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early infiltrator


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#1
masseffectjunkie17

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 Hello everyone im new to the forum and fairly new to mass effect. i have a ps3 and got me2 right after it came out. before i got the game i watched thataveragegatsbys vids constantly (if you havent seen them you should check them out). i did this to come up with a good strategy for the game beforehand so when i got it i wouldnt get killed instantly on insanity, and i havent been except for when i started my infiltrator playthrough. Im fine now that im a lvl 20 its super fun and easy but early game was rough because the mantis (my main killing weapon) would run out of shots and incinerate was doing hardly any damage. My lvl 5 build was as follows:

 passive lvl 2

 incinerate 1

 disruptor ammo 1

 cloak 1

  i think it was something like that

 do you guys have a better early game build to help me on mordins mission and deal with those freakin krogan 
 
 ps if my build is fine do you guys have a good early game strategy for the infiltartor. by the way i do have all the dlc so do you guys recommend a certain armor to use or weapon ( i have been usin the kestrel with the kuwashii visor and my pistol was the phalanx) thanx for the help!!

#2
Locutus_of_BORG

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With the krogan there isn't much you can do other than to drop them to health asap and get Jacob to pull them, shoot/incinerate and then warp bomb with miranda.

Krogan mooks only use shotguns in this game, so wear them down from a distance. Vorcha aren't aggressive, so you don't have to worry about them swarming you while you take care of the Krogan.

Modifié par Locutus_of_BORG, 02 février 2011 - 10:49 .


#3
Naschrakh1983

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I'd say don't go on Insanity if you've never played the game before :D

#4
masseffectjunkie17

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it isnt too difficult and i figured if i want to be good why start of playing such a weak difficulty

#5
Evilsod

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Agreed ><



Hardcore is plenty enough for a first playthrough.



There isn't much you can do early game really... If you intend to use your sniper rifle a lot then i'd put more in the passive. If you want to use the other guns more put more in Cloak. I tried to use the sniper rifle early game on Hardcore but its not that effective really without the damage upgrades or the penetration/headshot boost. I'd say go for Kasumi immediately for the Locust and try to use that with the cloak damage as much as you can or get some quick shotgun shells in.

#6
thisisme8

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I found going using the smg a better option until you can get the Viper. Don't even bother trying to 1 shot 1 kill until you either have plenty of upgrades for your rifle, or to be on the safe side, before you get the Widow.

#7
masseffectjunkie17

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Evilsod wrote...

Agreed >

Hardcore is plenty enough for a first playthrough.

There isn't much you can do early game really... If you intend to use your sniper rifle a lot then i'd put more in the passive. If you want to use the other guns more put more in Cloak. I tried to use the sniper rifle early game on Hardcore but its not that effective really without the damage upgrades or the penetration/headshot boost. I'd say go for Kasumi immediately for the Locust and try to use that with the cloak damage as much as you can or get some quick shotgun shells in.



 Why do you recommend more in the passive if i plan to use the sr because of the weapon dmg boost? because if that is the case with 2 lvls on cloak you already have a higher wpn dmg boost while in cloak than with a higher passive

#8
Evilsod

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The time dilation is the main reason. Makes it easier to scope the targets head. Either way the passive will only really effect the sniper rifle while the Cloak works for everything. Until you can max both the Sniper Rifle isn't that effective compared to unloading a Locust SMG casually into an enemies head.

#9
Locutus_of_BORG

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OP, the early levels are always a ****** off on the harder difficulties, before you get your main abilities maxed out. Sounds like you are doing well enough now though... and on insanity too, so that's good enough.

#10
cpanda

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If you're persistent and keep leveling your passive you'll get through it. If you are going to play on insanity make things useful and think of the mantis as a 1 2 punch. Have a squady strip an enemies defenses then go for the head shot for an assured kill. Once you get the damage upgrades and a very potent sniper later you'll be able to 1 shot normal enemies through their defenses with the help of an ammo power. Just don't expect things to be any smoother when you start a new game+. In fact it will probably be about 20x harder.

