Then I would have to say...
Change everything back to how it was in ME1. ( But with all the tweaks that were needed. i,e, item stacking and quantity sliders. )
Modifié par Orkboy, 03 février 2011 - 01:09 .
Modifié par Orkboy, 03 février 2011 - 01:09 .
JRCHOharry wrote...
^ That pretty much sums up what I was going to say.rma2110 wrote...
No multi-player. None. Not even co-op.
This is something I NEVER want to see to happen, so I ques I pick that you pick never happen. Don't get me wrong, I support improving the system so that it's not just paragon/renegade, but I do NEVER wanna see persuation skill system again. Reason is that while persuation skill system opens more freedom, it's also weaken hole dialog system as having consequences of choises. Persuation allows you to bypass dialog choises consequences to get the better end result.Domber121 wrote...
For me, I would want to want to change the paragon and renegade persuasions back into a skill you invest points into like it was in ME1. The system in ME2 punishes not being ether all renegade or all paragon in the choices they make.
Pretty much this. I trust the dev team to handle the rest well enough on their own.KainrycKarr wrote...
Bring back squadmates. All of them.
I also agree. Half the point of ME2 was recruiting a team of specialists, it would be a waste to get rid of them all.AdmiralCheez wrote...
Pretty much this. I trust the dev team to handle the rest well enough on their own.KainrycKarr wrote...
Bring back squadmates. All of them.
Merci357 wrote...
Less squadmates, like ME1. However, far more character development and dialogues for them, with a friendship/rivalry system like in DA2. No calibrations.
Modifié par Schneidend, 03 février 2011 - 04:49 .
Lumikki wrote...
This is something I NEVER want to see to happen, so I ques I pick that you pick never happen. Don't get me wrong, I support improving the system so that it's not just paragon/renegade, but I do NEVER wanna see persuation skill system again. Reason is that while persuation skill system opens more freedom, it's also weaken hole dialog system as having consequences of choises. Persuation allows you to bypass dialog choises consequences to get the better end result.Domber121 wrote...
For me, I would want to want to change the paragon and renegade persuasions back into a skill you invest points into like it was in ME1. The system in ME2 punishes not being ether all renegade or all paragon in the choices they make.
Modifié par Colonist Sole Survivor, 03 février 2011 - 06:28 .
rma2110 wrote...
No multi-player. None. Not even co-op.
Modifié par Colonist Sole Survivor, 03 février 2011 - 06:31 .
stonbw1 wrote...
I would develop multiple endings (as in other rpg games, including BW's). I'd like to see a warm-n-fuzzy, reflective ending; a renegade, new authoritarian ending; and even a sacrificing one, wherein Shepard completes this epic tale by dying to save the crewmates, Earth, and/or galaxy.
Here we go...COGlory wrote...
I'd make it more like an RPG. Better inventory, personalities, and more emphasis on stats, than the FPS it is becoming.
Domber121 wrote...
If you could make one sole decision for ME3's devlopment what would you do?
Modifié par bjdbwea, 03 février 2011 - 07:36 .
CannotCompute wrote...
I would bring back squad armor (incl. full & toggleable helmets) for missions, while keeping the casual outfits for on board the Normandy.
Modifié par golak, 03 février 2011 - 07:46 .
AdmiralCheez wrote...
Pretty much this. I trust the dev team to handle the rest well enough on their own.KainrycKarr wrote...
Bring back squadmates. All of them.