Domber121 wrote...
If you could make one sole decision for ME3's devlopment what would you do? These forums have had tons of threads where people give huge long lists of suggestions and complaints so there is clearly no shortage of changes people want to see happen, but if you could only change one thing what would you pick?
For me, I would want to want to change the paragon and renegade persuasions back into a skill you invest points into like it was in ME1. The system in ME2 punishes not being ether all renegade or all paragon in the choices they make.
I agree wholeheartedly.
I also want to add that we should always have both paragon & renegade options for any given situation. Currently you may see a paragon route icon show up on the bottom right, but there would be no opposite choice for renegade. This is very silly.
Example:
a) Renegade option - If you left click when the icon shows up, shepard begins stabbing the person you're talking to in the face, non stop while he screams for his life and calls out for his mother. Shep stabs, waits 3 seconds, stabs waits 3 seconds, if a krogan is in your party he commends you.

Paragon option - If you right click, instead of shepard stabbing him in the face, shep simply knocks him out, ties him up and locks him in a closet.
There should always be both options. Being social and having coersion is a skill that you invest time in getting good at, so it only makes sense for it to be a skill you allocate points to.
(and bring back a basic inventory system, an RPG isn't an RPG without this).
Modifié par jswatta, 03 février 2011 - 10:35 .