#11
jasonsantanna

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What I do is a few side missions 1st to get more pts so that I can level up faster , like the Alliance dog tag mission , and the firewalker missions since those are all easy it always you to get more exp. pts to level up , then usually after every main mission you get to level up too.

Then I do Zaeed's loyality mission and Kasumi then I hit Mordin's , but alot of newbies may find doing Zaeed and Kasumi's mission to much on insanity.

Kasumi's has a lot of firefights thrown at you but you get the better SMG , which help's on other missions and remember to cloak before you snipe you do more damage when you setup shots that way.

Check this chart for a review of weapons damage,also you may want to bring Miranda with you on most beginning missions since she can boost to the squad.





http://masseffect.wi...=20110212050915

#12
termokanden

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Yep, the Locust is your friend early on with the infiltrator. Works at range, works up close, works reasonably well against any type of protection. If you have the DLC; that is.



Kasumi's mission isn't very tough if you have a bit of patience.

#13
Evilsod

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Agreed. Both YMIR Mechs can't actually reach you so theres no danger there. The final boss is just a war of attrition, taking out the Mechs first and dealing with the rest before shooting him some more, then running upto him when he returns before going back to the start to repeat all over again.

#14
Locutus_of_BORG

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Evilsod wrote...

Agreed. Both YMIR Mechs can't actually reach you so theres no danger there. The final boss is just a war of attrition, taking out the Mechs first and dealing with the rest before shooting him some more, then running upto him when he returns before going back to the start to repeat all over again.

^Yeah, also make sure you wait until Kasumi actually tells you to start aggro'ing towards the gunship, or else your effort will mostly be wasted.

#15
Simbacca

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I must say I find pre-DCS Infiltrator's (non-NG+) boring. I have a Shotgun/Viper Infiltrator almost finished with the game I'm having a blast with, but I did not find the first half of the game with just the Mantis, SMG, and Heavy Pistol fun at all. For the hell of it, I recently loaded up an old save just before the DCS, respecced, and pick up the Widow to see how I like that Infiltrator experience. I didn't overwrite my Shotgun Infiltrator saves or anything, but I did find it a lot of fun. It actually has me wanting to start up a second Infiltrator career, but I hesitate due to not wanting to run through everything pre-DCS again without the Widow or a bonus weapon...

Modifié par Simbacca, 14 février 2011 - 05:57 .


#16
Ares Caesar

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Simbacca wrote...

I must say I find pre-DCS Infiltrator's (non-NG+) boring. I have a Shotgun/Viper Infiltrator almost finished with the game I'm having a blast with, but I did not find the first half of the game with just the Mantis, SMG, and Heavy Pistol fun at all. For the hell of it, I recently loaded up an old save just before the DCS, respecced, and pick up the Widow to see how I like that Infiltrator experience. I didn't overwrite my Shotgun Infiltrator saves or anything, but I did find it a lot of fun. It actually has me wanting to start up a second Infiltrator career, but I hesitate due to not wanting to run through everything pre-DCS again without the Widow or a bonus weapon...


I totally agree. I didnt have as much fun as I had hoped playing the Infiltrator the 1st time until I got the Shotgun option and went CQC Infiltrator. Totally changed the class and my playstyle with it, and I had a MUCH better experience from then on. I might have enjoyed early game more if the ammo pickups were a bit better for the snipers, or simply larger clip size or something. Sure its still not the same as a shotgun, but the limited ammo definitely made sniping a bit more "work" and less "fun" than I would have prefered. The shotgun addition allows you to be a bit more liberal with sniper ammo.

As for the early build, I'm not big on the passive early, I'd rather max out cloak ASAP (though I do like at least 1pt in incinerate). Then start to think about passive or squad cryo (frozen enemies save LOTS of sniper ammo). Actually the more I think about it, the more I start to remember how much I prefered working on squad cryo after cloak, once you're able to start having squadmates freeze enemies, it allows for much easier sniping since you have so many more windows of opportunity for sniping (not to mention less guys shooting at your squadmates when you cloak and all attention turns to them). Only other recommendation I would make is bringing the right squadmates for the mission (proper protection strippers), and trying to use the right gun for the right protection as well, and that cloak damage bonus counts for the whole decloak time NOT just the first bullet so blast away with your SMG's (and Viper sniper if you choose it).

