revenant is all you need. Also concussive blast is underrated as hell for CC. Sure you need people with Area Overload or Unstable Warp on your team but you're a soldier anyways so chances are at least one of your squaddies will have it.

#77
ZetaSheperd

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For a soldier, i go barrier... Tank with style.


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Modifié par ZetaSheperd, 08 février 2011 - 06:32 .


#78
Bluko

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Geth Shield Boost is the way to go. Makes things a lot less painful. Also the Damage Boost from Improved is worthwhile. You could use Barrier as well I guess.

I like GSB or Barrier since they let you stay out of cover more to pump out rounds, which is especially what you need to do with the Revenant. Also if you're getting pounded you can just quick use GSB or Barrier to finish an enemy off. It also saves you from always waiting on shields to recharge. Adrenaline is well and good, but sometimes there are too many enemies firing at you so it helps to have something to shrug off damage. Also will probably save you from getting double-teamed by Scions.

I dunno why'd you'd bother with much else. Inferno Ammo will tear through anything even if an enemy has Shields or Barriers.

Grenades are good for some crowd control, but anything else is silly for a Soldier to use really.

#79
jasonsantanna

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rma2110 wrote...

I'm thinking Warp ammo. Heavy. Is disruptor batter? Maybe ai should opt for a shield power like barrier or fortification since the soldier already has disruptor. What say you my more tacticallly minded freinds?





Soldier really doesn't need one as you have heard , cause all base are covered:
Disruptor ammo : sheilds and synthetics
Infero ammo: armor and health
Cryo ammo : is really a crowd control power IMO , if used for squad
Concussive shot : for barriers , don't sleep on this power many ppl complain about it but if used right a handy tool for barrier using enemies , like the collectors, praetorians, eclipse elites, I evolved it to hvy just to see if it works , it does I think ppl don't like wasting pnts on it though.

But if you are picking a bonus power I say go for :
Reave: it has no limits as far as being used on shields or barriers or armor and health , its an all round power and gives you back health.
Flashbang would be my 2nd choice it does the same as above no restrictions and shorts out weapons and biotics for a short time , just have to know how to aim it.
Fortification : I know I will catch slack for this one , this is if you want to stick with combat powers for soldier , ppl will say GSB , but IMO it just looks cool , better than GSB and I evolved it befor just to see how it is , I took the improved for the longer duration, even after the cool down it was still active and I was able to use my AR afterward , but only for emergencies where my health was critical.

#80
jasonsantanna

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McFuzzi wrote...

(or the Claymore if you're nuts)


That would be me. 

I used the rev for awhile I just couldnt get used to how in accurate it was, its like a big tempest, great at point blank but crap at any type of range.  If i am going to be at point blank, I'm using the claymore

I stick with the solder only powers and dont even use a bonus.  I find the three ammo powers to be plenty.

hardened ar
heavy disrupt
inferno
squad cryo
shock trooper ( more because i think shock trooper sounds better then commando)
the extra point just goes in cs, even at rank one it can make pulled enemys fly.

Odly though I die 100% more on my solder play throughs then i do on my engineer, hell on my engineer i hardly ever died.  Garrus's loyalty mission with the 2 heavy mecs my engineer did with no sweat, my solder died like 20 times.





Maybe you should change to commando , gives you more weapon power , I rarely die as a Soldier , I also
Evolved inferno which destroys armor and health like crazy

#81
jasonsantanna

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implodinggoat wrote...

Schneidend wrote...

The Revenant can be used like the Mattock or Vindicator when necessary if you either fire in bursts (easier, but not as powerful) or control your muzzle climb (harder, deadlier) or are in the midst of an Adrenaline Rush. It doesn't have the long-range effectiveness of those guns, but its mid-range game is just as powerful as the Mattock/Vindicator, if not more so.


Nah dude the Revenant can't compete with the Vindicator at medium range particularly when your enemies are taking cover and at medium range the Mattock is in a completely different league. 

With a Mattock at medium range I can rapidly pulse the trigger and lay down nearly an entire clip of headshots on a Krogan during the course of a single Heightened Adrenaline Rush.  In other words I can take down a Krogan in 1.5 seconds and he'll never stand a chance of getting close enough to even scratch me with his shotgun, the Revenant can't touch that.

I'm not saying the Revenant isn't a beast of a weapon, it is; but unless you're firing at something as big as the broadside of a barn (YMIRs, Praetorians, etc.) you really need to get in pretty close to make the most of it.






