Diferences between female walks in ME1 to ME2
#1
Posté 03 février 2011 - 02:30
I'm from Argentina and my english is too bad, very sorry for that.
My question is about female walk diferences between ME1 and ME2. In ME1 the female character (Shepard and the rest of girls), she walk's more female or "sexy". In ME2 is more rustic. Why?. I know the story, the attack to Normandy and all implants of Shepard but, I don't like very much in ME2.
In ME3, the female characters walk as ME2?.
The resto of the game...... simply awesome.....
Thank you very much, my apologies for my english.
Bye.
STARLANCER
Argentina
#2
Posté 03 février 2011 - 02:31
#3
Posté 03 février 2011 - 02:32
#4
Posté 03 février 2011 - 03:04
#5
Posté 03 février 2011 - 03:41
#6
Posté 03 février 2011 - 04:36
#7
Posté 03 février 2011 - 05:11
#8
Posté 03 février 2011 - 05:14
Shotokanguy wrote...
It's just a bad animation and they gave it to both Shepards.
Agreed. You have to wonder, though, "Why?"
Modifié par Mr. MannlyMan, 03 février 2011 - 05:15 .
#9
Posté 03 février 2011 - 05:16
#10
Posté 03 février 2011 - 05:26
Sursion wrote...
The worst is when she's wearing a dress in Kasumi's LM.
The absolute worst part about the dress, besides the way FemShep sits in a few dialogue spots, is when you begin a new game by importing a character.
"Shepard, wake up! This facility is under attack!"
"Huh, what, kaykay."
*SWINGS LEGS OVER TABLE WITH AWKWARD CAMERA ANGLE*
Woah thar, Shep.
#11
Posté 03 février 2011 - 08:24
Joined: 2011-02-02"
Um... 5.
#12
Posté 03 février 2011 - 08:44
#13
Guest_PwnzerfaustMonk_*
Posté 03 février 2011 - 09:00
Guest_PwnzerfaustMonk_*
#14
Posté 03 février 2011 - 09:50
I hope in ME3 solve this stetic problem. Really walk like an ape... For example, with Miranda's dark dress, is much better if walk a lady, is more sensual.
STARLANCER
Argentina
#15
Posté 03 février 2011 - 10:30
Clearly Bioware noticed the horrible walking. We can only hope they will do something about in ME3.
#16
Posté 04 février 2011 - 03:46
Please Bioware, make BOTH male and female Shepard move more fluidly and most importantly, more appropriately for their gender.
#17
Posté 04 février 2011 - 03:51
First time I saw it, I did this :
#18
Posté 04 février 2011 - 03:57
Seriously, girl! Quit staring at your feet and look where you're going!
#19
Posté 04 février 2011 - 04:10
JamieCOTC wrote...
femShep doesn't need to wiggle or walk like a highborn lady, but it would be nice if she didn't walk and sit like an ape.
Correct: The sit motions are the biggest pain in the hindparts. And other women are able to walk their walk and have a seat without looking like a drunken construction worker. Its quite obvious, that the animations haven't reached the main character.
Modifié par abaris, 04 février 2011 - 04:13 .
#20
Posté 04 février 2011 - 04:17
Llama11 wrote...
I don't see anything wrong with Femshep's walking. She looks like she's jogging. The only thing I find irksome is how she seems to look down and move her head back and forth.
Seriously, girl! Quit staring at your feet and look where you're going!
It's not the "jogging" animation that we're referring to (although that isn't brilliant anyhow), it's the walking (when you don't push the thumbstick all the way forward). I've been playing RPG's for more years than I care to remember and this is the worst female (or lack of female) animation I've encountered in memory. Why didn't they just stick with the animation from ME1?
#21
Posté 04 février 2011 - 04:20
Mr. MannlyMan wrote...
Shotokanguy wrote...
It's just a bad animation and they gave it to both Shepards.
Agreed. You have to wonder, though, "Why?"
Now that is the big question. It's the same engine, why not just import the ME1 walking animation?
#22
Posté 04 février 2011 - 04:33
Llama11 wrote...
I don't see anything wrong with Femshep's walking. She looks like she's jogging. The only thing I find irksome is how she seems to look down and move her head back and forth.
Seriously, girl! Quit staring at your feet and look where you're going!
That's a bug. In ME2 Shepard turns his / her head towards any source of speech, regardless if it's in dialog or outside. It may even not only be coupled with speech-sources, but maybe every NPC, button, or any point of interest which is not just part of the background level architecture.
So when you walk by any of these "triggers" her head can get stuck in looking at it even though you're long past it. Only solution: Bring your Shepard to a full stop, then continue.
And now my standard opinion towards the animations in ME2: ME1 animations ---------> lightyears pass ---------> ME2 animation. It's a sad fact and I never got why Bioware got it worse compared to the prequel. Walking, running, stopping, turning...it was like a flawless and fluid dance in ME1. But not in ME2...maybe the Collectors took it. -.-
Modifié par GODzilla_GSPB, 04 février 2011 - 04:34 .
#23
Posté 04 février 2011 - 04:42
GODzilla_GSPB wrote...
That's a bug. In ME2 Shepard turns his / her head towards any source of speech, regardless if it's in dialog or outside. It may even not only be coupled with speech-sources, but maybe every NPC, button, or any point of interest which is not just part of the background level architecture.
So when you walk by any of these "triggers" her head can get stuck in looking at it even though you're long past it. Only solution: Bring your Shepard to a full stop, then continue.
Indeed. Annoying, but can be countered/worked around to a certain extent once you know how it works. Eg. right after a convo with a NPC, Shepard and squadmates all look like they do a short nod of sorts (if you wait a second or two) - this is when the "speech focus" is off again.
As for the slow walk animation, that bizarre limp looks completely ridiculous on both FemShep and MShep. Both Shepards walk perfectly fine in cutscenes, after all...
Modifié par Jade Elf, 04 février 2011 - 04:43 .
#24
Posté 04 février 2011 - 05:08
GODzilla_GSPB wrote...
And now my standard opinion towards the animations in ME2: ME1 animations ---------> lightyears pass ---------> ME2 animation. It's a sad fact and I never got why Bioware got it worse compared to the prequel. Walking, running, stopping, turning...it was like a flawless and fluid dance in ME1. But not in ME2...maybe the Collectors took it. -.-
I blame Miranda and the rest of Cerberus medical team for putting our Sheps back together wrong, or maybe TIM for letting them use low grade equipment, or it chould be couse Wilson didnt do the numbers right.
#25
Posté 04 février 2011 - 05:39
Sursion wrote...
The worst is when she's wearing a dress in Kasumi's LM.
Yep, that was pretty fugly.





Retour en haut