There are LOTS of good guides though on this forum for infiltrators, I recommend looking through at least 3 of them just to get several opinions on them, because each has their own personal touch (the good ones), and some might suit your intended playstyle more.

Early game infiltrator requires a lot of patience, and a bit more tactical precaution than other classes. Once you pickup the shotgun (which I HIGHLY recommend) it becomes a totally different ballgame altogether.

#17
Scandigeek

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termokanden wrote...

Yep, the Locust is your friend early on with the infiltrator. Works at range, works up close, works reasonably well against any type of protection. If you have the DLC; that is.

Kasumi's mission isn't very tough if you have a bit of patience.


Locust is an excellent weapon.  Especially if your using the Widow or Mantis in your load out, since the the clip capacity is really low for those weapons. 

I think the Tempest is a bit better at closer ranges due to the amount of lead it can put out, but those moments should be rare for an infiltrator. 

Another good early weapon for crowd control is the Incisor if you have the DLC, since it has a high clip capacity and burst so you can deal with crowds at range. 

Also don't be afraid to use your heavy weapons to deal with the crowds, both the Grenade Launcher and Black Hole Projector work great for mopping up pesky hordes. 

Finally, use your teamates!  Especially Jacob, have him take cover near choke points like entrances to stairways and what not.  This is especially helpful for dealing with aggresive enemies like Krogan,

#18
termokanden

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The Locust is also balanced with its multipliers against defenses, whereas other SMGs are more specifically against shields. So I think I'd rather be using the Tempest up close against shielded enemies but otherwise the Locust.

Anyway CQC infiltrators are quite fun, but I can't get myself to pick shotgun training over the Widow myself. Not just because the Widow is fun to use, but also because I dislike the other sniper rifles. The Mantis is OK, but it just doesn't have the stopping power you need. The Viper is probably great, but I have a few problems. It isn't as fun to use, but that's subjective. But what really annoys me is how people start shaking/moving when hit them in the head. Because this rifle doesn't kill in one shot, you need multiple headshots to get the most DPS out of Cloak. But targets start moving/shaking when you hit them in the head. It's possible to pull of multiple headshots quickly, but it's certainly annoying.

Modifié par termokanden, 15 février 2011 - 01:17 .


#19
Simbacca

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I need to retract my previous statements regarding low-level early Insanity Infiltrator gameplay from four posts up.  I did go ahead and start a second Infiltrator career (using an lvl 54 ME1 import) with the intent of this one becoming a Widow-user.  Much to my surprise, I'm having a blast this time through.  I believe that's due to a combination of utilizing Cloak more efficiently, better squadmate selection, and my new found love for a weapon I previously hated, the Shuriken.

I took on Kasumi's Loyalty mission after Freedom's Progress.  My reasoning for taking this on first was not for the Locust (since I now love the Shuriken), but because I was not high enough in level to have any squad ammo powers available from allies.  Since I can't take an squad ammo-powered teammate on the heist anyway, it made sense to do that mission first while enemy level was low enough to still be 1-shot killed by the Mantis with just rank 1 Disruptor Ammo and rank 3 Cloak.  Any enemies not killed outright from a non-cloaked Mantis shot would be finished off by Kasumi's Shadow Strike. 

The first recruitment mission I took on was Mordin's, as we can't delay on getting the Normandy's tech lab opened for long.  Now that I was high enough level for Jacob to learn Squad Incendiary Ammo, this mission was cake.  I could 1S1K Vorcha with the Mantis whether Cloaked or not due to the fire ammo.  Any foe not 1S1K'd would be Warpbomb by Miranda and Jacob.  I also enjoyed a fair amount of close quarters cloaked assassinations with the incendiary powered Shuriken.  One point Incinerate was used to finish off stragglers I didn't want to waste a Mantis round on and one point wonder Neural Shock helped with Krogan and Varren.

