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when will some of the more hardcore fans get over the fact that most likely you won't play as the warden ever again?


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#126
Cutlasskiwi

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Monica83 wrote...

the problem is also dragon age 2 is not that distinct from what we know...

Dialogue Wheel (mass effect) 


How was the dialogue system they used in DA:O more distinct than the wheel? In the games I play I'm more often met with just the dialogue lines, like in DA:O, rather than some other method. 

 Paraphrase Schematic system (mass effect) 


But they don't just have the paraphrase system. If the devs are to be believed they have improved it, adding tone and intent. I think this will just add to the experience since that means we will get some actual facial-animations this time around.

 Static companion outfit (mass effect) 


I don't have much to add here as it doesn't really bother me. I always kept Morrigan in her robe for example as I liked it when the followers looked different. The armors in DA:O looked very much alike. 

 Staticl classes and upgradable skills (mass effect) 


I see it as more refined classes this time around. At least that's the impression I get so far and I hope I'm correct. I'm excited about the level system and how we can pick skills and abilities. 

 Half predefined hero (mass effect) 


And that wasn't the case in DA:O? Sure, you could pick a race and origin but that didn't reallt effect the game all that much after the origin ended. But in my eyes all origins were predefined too, we only had more to pick from.

 And you keep sayng dragon age 2 will be distinct? 


I think it will be. More than DA:O.

 The graphic design is something already seen.. 


-shrugs- Maybe, maybe not. I need to see more of the game first. 

At least that's my take so far. :) Now, I love DA:O but so far I'm liking the direction of DA2 more, that might change after I play the game though. I'm incredible happy that the combat-shuffle is gone and that we might see some facial-animations this time around. 

#127
Hawke92

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Dhiro wrote...

You should just stay the hell away from youtube commenters. Just saying.


Dude seriously you just owned him xD

#128
tigrina

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David Gaider wrote...
But... there's so many people right here who dislike the changes! How can you argue with the fact that a whole bunch of people who loved DAO enough to hang out on its forums day in and day out, and all the DA2 fans who don't necessarily exist yet and thus their stupid opinions don't count, doesn't qualify as objective observation of the clear reaction that is awaiting a game most people haven't seen yet? I mean, look at the forums prior to DAO's release. That was pure presentience, right there.

Well, you can just say 'So many people dislike changes!' and be done with it, no?

Fact stays that DAII seems to have picked up quite a lot of ME (dialogue wheel, PC voice, shorter game, faster combat) which makes it feel like it is going into that direction. As much as I liked or disliked playing ME, I simply don't want another game like it. 

#129
In Exile

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LdyShayna wrote...
*smacks head* It's isn't clear to you.  It isn't central TO YOU.   Lots of people DO think it's central or at least important - both pro and con.  It fundamentally changes the game to me.  You claiming it can't be true is is just projection on your part.


It isn't clear objectively.

Obviously you, as a long-time fan, feel this way. I, as a long-time fan, do not.

So if someone wants to say: here is clear evidence Bioware no longer designs the same kind of games, and they point to the audience reaction (who were with the company since the start) as proof, and you do not find any concensus as to whether this is true... you can't argue about any kind of objective thing.

What I am saying is not that you should be happy with what Bioware is doing; I'm saying you're wrong about claiming there is any objective or measurable change in their direction.

All you can say is that TO YOU the features are no longer enjoyable. So it's ironic you're trying to make this about me projecting.

Yes.  I've noticed.  And I've given feedback on what I liked and what I didn't.  When they make games I'm not itnerested in, I don't buy them (ME2).   I'm not against change in general, regardless of what you want to hint at. 


I don't want to hint that you're against change. What I am explicitly saying is that we disagree about what Bioware was about in the first place. And that's fine.

But they are leaving a different approach to the player character behind.  An approach you don't care for.  We have played the same games and enjoyed them for different reasons.  I get that.  You do too.  Or I thought so.