I play my soldier CQC also and get right up in enemies faces and the Revvy , shines like new money in that type of combat situation

#82
Tom.sparky

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I'm suprised not many people have said Inferno Blast Grenade (4th evolution) direct hit will take down most armoured enemies leaving their health exposed for short Revy burst to the chest.

#83
Evilsod

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jasonsantanna wrote...

rma2110 wrote...

I'm thinking Warp ammo. Heavy. Is disruptor batter? Maybe ai should opt for a shield power like barrier or fortification since the soldier already has disruptor. What say you my more tacticallly minded freinds?





Soldier really doesn't need one as you have heard , cause all base are covered:
Disruptor ammo : sheilds and synthetics
Infero ammo: armor and health
Cryo ammo : is really a crowd control power IMO , if used for squad
Concussive shot : for barriers , don't sleep on this power many ppl complain about it but if used right a handy tool for barrier using enemies , like the collectors, praetorians, eclipse elites, I evolved it to hvy just to see if it works , it does I think ppl don't like wasting pnts on it though.

But if you are picking a bonus power I say go for :
Reave: it has no limits as far as being used on shields or barriers or armor and health , its an all round power and gives you back health.
Flashbang would be my 2nd choice it does the same as above no restrictions and shorts out weapons and biotics for a short time , just have to know how to aim it.
Fortification : I know I will catch slack for this one , this is if you want to stick with combat powers for soldier , ppl will say GSB , but IMO it just looks cool , better than GSB and I evolved it befor just to see how it is , I took the improved for the longer duration, even after the cool down it was still active and I was able to use my AR afterward , but only for emergencies where my health was critical.


Concussive Shot is next to useless thats why. 1 point in it is all you need, that gives you the potential to instagib a Husk or KD an enemy at close range in desperation. Nobody uses it for damage. In particular the damage gained by firing a Concussive Shot at a Barrier is still less than if you'd just used Adren Rush and shot the damn thing with a gun a few times. Its a great skill on Veteran where you can upgrade it to AoE and run around with Zaeed and Grunt spamming Concussive Blast on everything that moves, but Insanity, no.

A shotgun also outshines the Revenant in that situation and doesn't lose you your primary gun for mid-long range surpression. Sniper rifles aren't always ideal.

Modifié par Evilsod, 09 février 2011 - 10:15 .


#84
PnXMarcin1PL

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You don't have to select another ammo power. It's simply a waste of points. Also I think that selecting powers with long cooldowns for a soldier slows down the game. The best options for Soldier in my opinion are Slam or Neural Shock. I admit I tried to use flashbang but don't select it unless you have Kasumi in your squad. I tried every technique I know and the overall effect of this flash nade wasn't satisfying at all. Reave has a nice effect, especially Area Reave, but Neural Shock has suprisingy  a quite good damage against shields&barriers& lower on armor. Another good thing about Slam and Neural Shock is their cooldown which is just 3 seconds for Shepard.
I know what I'm saying, trust me :)

Modifié par PnXMarcin1PL, 09 février 2011 - 10:30 .


#85
jasonsantanna

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Evilsod wrote...

jasonsantanna wrote...

rma2110 wrote...

I'm thinking Warp ammo. Heavy. Is disruptor batter? Maybe ai should opt for a shield power like barrier or fortification since the soldier already has disruptor. What say you my more tacticallly minded freinds?





Soldier really doesn't need one as you have heard , cause all base are covered:
Disruptor ammo : sheilds and synthetics
Infero ammo: armor and health
Cryo ammo : is really a crowd control power IMO , if used for squad
Concussive shot : for barriers , don't sleep on this power many ppl complain about it but if used right a handy tool for barrier using enemies , like the collectors, praetorians, eclipse elites, I evolved it to hvy just to see if it works , it does I think ppl don't like wasting pnts on it though.

But if you are picking a bonus power I say go for :
Reave: it has no limits as far as being used on shields or barriers or armor and health , its an all round power and gives you back health.
Flashbang would be my 2nd choice it does the same as above no restrictions and shorts out weapons and biotics for a short time , just have to know how to aim it.
Fortification : I know I will catch slack for this one , this is if you want to stick with combat powers for soldier , ppl will say GSB , but IMO it just looks cool , better than GSB and I evolved it befor just to see how it is , I took the improved for the longer duration, even after the cool down it was still active and I was able to use my AR afterward , but only for emergencies where my health was critical.