Korlus was next, since Grunt's recruitment mission has a sniper damage upgrade to find.  Miranda and Jacob accompanied me again with Jacob's Squad Incendiary Ammo on every weapon the three of us carried except for the Mantis, which had my still rank 1 Disruptor Ammo.  That combined with Assassination Cloak was enough to 1S1K Blue Suns Troopers.  A single Mantis headshot taken outside of cloak wasn't enough to kill, so Neural Shock, Incinerate, and Warpbombs were a plenty.  Also once again, cloaked Shuriken assassinations combusted many foes.

Finally we came to Garrus's recruitment, with was seemingly my easiest and quickest Insanity run through of it.  My squad made the mission for me.  So far I had been spending all my Infiltrator's skill points on Assassination Cloak and then the passive, with just one stray point unlocking Incinerate.  To maintain my 1S1K power (outside of cloak) with the Mantis I'd have to rely on my allies for the appropriate ammo powers, which is why Zaeed with his Squad Disruptor Ammo (SDA) and Grunt with his Squad Incendiary Ammo (SIA) came along on this one.  Also having both major sniper upgrades at this point didn't hurt either.

Prior to each wave, I adjust my ammo powers and weapons according.  Against the first wave of Loki Mechs, I had SIA on my Mantis and SDA on my Shuriken, Zaeed's Incisor, and Grunt's GPS.  When shield mercs starting appearing, I switched to SDA on my Mantis and Zaeed's Incisor, with SIA on my Shuriken and Grunt's GPS.  When Eclipse was finished, I switched to SIA on everything and took Zaeed with me against the Bloodpack (his sniper, especially with the upgrades I had so far, would be more effective with SIA against the armored foes than Grunt's GPS).  After the Bloodpack was finished I switched it all back to SDA on my Mantis and Zaeed's Incisor, and SIA on my Shuriken and Grunt's GPS in preperation for the Blue Suns.

Every standard trooper throughout this mission died from a single Mantis headshot, cloaked or not, due to always having the appropriate ammo power available.  Anything bigger died easily enough from point blank cloaked Shuriken strikes.  Keeping foes off balance or pushed back was easy enough with 2 Concussive Shots plus Neural Shock available for use, not to mention the appropriate crowd controlling ammo power.

Next up, Jack's recruitment.  I'll definitely bring Zaeed, SDA is that good on my Mantis right now; the other ally I've not decided yet.  It will probably end up being Grunt or Jacob, SIA is just that good on my Shuriken right now :D

Modifié par Simbacca, 16 février 2011 - 06:09 .


#20
cpanda

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Another huge help I find is once you beat the game and you start an inf playthrough just go to the citidel and omega to buy the sniper rifle upgrades. Do Mordins recruitment get AP rounds and do Grunts recruitment asap for sniper headshot damage. Things should be easier relatively quickly. Then you can get the tech upgrade from Kasumis loyalty and 1 from Garrus recruitment and 1 from the citidal to have a short cloak cooldown. Good job you have gotten everything necessary to tackle the game everything from that point on will get easier. Simbacca that is a great strategy you posted really intuitive squad usage! A+

#21
Simbacca

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Thanks cpanda, and the way you described getting upgrades is exactly what I did. In my last post I forgot to mention that immediately after Freedom's Progress, I bought as many upgrades as I could from the Citadel and Omega including the 2 for sniper damage. I also got Chakwas her booze so I could get that medi-gel upgrade and the 3 Hammerhead assignments to get that one for biotic damage. I did Kasumi's mission next instead of Mordin's not for the upgrades, but because I didn't have Squad Incendiary Ammo available yet from Jacob and also to ensure Hock's goons were low enough level to still be one-shotted without any evolved ammo powers.

Modifié par Simbacca, 17 février 2011 - 05:40 .