I want to have extra-large human/elf NPCs in my module and they should be able to use some of the standard animations like attacking/dying. Is it possible to scale the human/elven models up while still retaining their animations?
If yes, would Eshme's tool still be the preferred choice? And are there any additional steps that need to be done to retain their animations?
Thanks!
Scaling and animations
Débuté par
TimelordDC
, févr. 02 2011 08:43
#1
Posté 02 février 2011 - 08:43
#2
Posté 02 février 2011 - 09:25
I must storm the topic, my tool is always the preferred choice ahah.
It should be possible, i think someone scaled Shale with my tools or not. You only need to hack the scale factor thats present in the setup. And inside the char spreadsheet somewhere a new scale factor must be entered, so that Animations work.
It should be possible, i think someone scaled Shale with my tools or not. You only need to hack the scale factor thats present in the setup. And inside the char spreadsheet somewhere a new scale factor must be entered, so that Animations work.
#3
Posté 02 février 2011 - 09:30
Thanks for the quick answer, Eshme. I was hoping it would be as simple as that since anything more complex would likely cause my brain cells to blow out their fuses when it comes to 3D stuff 
I'll give it a shot and see if it works.
I'll give it a shot and see if it works.
#4
Posté 02 février 2011 - 09:33
Shout if the hacking was a success, it requires some scripting
#5
Posté 03 février 2011 - 02:16
The trick is: Import the model with Eshme's tool at X scale and then export at scale 1.
That's it.
That's it.





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