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Question about Barrier/Shield powers, and holy crud Insanity :)


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#1
LeviathanZero

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Well, I've finally started my Insanity playthrough (new character boosted to lvl 30 via gibbed, so that I can get Sniper rifle training) on an Adept.

First up, I see why it's called insanity! I died several times on the first lot of mechs on Freedom's Progress (YMIR was easy though), and on the Vorcha barricade just past Mordin's clinic, mostly due to the number of Krogan.

I've found I have a lot of issue with enemies that just run towards you one-shot melee, if I stand up to kill them before they get to me their buddies nuke me, if I don't then they belt me over the head, and if I don't die I'm taken out of cover and cut to pieces.
I am just now learning that running away and around a corner is often a darned good idea :D. Doesn't help that at times my barriers take 30-40 seconds to recharge.
On the other hand, I'm sure things will calm down a bit once I actually start getting weapons and upgrades.

Anyways, question about squad powers like Barrier, Geth Shield, etc. If I activate them while I still have my usual shield active, does the power overwrite or stack with my usual shields?

I've been using Reave as my squad power and while it was really handy on Hardcore it's virtually useless on Insanity (I'm lucky to get even a second's CC on an unprotected foe, and next to no HP drained) so I'm trying to decide between swapping to Energy Drain or Barrier.

Modifié par LeviathanZero, 03 février 2011 - 12:34 .


#2
Malanek

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LeviathanZero wrote...
Anyways, question about squad powers like Barrier, Geth Shield, etc. If I activate them while I still have my usual shield active, does the power overwrite or stack with my usual shields?

It stacks. Unfortunately the Geth Shield upgrades don't improve the talent. I was quite miffed the first time I found that out.

#3
Evilsod

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The first lot of mechs are ridiculously tough for an Adept. You die so easily and you have to prevent the 2 dogmechs getting to you while getting hammered by the other 3.



I find my Barriers (and health) refuse to recharge as Adept frequently... it gets really annoying when you sit there for ages and literally nothing regens so you can't do anything.



Problem with Barrier would be that its still got a fairly big recharge compared to your other skills. If regen worked properly then you'd be better off waiting for that.

#4
LeviathanZero

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Barrier does have a quite large recharge time, but I figured that the emergency "Oh crap I need shields NOW!" factor would be rather handy.



The other option is to go with Energy Drain so that I can deal with enemy shields (which currently cause me issues) and gain a bit of extra protection from them.

#5
Malanek

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Guns and singularity deal with shields. I would go for Barrier. Just don't overuse it or you leave your other powers unavailable.

#6
LeviathanZero

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Malanek999 wrote...

Guns and singularity deal with shields. I would go for Barrier. Just don't overuse it or you leave your other powers unavailable.


Well, Guns will deal with it once I get a couple of decent ones and some upgrades.
And my Singularity doesn't seem to do much to shields. It reasonably well stops them from moving, but a full duration singularity was only doing about 1/4 of an enemy's shields.

#7
Malanek

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LeviathanZero wrote...

Malanek999 wrote...

Guns and singularity deal with shields. I would go for Barrier. Just don't overuse it or you leave your other powers unavailable.


Well, Guns will deal with it once I get a couple of decent ones and some upgrades.
And my Singularity doesn't seem to do much to shields. It reasonably well stops them from moving, but a full duration singularity was only doing about 1/4 of an enemy's shields.

The idea is that while they are staggered you shoot them and they very quickly start flying.

#8
Evilsod

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Tbh i'd go back to Reave just before you did the Collector Ship. Stripping the barriers off a group of collectors or the armour off a group of husks will really lighten the load.



Singularities damage and duration, even when Heavy, are a bit overrated... better to just throw it out then Overload its shields or gun them down yourself and prepare for the inevitable Warp Bomb.

#9
Homey C-Dawg

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I haven't used geth shield or the other one (that you get from grunt), but I've read that they both have an activation animation (like sentinel's shield) whereas I've used barrier and know that it's instant activation.

If thats the case, barrier might make a better "Holy **** I'm outta here" shield than the other two since you can activate it while running without Shepard stopping to activate it.

Modifié par Homey C-Dawg, 03 février 2011 - 03:40 .


#10
Praetor Knight

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LeviathanZero wrote...

