Should it look like a red arrow in a blue circle? everytime I try to do all local posts I get the following...
W: 15:45:56 - Cannot paste to the current hierarchy levelE: 15:42:13 - Local Posts Failed!S: 15:42:13 - Export Summary, 1 Requested, 0 Success, 0 Skipped, 1 Failed. Please see below for more details.I: 15:42:13 - No modules to process. No XML files generated.I: 15:42:13 - Generated the campaign file.W: 15:42:13 - No starting area specified for campaign.I: 15:42:13 - PostProcessingE: 15:42:13 - Candle Keep.lvl - Exporter FAILED for resource: Candle Keep.lvlW: 15:42:13 - SanityCheck: No lightmap atlases found. Using legacy non-atlased lightmap data instead.W: 15:42:13 - No lightmap atlas found. Falling back to display legacy lightmaps in editor.I: 15:42:13 - Starting local export and post...I: 15:42:13 - Campaign resources will be exported to "C:\\Users\\Alex\\Documents\\BioWare\\Dragon Age\\modules\\Single Player\\override\\toolsetexport\\".I: 15:42:13 - Shared resources will be exported to "C:\\Users\\Alex\\Documents\\BioWare\\Dragon Age\\packages\\core\\override\\toolsetexport\\".S: 15:42:13 - Starting export: "Post Selection to Local"S: 15:42:13 - Export Summary, 1 Requested, 1 Success, 0 Skipped, 0 Failed. Please see below for more details.I: 15:42:13 - No modules to process. No XML files generated.I: 15:42:13 - Generated the campaign file.W: 15:42:13 - No starting area specified for campaign.I: 15:42:13 - PostProcessingI: 15:42:13 - Exporter completed successfully for resource: Candle Keep.lvlI: 15:42:13 - Success. Local Post of Trees complete.I: 15:42:13 - RPU process completed successfully.I: 15:42:13 - Done copying files. Resource post completed.I: 15:42:13 - Resource build completed. Copying files to output folder.I: 15:42:13 - SKU successfully created.I: 15:42:13 - Building SKU...I: 15:42:13 - Rules processing complete.I: 15:42:13 - Beginning to process rules....I: 15:42:13 - Building Initial State...I: 15:42:13 - Using intermediate directory: c:\\users\\alex\\documents\\bioware\\dragon age\\toolset\\resourcepostintermediatewin32\\I: 15:42:13 - Using config file: g:\\program files\\steam\\steamapps\\common\\dragon age origins\\tools\\ResourceBuild/Settings/ResourceBuilder.xmlI: 15:42:13 - Using output directory: C:\\Users\\Alex\\AppData\\Local\\Temp\\RPUTempI: 15:42:13 - Initializing Resource Builder...I: 15:42:12 - Processing and posting trees locally...I: 15:42:12 - Starting local post for trees...I: 15:42:12 - Campaign resources will be exported to "C:\\Users\\Alex\\Documents\\BioWare\\Dragon Age\\modules\\Single Player\\override\\toolsetexport\\".I: 15:42:12 - Shared resources will be exported to "C:\\Users\\Alex\\Documents\\BioWare\\Dragon Age\\packages\\core\\override\\toolsetexport\\".S: 15:42:12 - Starting export: "Post Trees to Local"I: 15:42:12 - Checking for new files on 'C:\\Users\\Alex\\AppData\\Local\\Temp\\DALightmap\\candlek\\CombinedMaps\\'I: 15:42:12 - Checking for new files on 'C:\\Users\\Alex\\Documents\\BioWare\\Dragon Age\\Toolset\\ProbeLightMaps\\candlek\\Textures\\'I: 15:42:12 - Light probe render successful for layout [candlek].I: 15:42:12 - Success generating pathfinding data.W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallcrackl_0', part '_1ji'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallcrackr_0', part '_1jo'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallshelf_0', part '_1j2'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallwindow_0', part '_1cf'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallwindow_0', part '_1cf'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallcrackl_0', part '_1ji'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_prp_shelfwall_l_0', part '_2kv'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallarchway_0', part '_1k6'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_floorwood1x3_0', part '_2s5'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallcrackl_0', part '_1ji'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallcrackr_0', part '_1jo'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_prp_barright_0', part '_1n8'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallfireplace_0', part '_1j8'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_walldoor_0', part '_1ih'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallcrackr_0', part '_1jo'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_floorwood1x3_0', part '_2s5'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_floorwood1x3_0', part '_2s5'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallcrackr_0', part '_1jo'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallcrackr_0', part '_1jo'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_floorwood_0', part '_38d'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallshort_0', part '_10l'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_floorwood1x3_0', part '_2s5'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_stairswood_0', part '_zk'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallshelf_0', part '_1j2'W: 15:42:12 - Failed to find lightmap-atlas info for model 'fhi_wallcrackr_0', part '_1jo'I: 15:42:12 - Will process pathfinding using start location 'candlek54' at (1.16, -4.25, 0.03) for layout 'candlek'.I: 15:42:12 - Beginning pathfindingW: 15:42:12 - No lightmap atlas found. Falling back to display legacy lightmaps in editor.I: 15:42:12 - Checking for new files on 'C:\\Users\\Alex\\AppData\\Local\\Temp\\DALightmap\\candlek\\CombinedMaps\\'I: 15:42:12 - Checking for new files on 'C:\\Users\\Alex\\Documents\\BioWare\\Dragon Age\\Toolset\\ProbeLightMaps\\candlek\\Textures\\'I: 15:42:12 - Starting local posts: Visualize/Update Lightmaps, Pathfinding and physics culling, Render Light Probes, Post Trees to Local,
Starting points in a room?
Débuté par
Troggyf06F
, nov. 14 2009 04:50
#1
Posté 14 novembre 2009 - 04:50
#2
Posté 14 novembre 2009 - 01:21
well...two things. First all of the atlas errors should go away after the first time you click on Render Lightmaps. Second is: did you place the starting place after you created the exportable area? Also don't change the name of the start point. It doesn't matter and several of us have had problems getting renamed startpoints to work.
#3
Posté 14 novembre 2009 - 01:33
Just read anything with a red X next to it and fix it. The obvious one is this - "No starting area specified for campaign".





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