What I am saying, though, is that Bioware was always going for a certain experience. For some time, the way to achieve this experience was congruent with your playstyle. As Bioware developed more techniques to try and refine that experience, certain kinds of ways of playing their games went out their window.

Let me say this clearly - I HAVE NEVER CLAIMED TO BE THE HARDCORE FAN.  I think it's a ridiculous distinction.  I claim to be part of their fanbase that they are leaving behind.  No more.  No less.   I am not more important than anyone else.  I'm not super special.  I AM frustrated.



You were responding to a post that claimed that people who want to call themselves ''hardcore'' and argue that Bioware will fail without them are being egoistical. So if this is what you want to say, I have no idea why you quoted me in the first place.

They could, but that has been shot down as a realistic argument to make.  Repeatedly.  Bottom line is all that matters.


No, it hasn't. In fact, when people trounce out the DA:O outsold ME2 line (or Fallout and TES outsold Bioware title) they generally do it to suggest that silent VO is the more popular feature.

So in fact, there are arguments out there that we could make that Bioware did just the opposite.

So YOU might find you've been abandoned by the bottom line, but there isn't any concerete evidence available to settle the issue.


I understand that.  Where did I say that everyone who were real fans should feel the same way I do?  Where did I even HINT that this was the case? 


Where did I say you did any of this? What I objected to was your suggestion that Bioware changed their design strategy.

Can you truly not accept that there are a group of people that feel this way and it can ever, ever be legitmate?  I KNOW there are people who claim that.  I am asking you to make a distinction between the arguments.  I have NEVER said they should never make games that improve in ways YOU want.  I AM saying that I am disappointed that they will not continue to make the games I want.


So long as you say, To me, I feel like Bioware no longer makes games that I like... that's one thing. But accusing Bioware of shifting their design philsophy is quite another thing.

Where are you getting this?  Where did *I* say that?  If you want to address the other people in the thread, please do so. *I* want them to make SOME games of the type I want them to make.  I try to make the case that there is an audience for it.  They have made it clear now, that it doesn't matter.  They don't believe the different audience is big enough to be worth pursuing.  I find this frustrating. 


Again - why the hell did you quote me if you aren't going to actually address anything I said. This is what I oepned with:

I think people want to feel special,
and so you hear the ''you'll faill without me!'' line that gets bandied
about. It isn't changing features that will kill a company, but making a
crap game.


If you didn't want to address anything I said - and you seemed to disagree with this initlally - why are you involving me in you rant?

I addressed one particular group of people. You, apparently, are not part of that group. So what exactly died in your cereal this morning?

I don't see how it is an insult TO YOU or anyone else.


Huh? All I said was the claim that Bioware has changed their philosophy is unjustifiable as anything other than a subjective preference on your part relating to the individual features which are and are not available in your game.

#130
Erinpedz

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I think the comparison with ME everyone is doing is a little off, yes its taking a bit from the game play but their still completely different games... unless the Reapers end up being the old gods.... ooooh now I know the ending to DA2

#131
PrinceOfFallout13

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tigrina wrote...

David Gaider wrote...
But... there's so many people right here who dislike the changes! How can you argue with the fact that a whole bunch of people who loved DAO enough to hang out on its forums day in and day out, and all the DA2 fans who don't necessarily exist yet and thus their stupid opinions don't count, doesn't qualify as objective observation of the clear reaction that is awaiting a game most people haven't seen yet? I mean, look at the forums prior to DAO's release. That was pure presentience, right there.

Well, you can just say 'So many people dislike changes!' and be done with it, no?

Fact stays that DAII seems to have picked up quite a lot of ME (dialogue wheel, PC voice, shorter game, faster combat) which makes it feel like it is going into that direction. As much as I liked or disliked playing ME, I simply don't want another game like it. 

it wont be i bet my life on it

Modifié par PrinceOfFallout13, 03 février 2011 - 04:46 .


#132
In Exile

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WilliamShatner wrote...
Do you have any idea how inane that post it?