Well, Guns will deal with it once I get a couple of decent ones and some upgrades.
And my Singularity doesn't seem to do much to shields. It reasonably well stops them from moving, but a full duration singularity was only doing about 1/4 of an enemy's shields.


For this section you might have to depend on Singularity to hold the Loki's as you focus on the Fenris Mechs.

And if you rapidly tap or click the fire button you can get really nice DPS with the Shuriken, just have to aim mid to low to compensate for the muzzle climb.

That fight is much easier when the Fenris mechs stay on that far patio.

Not  that sure what keeps them there, but I immediately run to that wall on the right, fire on the mechs coming from those stairs and then lock down the single mech that pops up across from you where the first group pops up. I generally strip the armor and have Jacob pull it as I focus back on the rest of the mechs.

That section gets tricky when the Fenris Mechs get close, but satisfying when you get past it. ^_^

#11
LeviathanZero

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Malanek999 wrote...
The idea is that while they are staggered you shoot them and they very quickly start flying.


Yeah, I can do that one when there's only two or three guys but when facing groups (like the aforementioned Vorcha barricade) knocking one guy out of commission still means I'll get mauled by the rest when I pop out of cover (even with decent timing the time it takes to duck out from cover, use biotic power and back into cover will result in me losing 1/2 to 3/4 of my barrier) so I've normally been doing the "Pop from cover, a quick shot or two, back into cover" method, which Singularity doesn't help me all that much with.

Eh, I'll give both energy drain and barrier a go and see which one suits my playstyle best :)

I do love Singularity for Husks though, I've had spots on previous playthroughs where I just throw a singularity near where they're coming from, and that takes care of every husk on its own. 

#12
mcsupersport

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One of your problems may be the boosted character to level 30 while NOT having bonus weapons. Insanity is actually easier for a new character than it is for a level 30 character, because the way upgrades and enemy scaling works. When you have a new character the enemies are level one grade with you, and you are fighting them with unupgraded weapons doing minimal damage. When you are level 30, then you are fighting level 30 grade enemies with unupgraded weapons doing minimal damage. Sad but true, a new game on insanity is easier than a NG+ starting at level 30, and if you only boosted a new character you are short a gun too.


#13
Kronner

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Yeah, you are basically playing NG+ without the bonus weapon.

#14
Locutus_of_BORG

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Sucks... and I take it you're still stuck with the starting weapons..

#15
mokponobi

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You also say you are using a sniper rifle as an adept, which would be the mantis at the early stage, I can see how you would be shot full of holes as adept trying to line up a sniper shot playing NG+.



I would suggest wiping out your SMG, pick stasis as your bonus power and use singularity and warp bombs.

#16
LeviathanZero

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Yep, the lvl 30 without the extra weapons or armor upgrades is causing some of the issues, once I've got Mordin I plan to head straight to the Citidel and grab Kasumi so I can head over and get the Locust. I've also boosted my cash so I'll be grabbing and pushing through all the easily obtainable upgrades from Omega, Illium & Citidel vendors.

Those should make things rather more balanced



Mokponobi - I haven't got the sniper rifle yet, I plan to grab sniper rifle training when I get to the Collector ship. At the moment I'm just getting picked apart shifting out of hiding to fire of one power or a couple of shots from the Phalanx. And unfortunately I haven't completed the Shadow Broker DLC on any playthrough yet (only just bought it) so I don't have access to Stasis.



Still, the challenge is actually rather nice. Hardcore was pretty easy, barring a few specific situations (or when I got sloppy). I was switching between classes before missions just to test out things, and barring trying to do Tali's loyalty mission as an Engineer I ripped things apart even with an unfamiliar class.

#17
Evilsod

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If you're going to hack practically everything about your character why not just give it the damn guns and be done with it?



I really don't understand why you decided to introduce yourself to Insanity by not only creating a lvl30 character (apparently using a class you aren't familiar with) but giving yourself enough money to buy everything instead of playing the game properly.

#18
ryoldschool

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Evilsod wrote...

If you're going to hack practically everything about your character why not just give it the damn guns and be done with it?

I really don't understand why you decided to introduce yourself to Insanity by not only creating a lvl30 character (apparently using a class you aren't familiar with) but giving yourself enough money to buy everything instead of playing the game properly.


I was wondering this as I was reading the posts.  When you heavily mod the game you take most of the stragety out of the discussion.  I've only played one NG+ and not having enough money ( no mass 1 cash bonus ) means I could not buy all the upgrades available, etc.

