JamieCOTC wrote...
femShep doesn't need to wiggle or walk like a highborn lady, but it would be nice if she didn't walk and sit like an ape.
This! I cringe every time she sits down when visiting Aria <_<
JamieCOTC wrote...
femShep doesn't need to wiggle or walk like a highborn lady, but it would be nice if she didn't walk and sit like an ape.
Beocat wrote...
I had heard the walking/running problems stemmed partly from the addition of the cover system. However, I'm not sure why it should matter. Your normal animations and your fight-cover animations should be separate.
Ryzaki wrote...
The animation is horrible on both Shepards.
God dude Shep looks terrible he walks like a damn ape.
Chewin3 wrote...
This makes FemShep a bit more tomboish. Well, she kinda has to be with her role and all
Modifié par MsKlaussen, 04 février 2011 - 10:43 .
MsKlaussen wrote...
Chewin3 wrote...
This makes FemShep a bit more tomboish. Well, she kinda has to be with her role and all
Why? It doesn't affect any other character in the game. Aria's got an aggressive leadership position too, and moreover, she's the leader of a group whom one would expect had even less tolerance for a woman not rough around the edges. Yet she is undeniably feminine, trading none of said femininity for the sake of command.
There are female soldiers all over the game. The enemy Vanguards who are women don't have this issue. Neither does Ashley, and she's more button-down by the book soldier than Shepard is. In fact, the robots in the game have more fluidity in walking and running movement than Shepard does, and they have no gender to aspire to at all.
FemShep walks like Cuba Gooding Jr. in Boyz in the Hood.
No, this was simply not given the importance it deserved, nor the importance required to address it and do it right. It's not a plot device.
Modifié par Ryzaki, 04 février 2011 - 11:29 .
Ryzaki wrote...
You all know Miranda/Samara/Jack all share that hunking over animation when walking right? It's not just femShep.
Play Miranda's loyalty mission look at her walking at the end of it. She even has her arms in the ape position.
That said I want the walks fixed across the board. Dude Shep looks retarded. Fix him please BW. Fix the animations. I'm sick of them looking like buffons.
And no BW I don't want FemShep swishing. Her walking like she did in ME1 is fine.
Edit: And for the love of all that is sacred FIX THAT FREAKY NECK TWIST! It's distubing as all hell!
Looks like Shep belongs in a damn horror movie.
Modifié par MsKlaussen, 04 février 2011 - 11:42 .
MsKlaussen wrote...
LOL!!!! What is "The Ape Position"?!?!
I didn't know apes had an official position!
I want my own position too. And the one I do where my head is up my butt doesn't count...
weedlink10 wrote...
god i hope they fix that, along with my class having an assault rifle in cut scene when my class doesn't use assault rifles.
golak wrote...
GODzilla_GSPB wrote...
And now my standard opinion towards the animations in ME2: ME1 animations ---------> lightyears pass ---------> ME2 animation. It's a sad fact and I never got why Bioware got it worse compared to the prequel. Walking, running, stopping, turning...it was like a flawless and fluid dance in ME1. But not in ME2...maybe the Collectors took it. -.-
I blame Miranda and the rest of Cerberus medical team for putting our Sheps back together wrong, or maybe TIM for letting them use low grade equipment, or it chould be couse Wilson didnt do the numbers right.
Ryzaki wrote...
MsKlaussen wrote...
LOL!!!! What is "The Ape Position"?!?!
I didn't know apes had an official position!
I want my own position too. And the one I do where my head is up my butt doesn't count...
Ape position is when they're arms are oddly positioned like someone flexing but...they're fist isn't clenched and their shoulders are slightly hunched. Believe me once you start noticing it it gets irritating.![]()
Nope just what I call it beause that's the first thing that came to mind.
Well can't help you there.
I played ME2 just a few minutes ago and now I can't unsee it!