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Hardest Choice you had to make?


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#1
Augustei

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So in Dragon age while playing through or looking back on it. What do you think would be the hardest choice you had to make in the game.. What choice did you really have to think about what course of action you should take. And what did you decide to do with this choice.

For me it comes down to either
Preserving the Anvil of the void or Killing the Architect.

Keeping the Anvil could greatly benefit the dwarven people and push back the darkspawn in who they are fighting a loosing war with.. However to do so means people would have to give up their freedom to do so.  So would be forced, many in fact and the fact Branka was a nutter made me doubt saving it. In the end I saved it however
And Whether or not I should kill the Architect.. A choice made easier however after reading The Calling. It would have stopped the Darkspawn plaguing the deep roads and possibly ended the blights... Or it might have made things far far worse. I killed the Architect.

So what did you guys find to be The most difficult choice to make in the game and what course of action did you take regarding said choice?

#2
mousestalker

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Ratting Jowan out to the First Enchanter. You just don't have a lot of context when you have to make the decision. I've played the mage origin both ways. My conclusion with both was the same: Jowan is a fool.

#3
Ahriman Dragonhand

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Yup, the anvil was the one of Origins I had to think more. Not only the anvil but the whole dwarf quest. The Warden's decision will affect the lives of a whole race, probably for many years. During the whole quest I had the feeling I had not enough information to make an adequate decision about what king would be better and to keep the Anvil or not. (that is without metagaming, of course)

In the end I usually chose Bhelen because thinking only in the Blight, he's likely to make a better ally than Harrowmont.

About the Architect, even without knowing of The Calling, once the Mother reveals that he actually caused the Blight makes me think allowing him to live is a bad choice. Who's to say he won't immediately look for another Old God to try an improved version of his first plan again? Then we could have another Blight without having recovered from the first one, a very ugly situation.

Still, in the tailored playthrough preparing for DA2 I'm doing atm I'll keep him alive because I think if that choice has some weight when importing a game, it probably provides a more interesting environment with him alive.

Modifié par Ahriman Dragonhand, 02 février 2011 - 11:35 .


#4
antigravitycat

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Actually my hardest choice was to go back to an earlier savegame and do the dark ritual. First my character sacrificed himself, I wanted my char to go the tough but honest road, although it was a bit hard. It is like I was made a bit choiceless by bioware actually, that's how I felt. In order to keep playing with a not so dead warden the only way was to do the ritual. Doing that ritual was for me like betraying the Wardens, it is their purpose and others have died to stop the Darkspawn, just think of Riordan, that was what people call heroic. Doing that ritual I felt like a coward and betrayer. And after I did that I found out that bioware actually intended that choice as the only one, all of the following plot points to that you did the DR and the story builds up on that. Still ask myself why they even gave the players the choice to sacrifice themselves, just to be disappointed by a short ending and feeling cut off the following storyline? Meh!

Concerning the anvil, it wasn't a big problem for me deciding that actually. The end does not justify the means, no I am not utalitarian. Caridin himself found out very soon. The Architect was more difficult, but he brought even more madness and destruction to the humans/elves/dwarves. Although he claims he wants to give the darkspawn freedom, he actually made the situation worse, with darkspawn even fighting each other. Still a difficult decision, freewill is everyones right, yes. But not by the means the Architect uses to impose it on the darkspawn who are by their nature without own will iirc.

Modifié par antigravitycat, 02 février 2011 - 11:59 .


#5
Kappa Neko

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Ahriman Dragonhand wrote...

Yup, the anvil was the one of Origins I had to think more. Not only the anvil but the whole dwarf quest. The Warden's decision will affect the lives of a whole race, probably for many years. During the whole quest I had the feeling I had not enough information to make an adequate decision about what king would be better and to keep the Anvil or not. (that is without metagaming, of course)

In the end I usually chose Bhelen because thinking only in the Blight, he's likely to make a better ally than Harrowmont.


This. I didn't feel in the position to make a decision. What does an outsider know about the Dwarfen society? It's not my place to decide. But forced I was to do so.