Concussive Shot is next to useless thats why. 1 point in it is all you need, that gives you the potential to instagib a Husk or KD an enemy at close range in desperation. Nobody uses it for damage. In particular the damage gained by firing a Concussive Shot at a Barrier is still less than if you'd just used Adren Rush and shot the damn thing with a gun a few times. Its a great skill on Veteran where you can upgrade it to AoE and run around with Zaeed and Grunt spamming Concussive Blast on everything that moves, but Insanity, no.

A shotgun also outshines the Revenant in that situation and doesn't lose you your primary gun for mid-long range surpression. Sniper rifles aren't always ideal.


I'm not saying to evolve concussive shot, I just stating that it can be used as a barrier breaker , I just evolved it just to see how strong it is , IMHO Zaeed's CS seems to be stronger than Shep's
I was trying to drive the point that Soldier has a weapon for all situations , they may not all work as efficiently (CS) as using another weapon but he/she has it at they're disposal .
My build for my soldier :
AR - harden
CS - 1pt
Disruptor ammo - 2pts
Inferno ammo - 10pts
Cryo ammo - squad
Combat mastery - commando

Bonus - reave 1pt
Note : I rarely use bonus powers , but to help strip barriers or as a panic button, I don't put a lot of pts into disruptor ammo , cause I care the Arc projector which works better and can be chain to strip shields , with one pull of a trigger

#86
termokanden

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I prefer Slam, 1 point. It's a mildly entertaining way of one-shotting unprotected husks. Its cooldown is short, so it doesn't interfere much with AR. Reavy is obviously better as a power, but the cooldown is annoying.

My soldiers use Inferno Ammo mainly and Squad Cryo, so I don't need another ammo power either.

Modifié par termokanden, 09 février 2011 - 02:53 .


#87
naledgeborn

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Funny how people downplay CS on a Soldier Shep. If it sucks it's because your're not using it right. Miranda, Thane, Garrus, Tali to strip defenses of 2-5 mooks (Area Overload, Unstable Warp). Follow up with Concussive Blast to drop said 2-5 mooks and mow them down with the Revenant. It all depends on how you use Adrenaline Rush. If you spam it CS is useless. I myself, use Adrenaline Rush for close multiple kills and to escape death. So Concussive Blast gets as much use as Heightened AdR for me. Also I think it's cheap to play the 90% of the game in slow motion.

#88
jasonsantanna

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naledgeborn wrote...

Funny how people downplay CS on a Soldier Shep. If it sucks it's because your're not using it right. Miranda, Thane, Garrus, Tali to strip defenses of 2-5 mooks (Area Overload, Unstable Warp). Follow up with Concussive Blast to drop said 2-5 mooks and mow them down with the Revenant. It all depends on how you use Adrenaline Rush. If you spam it CS is useless. I myself, use Adrenaline Rush for close multiple kills and to escape death. So Concussive Blast gets as much use as Heightened AdR for me. Also I think it's cheap to play the 90% of the game in slow motion.








Thank you , I was trying to point out that CS is not useless but has effectiveness in areas , such as on barriers it does 3x - 3.5x the damage against it, you don't have to load pts into it but knowing what its most effective on is helpful , like me I shy'd away from the certain classes or powers cause I didn't understand the usefulness of them or what situation to use them in , by experimenting I learn why / what it was used for.
Take cryo ammo I never used it even in ME1 an one day I was , let me evolve it to squad , damn wouldn't you know its a great crowd control ammo , especially in the hands of your squad , playing a Vanguard or Soldier , your squad can freeze enemies and then you can pop em or if your a Van , charge em , shattering them into pcs.

#89
termokanden

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People downlplay CS exactly because it is NOT better to use at pretty much any point than AR. And it has a huge cooldown. It's a combat ability too so it doesn't get any benefit from research.

This is about the BEST bonus power and therefore we're looking at optimized builds. CS just doesn't have any place there because it simply isn't very good. Yes it can be fun to use, and if you find it unfair to spam AR then by all means use CS instead. I just want to make it clear that it's fine if you like CS, but I still don't think it deserves to be considered for an optimized build.

If you want a similar effect to CS you could grab Neural Shockwave. Tech skill, HALF the cooldown, same radius. It only works on organics, but considering everything else the skill is just much better than CS.

Modifié par termokanden, 09 février 2011 - 05:32 .


#90
mokponobi

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termokanden wrote...

People downlplay CS exactly because it is NOT better to use at pretty much any point than AR. And it has a huge cooldown. It's a combat ability too so it doesn't get any benefit from research.