I guess No Strings Attached is more worthy of discussion than Casablanca because it's a couple of weeks old.


What are you even talking about? You said the old Batman franchise failed because of Batman Forever. I said you're wrong. What the perceived historical quality of the work have to do with the contemporary commercial sucess of the franchise?

A quality work of art or entertainment is a quality work of art or entertainment it doesn't matter how old they are.  Great ones last and are watch and discussed decades, centuries after they have been made.  And for anyone with any pride in their work, that should strive for forever not a week.


And what does any of this have to do with this claim:

WilliamShatner wrote...

Stanley Woo wrote...


If
we go by Mass Effect, the second part was loads more popular than the
first. Whatever "core fans" (whatever that might mean) were lost was
more than made up for by all the new players who become the new "core
fans." Sometimes we are going to move in a direction that fans of
previous games disagree with, and that's fine.
Our games cannot be
everything to everyone. We just hope that maybe, if you don't like this
game, you'll try out the next one.


You can keep
telling youself that but it won't become true.

Example,  At the
time Batman Forever was far more popular with the mainstream than
Batman Returns at the expense of the "hardcore fans".  Now look
at the franchise.

Time makes fools of us all.

Except me.
 I've got time's number.



#133
nightcobra

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Erinpedz wrote...

I think the comparison with ME everyone is doing is a little off, yes its taking a bit from the game play but their still completely different games... unless the Reapers end up being the old gods.... ooooh now I know the ending to DA2



two words:

reaper broodmother


that is all.

#134
upsettingshorts

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In Exile wrote...

What I am saying, though, is that Bioware was always going for a certain experience. For some time, the way to achieve this experience was congruent with your playstyle. As Bioware developed more techniques to try and refine that experience, certain kinds of ways of playing their games went out their window.


If I wasn't in love with my own signature, I would make this it.

#135
errant_knight

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Wow. This thread got unpleasant, didn't it? And from both sides of the fence. Guess the flame-bait post worked.

#136
upsettingshorts

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errant_knight wrote...

Wow. This thread got unpleasant, didn't it? And from both sides of the fence. Guess the flame-bait post worked.


I don't see any unpleasantness...  I see, discussion.  Between people with different opinions. 

Modifié par Upsettingshorts, 03 février 2011 - 04:53 .


#137
errant_knight

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Right, Nothing openly insulting was said here at all....

#138
In Exile

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errant_knight wrote...

Right, Nothing openly insulting was said here at all....


Things got heated, but I don't think there's anything more than frustration in the air.

#139
AlexXIV

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nightcobra8928 wrote...

Erinpedz wrote...

I think the comparison with ME everyone is doing is a little off, yes its taking a bit from the game play but their still completely different games... unless the Reapers end up being the old gods.... ooooh now I know the ending to DA2



two words:

reaper broodmother


that is all.


We have dismissed this claim.

#140
errant_knight

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In Exile wrote...

errant_knight wrote...

Right, Nothing openly insulting was said here at all....


Things got heated, but I don't think there's anything more than frustration in the air.

Oh, agreed. There's a lot of frustration going around. Still, maybe we should leave those jugular veins alone. ;)

#141
tdawg7669

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Upsettingshorts wrote...

I'm confused by the anger. Bioware's not a charity, it does not make games for a specific group of people. It makes games. Some people buy them, some don't. That's how it works and it's how it's always worked.

If DA2 isn't your kind of game, fine, don't buy it. But the rage that they somehow owed you your kind of game and not producing it is a personal/unprofessional slap in the face is... weird. 
 
Edit:  Stan Woo didn't say anything in this thread that doesn't come off to me as self-evident.


I agree, and I for one like the changes so far. The only thing I am slightly worried about is the length of the game.

#142
nightcobra

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tdawg7669 wrote...

Upsettingshorts wrote...

I'm confused by the anger. Bioware's not a charity, it does not make games for a specific group of people. It makes games. Some people buy them, some don't. That's how it works and it's how it's always worked.