#6
Augustei

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I intially struggled to decide whether or not to save amaranthine instead of the vigil, Originally i used to always save the vigil but then, I conefess that I metagamed =( which I hate doing

#7
ddv.rsa

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XxDeonxX wrote...

I intially struggled to decide whether or not to save amaranthine instead of the vigil, Originally i used to always save the vigil but then, I conefess that I metagamed =( which I hate doing


As a rule, Bioware will almost always reward the "good" option and punish the "bad" option. Even if the "bad" option makes a lot more sense. <_<

The fact that you get the best result by ordering your troops to defend everything is a classic example of this.

Modifié par ddv.rsa, 02 février 2011 - 01:39 .


#8
Faelix_Majere

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There were no hard choices. The devil tried and tried again, but turning him down was easy.

#9
Faelix_Majere

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ddv.rsa wrote...

XxDeonxX wrote...

I intially struggled to decide whether or not to save amaranthine instead of the vigil, Originally i used to always save the vigil but then, I conefess that I metagamed =( which I hate doing


As a rule, Bioware will almost always reward the "good" option and punish the "bad" option. Even if the "bad" option makes a lot more sense. <_<


How do you ever come to get that perception? Are we even playing the same game?

They reward the "evil" choice again and again. Not once in this game is the "good" choice rewarded. Good is the Chantry, a foolish mockery of Christianity.

Modifié par Faelix_Majere, 02 février 2011 - 01:41 .


#10
Augustei

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A Foolish Mockery of Christianity? They have very few similarities apart from the fact they both believe in a god.. It pretty much ends there.

#11
Zombie Chow

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Definitely Harrowmont vs. Bhelen, for the reasons above, plus 1 other thing...I was very biased by the cutscene when you 1st enter Orzammar. Harrowmont seemed to be the "good guy" whereas Bhelen was an arrogant aggressor.



Of course, in hindsight after 3 playthroughs, we know neither of them are good and it's really a "lesser of 2 evils" sort of thing. But in my last playthrough, I tried to really capture all the available info on the 2 candidates before doing their First Tasks (no meta-gaming), such as their town criers and various supporters.



It actually turns out that, after a lot more digging of that limited info, Bhelen does come off as slightly better for Dwarven society than Harrowmont IMHO. In the end, MAKING the choice was easy, but trying to LEARN all the necessary info was the hard part.

#12
ddv.rsa

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Faelix_Majere wrote...

How do you ever come to get that perception? Are we even playing the same game?

They reward the "evil" choice again and again. Not once in this game is the "good" choice rewarded. Good is the Chantry, a foolish mockery of Christianity.


I'm talking about Bioware games in general, including Dragon Age. But we disagree on the definition of good and evil if you consider the Chantry to be "good". They're morally grey at best. I'll add that you're being a tad touchy if you think the Chantry is a mockery of Christianity.

Modifié par ddv.rsa, 02 février 2011 - 02:36 .


#13
Augustei

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Zombie Chow wrote...

Definitely Harrowmont vs. Bhelen, for the reasons above, plus 1 other thing...I was very biased by the cutscene when you 1st enter Orzammar. Harrowmont seemed to be the "good guy" whereas Bhelen was an arrogant aggressor.

Of course, in hindsight after 3 playthroughs, we know neither of them are good and it's really a "lesser of 2 evils" sort of thing. But in my last playthrough, I tried to really capture all the available info on the 2 candidates before doing their First Tasks (no meta-gaming), such as their town criers and various supporters.

It actually turns out that, after a lot more digging of that limited info, Bhelen does come off as slightly better for Dwarven society than Harrowmont IMHO. In the end, MAKING the choice was easy, but trying to LEARN all the necessary info was the hard part.


Yeah I learned to late of how Zevran tells you of how Harrowmont is to weak and king and would make a horrible one, while Bhelen seems to be a stronger cantidate

#14
errant_knight

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I had no problems deciding to kill the architect (I had to let him live once because I didn't have enough health potions to kill him, but redid it) or destroy thge anvil. I did have a really hard time deciding to do the DR the first time, for a whole bunch of reasons. Eventually decided to do it though, and boy, was I glad I made that choice.