This is about the BEST bonus power and therefore we're looking at optimized builds. CS just doesn't have any place there because it simply isn't very good. Yes it can be fun to use, and if you find it unfair to spam AR then by all means use CS instead. I just want to make it clear that it's fine if you like CS, but I still don't think it deserves to be considered for an optimized build.

If you want a similar effect to CS you could grab Neural Shockwave. Tech skill, HALF the cooldown, same radius. It only works on organics, but considering everything else the skill is just much better than CS.


This,

There are almost no situations where it makes sense to use CS over AR, even if CS could take out 2 or 3 husks...AR would also work and do it better, and more often.

#91
Evilsod

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naledgeborn wrote...

Funny how people downplay CS on a Soldier Shep. If it sucks it's because your're not using it right. Miranda, Thane, Garrus, Tali to strip defenses of 2-5 mooks (Area Overload, Unstable Warp). Follow up with Concussive Blast to drop said 2-5 mooks and mow them down with the Revenant. It all depends on how you use Adrenaline Rush. If you spam it CS is useless. I myself, use Adrenaline Rush for close multiple kills and to escape death. So Concussive Blast gets as much use as Heightened AdR for me. Also I think it's cheap to play the 90% of the game in slow motion.


Yes the mystical event where all enemies ball up. At best you'll be hitting 1 or 2 enemies regualrly who are behind cover and do nothing but knock them down behind it. You've then got to cover this distance without adrenaline rush while all the other enemies shoot at you in order to bring the Revenant into its effective range. Whereas more realistically you'd strip the defences, activate AR, pop out with a Vindicator or Mattock and empty some Inferno Ammo at them.

Concussive Blast is something to get on allies who don't have any particularly worthwhile skills elsewhere for its 'instant hit' capability. Grunt if you don't want Fortification or to max his passive. Zaeed if you don't want Heavy Disruptor. Garrus if you don't care about his passive or Armour Piercing Ammo.

Because i can certainly think of better uses for that 6 second cooldown. Especially considering for the same effect you could get yourself Area Neural Shock for less recharge and its also affected by the cooldown upgrades.

Against Husks it would save ammo... i think that makes it worthy to use. Mostly as a panic button if they get too close though.

Modifié par Evilsod, 09 février 2011 - 05:58 .


#92
CroGamer002

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Geth Shield Boost, Barrier or Fortification.

#93
jbblue05

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I also like Energy Drain on Soldiers instant shields and has a much shorter cooldown than GSB and Barrier



I'm not sure but I think ED with all tech upgrades gives you more shield hps than GSB or Barrier.

I remember with ED I had 805 shields and with GSB amd Barriers I had like 705

#94
jasonsantanna

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It all boils down playing style , some might not want to utilize all abilities , when I 1st played ME2 , the powers I thought was weak I tried not to use on my 2nd go around , in my cause it was because lack of knowledge,but why have it if your not going to use it . Its like in real life why use or have small arms if you have bigger and more destructive weapons , there has to be a need or useful effectiveness for them same as CS.



I thought the same about certain classes ala the Infiltrator , I never thought it was a fun or enjoyable class , because its based on sniping and I don't do a lot of sniping I play soldier CQC , I snipe only to take down shields or thin out large groups then I move in , so I thought the Inf. Could not satisfy my style of play , I was dead wrong - played it like I played my soldier sniping to thin the masses and taking out shields then I cloak , sneak and kill , love it .

So what I'm saying is CS may not suit your style of play , but it does mine only because I learn its function in the game , same as I had to learn the function of the infiltrator.

#95
termokanden

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Not everything in existence is automatically as good as anything else just because it's there. It's not because I don't know what CS does or how it's used. I do.

I'm just comparing it to other abilities. Neural Shock for example has a similar effect but half the cooldown and also benefits from research bonuses. Slam is similar but doesn't come in an area version. But the 1 point version of Slam is significantly better than the 1 point version of CS.

One last thing to consider is your total build. If you, like many soldiers, want to have three ammo powers maxed, then you can't also max CS. But you CAN choose 1-point Slam or Neural Shock as a bonus power.

Modifié par termokanden, 09 février 2011 - 06:52 .


#96
Evilsod

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Yes its not a question of its function. At hitting an AoE of enemies and potentially KD'ing them it gets a nice thumbs up. At doing it better than Neural Shock it gets a nice thumbs down because it simply can't match the recharge. For Shephard he doesn't have to put anything in it. For all squadmates its a prereq to another power.