#19
LeviathanZero

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ryoldschool wrote...

Evilsod wrote...

If you're going to hack practically everything about your character why not just give it the damn guns and be done with it?

I really don't understand why you decided to introduce yourself to Insanity by not only creating a lvl30 character (apparently using a class you aren't familiar with) but giving yourself enough money to buy everything instead of playing the game properly.


I was wondering this as I was reading the posts.  When you heavily mod the game you take most of the stragety out of the discussion.  I've only played one NG+ and not having enough money ( no mass 1 cash bonus ) means I could not buy all the upgrades available, etc.


I've played through Hardcore as an Adept before so I have plenty of experience with the class, just not on Insanity. 
The reason I've hacked a new save rather than run a new game plus is because my first playthrough was on Normal as a Soldier, and I got the Widow sniper rifle. I then imported that character for a NG+ on Hardcore and swapped to Adept. I found out the annoying way that since I'm on a NG+ I cannot get any form of advanced weapon training anymore.
Therefore for my Insanity run I started a new game, hacked my level up to what I finished the NG+ as, gave myself a load of resources so I don't have to play the annoying mining game for hours on end *again* and set forth to see what Insanity is like.
There's a huge difference between giving myself time-saving extra resources that I could easily get through tedium anyway, and just hacking myself all the upgrades and weapons from the beginning.

Does that satisfy your issues?

#20
Evilsod

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LeviathanZero wrote...

I've played through Hardcore as an Adept before so I have plenty of experience with the class, just not on Insanity. 
The reason I've hacked a new save rather than run a new game plus is because my first playthrough was on Normal as a Soldier, and I got the Widow sniper rifle. I then imported that character for a NG+ on Hardcore and swapped to Adept. I found out the annoying way that since I'm on a NG+ I cannot get any form of advanced weapon training anymore.
Therefore for my Insanity run I started a new game, hacked my level up to what I finished the NG+ as, gave myself a load of resources so I don't have to play the annoying mining game for hours on end *again* and set forth to see what Insanity is like.
There's a huge difference between giving myself time-saving extra resources that I could easily get through tedium anyway, and just hacking myself all the upgrades and weapons from the beginning.

Does that satisfy your issues?


You said credits. They come from playing the game and are given when you do missions, otherwise you couldn't just waltz into Omega, Citidel, Illium and Tuchanka and buy everything up. They are completely different to minerals which as you said, are incredibly tedious and can be gained at any time you felt like.

#21
ryoldschool

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Evilsod wrote...

LeviathanZero wrote...

I've played through Hardcore as an Adept before so I have plenty of experience with the class, just not on Insanity. 
The reason I've hacked a new save rather than run a new game plus is because my first playthrough was on Normal as a Soldier, and I got the Widow sniper rifle. I then imported that character for a NG+ on Hardcore and swapped to Adept. I found out the annoying way that since I'm on a NG+ I cannot get any form of advanced weapon training anymore.
Therefore for my Insanity run I started a new game, hacked my level up to what I finished the NG+ as, gave myself a load of resources so I don't have to play the annoying mining game for hours on end *again* and set forth to see what Insanity is like.
There's a huge difference between giving myself time-saving extra resources that I could easily get through tedium anyway, and just hacking myself all the upgrades and weapons from the beginning.

Does that satisfy your issues?


You said credits. They come from playing the game and are given when you do missions, otherwise you couldn't just waltz into Omega, Citidel, Illium and Tuchanka and buy everything up. They are completely different to minerals which as you said, are incredibly tedious and can be gained at any time you felt like.


Its what He said.  Its no problem if you want to mod the game however you want - you can even give yourself the widow and the claymore.  Its just that its difficult to have a discussion about strategy when the game you are playing is so different from what is designed and played by most players.  That is all I'm saying.

#22
LeviathanZero

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Evilsod wrote...

You said credits. They come from playing the game and are given when you do missions, otherwise you couldn't just waltz into Omega, Citidel, Illium and Tuchanka and buy everything up. They are completely different to minerals which as you said, are incredibly tedious and can be gained at any time you felt like.


Point taken. Although on my previous runthroughs I never had any issue buying up at least the upgrades pertinent to Shepherd the moment I spotted them, especially with the NG+ bonus.