Best bonus power for an Insanity Soldier?
#101
Posté 10 février 2011 - 01:18
#102
Posté 10 février 2011 - 01:43
#103
Posté 10 février 2011 - 02:51
#104
Posté 10 février 2011 - 03:09
#105
Posté 10 février 2011 - 03:15
crackseed wrote...
I notice alot of folks talking about Inferno + Squad Cryo, which apparently means most of you either don't use a bonus skill or skip on Squad/Heavy Disrupter rounds? I have to admit - I haven't even really touched Cryo ammo at all. I'm currently finishing a playthrough with Inferno/Squad Disrupter and L4 Imp Flashbangs. While the flashbang is 6 secs to CD and does take aiming, when you learn to use it it's ludicrously good and allows me to close gaps and mow down 2-3 people with the Rev before they can recover. Combined with having my 2 squaddies with Disrupter, half the time I rush an enemy their crossfire has his weapon overheated so he can't fire back.
Still - curious if people are going with all 3 ammo powers [Inferno and then Squad for Cryo/Dis] or actually skimping on Dis and buffing their bonus power instead.
i for one always max out inferno ammo, squad cryo which works great for squad mates for CC, disruptor I may go max 3pts , I max out Zaeed's for squad and Jacobs for squad , most ppl i think max out disruptor ammo , i just don't because i use the arc projector as back up which works just as well and i can chain it to get multiples of enemies .
As for a bonus power now after plaing as a Soldier some 20+ TIMES , I pick one but only keep 1pt in it and rarely use it , Soldier has a complete array
#106
Posté 10 février 2011 - 03:19
#107
Posté 10 février 2011 - 03:22
#108
Posté 10 février 2011 - 03:25
In my experience, taking barrier, geth shield boost, or fortification forces a soldier to rely on extra shielding, instead of using adrenaline rush when you hit health, or using medi-gel as your "oh ****" ability. The soldier is a class that should focus on dishing out as much damage as possible, not hiding behind as many layers of shields as possible.
So, I would say go for one point wonders. I like flashbang grenade because it feels like it fits with the class, but slam is a nice one-point wonder, because you can warp-detonate someone affected by slam when they're in the air. Stasis is also nice, because it can kill the flying drones, take an annoying enemy out of a fight, and kill scions on the collector platforms if the come out of stasis in the middle of the air (because the platform has moved).
Modifié par H3WM Sarge, 10 février 2011 - 03:26 .
#109
Posté 10 février 2011 - 03:27
#110
Posté 10 février 2011 - 04:01
crackseed wrote...
Appreciate your feedback JasonI'm going to give Cryo a go on my next playthrough. Should be fun, especially for crossfires.
It is , I use to never use it until someone on another thread suggested it as a squad power works great for crossfire , you hit it right on the nailB)
#111
Posté 10 février 2011 - 04:13
H3WM Sarge wrote...
Honestly, my suggestion is to play the class as pure as possible. I like taking flashbang grenade so I don't have to put points in concussive shot early. I've found that BioWare designed the classes really well, and delving too far into a bonus power often detracts from the strengths of the class.
In my experience, taking barrier, geth shield boost, or fortification forces a soldier to rely on extra shielding, instead of using adrenaline rush when you hit health, or using medi-gel as your "oh ****" ability. The soldier is a class that should focus on dishing out as much damage as possible, not hiding behind as many layers of shields as possible.
So, I would say go for one point wonders. I like flashbang grenade because it feels like it fits with the class, but slam is a nice one-point wonder, because you can warp-detonate someone affected by slam when they're in the air. Stasis is also nice, because it can kill the flying drones, take an annoying enemy out of a fight, and kill scions on the collector platforms if the come out of stasis in the middle of the air (because the platform has moved).
I've been having this debate all day trying to explain that same thing to other poster, that classes are well balanced and built well , I was trying to state that if you are going to play soldier as his/her pure form or as a combat master to choose a combat power and to try using CS it works well in certain cases, as in taking down barriers on enemies in the distance, but most posters keep telling me that there are other bonus powers which are better , which is true and i have done that and it was enjoyable , I'm just suggesting to play soldier as he is and you can get a better understanding for the class as a whole.
You don't have to max it out 1pt is fine , but it has its uses.





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