#97
jasonsantanna

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termokanden wrote...

Not everything in existence is automatically as good as anything else just because it's there. It's not because I don't know what CS does or how it's used. I do.

I'm just comparing it to other abilities. Neural Shock for example has a similar effect but half the cooldown and also benefits from research bonuses. Slam is similar but doesn't come in an area version. But the 1 point version of Slam is significantly better than the 1 point version of CS.

One last thing to consider is your total build. If you, like many soldiers, want to have three ammo powers maxed, then you can't also max CS. But you CAN choose 1-point Slam or Neural Shock as a bonus power.





You are 100% right in saying that there are other bonus power that are more effective and don't suffer from the 6sc cooldown , but what I was trying to demonstrate was that if a player wanted to play strictly as a soldier with combat only powers , don't limit yourself by not using it.
So are we to say that an Adapt or Sentinel should not use warp or a Infiltrator not to use incinerate because of a 6sc cooldown , because there is a bonus power that has a 3sc cooldown is better.

I have played soldier so many times its crazy and tried all the bonus powers except for dominate , neural shock , that's not to say that I won't , I'm just telling ppl to try CS , give it a hard try you don't need to use it in every situation , and for maxing out ammo powers I haven't tried maxing all 3 in one play thur yet I usually do 2 and the other is left with 1- 3pts , but I may try it so as not to limit myself .
I think I'm a Mass Effect addict , I can't fin playing my other games cause I play it whenever I get .

#98
Evilsod

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Those cooldowns are reduced to almost half with upgrades and passive skills. Concussive Shot is stuck at 6 seconds no matter what.



If you were going for pure combat then yes it would be a toss up for Concussive Shot or Squad Cryo (think i'd go for Cryo in that situation tbh). In that situation you'd be better off taking an ally to do it for you. Squad Cryo has so much more potential than Concussive Blast because its simply not worth waiting for the recharge over Adren Rush. As an aside i'd have to say the game really should've restricted bonus powers to types you have access to normally.

#99
jasonsantanna

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Evilsod wrote...

Those cooldowns are reduced to almost half with upgrades and passive skills. Concussive Shot is stuck at 6 seconds no matter what.



If you were going for pure combat then yes it would be a toss up for Concussive Shot or Squad Cryo (think i'd go for Cryo in that situation tbh). In that situation you'd be better off taking an ally to do it for you. Squad Cryo has so much more potential than Concussive Blast because its simply not worth waiting for the recharge over Adren Rush. As an aside i'd have to say the game really should've restricted bonus powers to types you have access to normally.







Could Bioware have made it better sure, I have said that in other threads about CS , it could have evolved into carnage from ME1 , and I usually only put 1pt in to it , cryo for squad is great , if you wanted to play as a challenge use CS and use it for breaking barriers or if someone uses pull send that enemy flying in the opposite direction with it .
I know I'm not going to convince everyone to try it and like , it just offers a different way of combat and strategy.
But I do appreciate all comments pros and cons, I have just played the game as a soldier with CS used and without using it and took , reave which is so cool , reminds me of a power a sith lord should have.
I'm taken slam , which I like a lot , and tried all others with the exception of NS, Dom and bonus ammo powers , I just tried not to limit myself to one play style until I found my fav and for awhile it was slam , then reave now for a bonus power I pick a combat power , just for the challenge , I don't always pick what's easiest , for the most part I might use that bonus power 2x , I just don't need it for the soldier, I'm playing as inflitrator now and made a sentinel also to just check the experience .
The soldier just lends the greatest challenge so far and the other classes seem easy so far because of powers.

#100
Crackseed

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I notice alot of folks talking about Inferno + Squad Cryo, which apparently means most of you either don't use a bonus skill or skip on Squad/Heavy Disrupter rounds? I have to admit - I haven't even really touched Cryo ammo at all. I'm currently finishing a playthrough with Inferno/Squad Disrupter and L4 Imp Flashbangs. While the flashbang is 6 secs to CD and does take aiming, when you learn to use it it's ludicrously good and allows me to close gaps and mow down 2-3 people with the Rev before they can recover. Combined with having my 2 squaddies with Disrupter, half the time I rush an enemy their crossfire has his weapon overheated so he can't fire back.

Still - curious if people are going with all 3 ammo powers [Inferno and then Squad for Cryo/Dis] or actually skimping on Dis and buffing their bonus power instead.

Modifié par crackseed, 10 février 2011 - 01:05 .