If DA2 isn't your kind of game, fine, don't buy it. But the rage that they somehow owed you your kind of game and not producing it is a personal/unprofessional slap in the face is... weird. 
 
Edit:  Stan Woo didn't say anything in this thread that doesn't come off to me as self-evident.


I agree, and I for one like the changes so far. The only thing I am slightly worried about is the length of the game.


even if it ME2 lenght wise i'd be okay with it.
besides my first playthrough of ME2 took me 57 hours....i'm very thorough on exploring every scenario for loot:innocent:

#143
Night Prowler76

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Stanley Woo wrote...

Night Prowler76 wrote...
But what if the people who like Origins get turned off by all the changes and dont bother to come back for part 3?

What if the people who like Origins love the changes and buy part 3 by the boatload? Either outcome is just as likely based on zero evidence and supposition.



They are alienating alot of their core fans with these moves, if you are on any other game forums other than this one, most people that post dislike the changes and think it looks really bad, those are likely customers that wont come back.

If we go by Mass Effect, the second part was loads more popular than the first. Whatever "core fans" (whatever that might mean) were lost was more than made up for by all the new players who become the new "core fans." Sometimes we are going to move in a direction that fans of previous games disagree with, and that's fine. Our games cannot be everything to everyone. We just hope that maybe, if you don't like this game, you'll try out the next one.

I hope you are right, but its doubtful they will go back to the Origins style of game.

that is likey, since another Origins type game would take a long time to produce and very expensive.


The ME crowd isnt really the same as the DA crowd Stan, but thank you for your response, now I can safely say thank you for showing your true colours, I hope you dont represent Bioware as a whole.

I will keep my 60 bucks, and you can keep all your games. Honestly, you really think people will buy DA3 when they dont like DA2? LMAO!

Modifié par Night Prowler76, 03 février 2011 - 05:34 .


#144
Night Prowler76

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dbankier wrote...

RussianSpy27 wrote...

There ya go....Stan just admitted Origins didn't sell well enough to be considered for another project of a similar magnitude :(....you know all the stuff I said before about how we have to buy as many DA2 copies as possible? I take it all back. Let none be sold, so bioware realizes that Origins' magnitude is the only way to go!!!!!!!!!!!!

:P:o


In that case, it's unlikely that there would be any future DA games at all. The DA team would probably either be laid off or folded into one of Bioware's other projects. No publisher in their right mind is going to want to fund a game that takes many years to make in the current financial climate.


You mean what Bethesda does with TES games, take a long time to make a huge game and gain more fans and make huge profits with each installment?? Yah your right, that is totally not the way to go.

It can be done with great success and wealth, obviously Bioware wants to use the Call of duty model and pump out the games as quick as they can with limited content to make more money, which is fine, but to say its not worth their time to make larger games is a bit silly.

#145
shumworld

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I can go both ways. If we have a new game with the Warden I'll be happy with it. If we never play as the Warden again, then I'm okay with that.



My only request is that if all these DA games have a file transfer feature, I'd like to have my Warden mentioned here and there. Like the gang of DA2 sit in a bar and talk about how awesome my Warden was when he saved Ferelden against the Arch-demon.

#146
nightcobra

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shumworld wrote...

I can go both ways. If we have a new game with the Warden I'll be happy with it. If we never play as the Warden again, then I'm okay with that.

My only request is that if all these DA games have a file transfer feature, I'd like to have my Warden mentioned here and there. Like the gang of DA2 sit in a bar and talk about how awesome my Warden was when he saved Ferelden against the Arch-demon.


and in DA3, we could hear about both the warden and hawke and so on with each new game. i consider that a great nod to the players of the previous games.^_^

#147
Xewaka

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nightcobra8928 wrote...
and in DA3, we could hear about both the warden and hawke and so on with each new game. i consider that a great nod to the players of the previous games.^_^

However, the amount of variables that would pile up in that kind of situation would probably become either unmanageable after a while, or would make save imports cosmetic and irrelevant to the game.
People raged at ME 2 e-mails. I wouldn't expect a bigger impact on our imports from DA:O.