#15
errant_knight

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Faelix_Majere wrote...

ddv.rsa wrote...

XxDeonxX wrote...

I intially struggled to decide whether or not to save amaranthine instead of the vigil, Originally i used to always save the vigil but then, I conefess that I metagamed =( which I hate doing


As a rule, Bioware will almost always reward the "good" option and punish the "bad" option. Even if the "bad" option makes a lot more sense. <_<


How do you ever come to get that perception? Are we even playing the same game?

They reward the "evil" choice again and again. Not once in this game is the "good" choice rewarded. Good is the Chantry, a foolish mockery of Christianity.

I've heard you say this before, I've even argued the point with you in terms of specifics. This time I'll just disagree. The only arguably 'bad' choice in the game that's truly rewarded is the DR. And it could just as easily turn out to be a good one, if based on sacrifice, in the long run. And let's leave Christianity out of it, shall we? Bringing religion into it never ends well.

#16
Addai

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Redcliffe- killing Connor, sacrificing Isolde or leaving the village at the mercy of the demon for even one more night.

#17
KnightofPhoenix

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Following Morrigan to the Mirror in WH.

Had to think about it quite a bit to decide. Then the Architect.

#18
Krasnoludek666555

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Harrowmont vs Bhelen, definetely. As i am kind of 'standard' dwarfs fan - honour, loyality and stuff - i found it to really suck that H., despite being better dwarf in my opinion, was such pathetic ruler.

#19
Redcoat

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Probably the issue of the Dark Ritual. You're basically substituting certain death in slaying the archdemon versus a ritual whose ultimate purpose and outcome is unknown.

That, and I was deciding whether my pal Alistair was going to have his first time with Morrigan! Poor bloke. That's not a fate I would wish on my worst enemy.

#20
shatteredstar56

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The Dark Ritual vs Living

Amaranthine vs the Vigil

Harrowmont vs Bhelen, until I saw Bhelen's epilogue.

#21
Satyricon331

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 My hardest meta-game choice is picking what kind of playthrough to import into DA2. :P  

The most difficult in-game choice was like mousestalker said, whether to side with Jowan or not in the mage origin.  Your conversational choices are so limited there it's hard to roleplay any character who isn't an extreme, and you don't have much information to go on.  Plus it was my first runthrough and I really didn't know what to expect.  (And if you side with Jowan, there's no option to tell them their plan clearly needs improvement.)

#22
emile_the_devil

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The one I have the most trouble with is the Werewolves vs. Dalish thing. I know it is better to break the curse, but werewolves are just so much cooler than Dalish and the Lady is the most beautiful character in the game to me.



Also it was hard for me to spare Loghain and lose Alistair, but once I did it I was actually glad. It isn't my fault that Alistair is so short-sighted that he doesn't realize just killing Loghain is letting him off easy. Plus Loghain is more interesting anyway.

#23
Elhanan

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Mine was allowing Zev and Sten to live or die. My HN Warden's often let them perish due to the murder of the nephew and remaining household.

#24
OBakaSama

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Ooo...moral decisions.



First game is always truest in my opinion and the one decision I took a lot of time over was the Dark Ritual. My Warden was in love with Morrigan but just couldn't bring himself (myself) to come to terms with that offer. Pleaded with her to stay but she goes anyway. Alistair left the party earlier and Loghain delivers the killing blow to the Archdemon.



Of course after that most decisions are through a metagaming perspective. Tough one in Origin I think is the two associated with Orzammar: who should be king, and whether or not to preserve the Anvil of the Void.



Harrowmont is more honorable than Bhelen but nothing changes; Bhelen is just a nasty piece of work who actually does Orzammar good.



The Anvil if used as intended (it itself is not good nor evil) perhaps should have been preserved, after all only volunteers were used as it should be; but you just know that that sort of power will be abused.

#25
jaikss

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Mm probably amaranthine/vigil on my recent awakening playthrough.Was more than a bit tempted to metagame with the rather harsh epilogue for burning the city...Buuut eventually my mage managed to stay incharacter (ie bye bye Amaranthine :whistle:).