#148
shumworld

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Xewaka wrote...

nightcobra8928 wrote...
and in DA3, we could hear about both the warden and hawke and so on with each new game. i consider that a great nod to the players of the previous games.^_^

However, the amount of variables that would pile up in that kind of situation would probably become either unmanageable after a while, or would make save imports cosmetic and irrelevant to the game.
People raged at ME 2 e-mails. I wouldn't expect a bigger impact on our imports from DA:O.


I'm sure gerneral ideas could easily be addressed. For example on the subject of the ending of DA:0. The newer DA characters could say "The Warden became a hero when he slayed the Arch-Demon we had a parade in his/her honor" or they can say "It was an absolute tragedy, The Warden sacrificed him/herself to save us all against the Blight".

#149
Maera Imrov

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I've been with Bioware since KotOR, but I have (thanks to GOG) gone all the way back to NWN1. I'm not really sure what kind of gamer you would call me. I loved Origins. I loved Mass Effect 1 and 2. I loved KotOR. I loved NWN (or at least HotU. Valen!

I also play Monster Hunter, Dynasty Warriors, most FF's and Kingdom Hearts', etc. I can't really define myself, or the types of protagonists/gamestyles I like to play. I'm rather eclectic in that regard, so I personally don't mind the 'direction' Bioware is taking, because it's one of the many flavors I enjoy. (Not that I really feel it's shifted much at all.) I also tend not to judge things before I buy them anymore, because I did that with ME2. Thought the new direction was bad, blah blah blah. My boyfriend convinced me to at least try it anyway, so I did, and I loved it much more than 1, to be quite frank. For the story. Some of the mechanics bothered me, but RPGs for me are about story first and foremost. I tend to stick games on Normal or Easy/Casual and just play for the story anyway. The characters in 2 were far more engaging by and large. As for plotholes? I never really sat and hyper analyzed and made up holes where none really were the way some people have done. Not that there aren't any but some of the ones that get bandied about just leave me shaking my head.

Point, where is it? Lost it somewhere. Ah, yes. I can understand where people are coming from though, those that prefer non-voiced, etc protagonists. Or just completely different combat/UI/art/etc styles. I don't mind it, but I know some people really find that detracts from their immersion. I can see how it might be almost painful to realize a company you have followed for so long seems to be shifting directions from what you prefer, and feeling somewhat betrayed, or perhaps a less powerful word, but my vocab is abandoning me at the moment.

But, as with musicians and whatnot, artists do change. Sometimes drastically. You can either keep following them, if you can grow (or already had) a taste for that new direction, or you can stop. The argument about whether it's about money or not, well... I'm not really going to touch that. Companies are companies, with all the things that follow after.

I'm honestly not so certain very much has changed, as the 'feel' of the games from NWN up to ME2 and DAO as the most recent, doesn't feel all that different to me. But that's just me. No one has to agree with me. Hell, half the time, I don't even agree with me. :P

Modifié par Maera Imrov, 03 février 2011 - 06:43 .


#150
DPB

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You mean what Bethesda does with TES games, take a long time to make a huge game and gain more fans and make huge profits with each installment?? Yah your right, that is totally not the way to go.

It can be done with great success and wealth, obviously Bioware wants to use the Call of duty model and pump out the games as quick as they can with limited content to make more money, which is fine, but to say its not worth their time to make larger games is a bit silly.


Did you see the reaction from 'hardcore' fans to Oblivion? It makes the complaints about DA2 look like a drop in the ocean. Bethesda's development cycles are getting shorter too, three years between Fallout 3 and Skyrim isn't all that long when you consider that they made a new engine, yet the gap between Morrowind and Oblivion was four years, using a third-party engine.

Modifié par dbankier, 03 février 2011 - 07:15 .