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If you could make one decision for ME3's development


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#51
cfvilla

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I would love to see Biotic melee attacks that send the enemies flyingin or get a cool effect of their armor bursting in a thousand pieces in ME3. In ME1 Kaidan spoke about delivering some massive kick to the face that was an instant kill on a former teacher of his. I just imagined all the posibilities of some satisfying close quarters melee attack gameplay when i saw that last battle brawl in the lotsb dlc. Shepard would kick ass even more.

Modifié par cfvilla, 03 février 2011 - 09:30 .


#52
JrayM16

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Have some non-combat missions, like a criminal investigation or a really tense level where you think you're going to get attacked but aren't, hostage negotiation, whatever.

#53
Annihilator27

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Collider wrote...

KainrycKarr wrote...

Bring back squadmates. All of them.

Agree with this sentiment.


That would be the first thing I would do.

#54
Mikey_205

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I think I would get rid of the paragon renegade point requirements and let the player be schizo as in ME1. I found it a lot more fun that way. I'm cool with keeping a single skill for persuade/intimidate.

#55
Ryzaki

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Dialogue with squaddies/NPCs having a friendship/rivarly system and not forcing canon friends on me.

#56
patocerda

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 If I could, I would try somehow to improve the conversation system because, while it is revolutionary for games and etc etc, it still feels like if it were a pre-made selection of options, and lacking that certain "spontaneousness" that an every-day talk would have.

Let me explain: I'm not too sure about ME, but in ME2, the conversation system basically went into a pre-established conversation template, every single one : initial encounter, investigate options at the left, final choices or opinions, and paragon/renegade interrupts somewhere in the middle.

While it's not a broken formula, it does not deliver (at least for me) that fresh feeling that was in the first one (maybe it's the same as ME2, and I've just not paid too much attention) but I think it's already giving that "fixed" feeling about talking with other people. I'm not sure how/if could BioWare make it better, and I do know that such a thing would possibly require a whole lot more of VA, but I think that the conversations have been simplified too much, at the point of making me feel again it's just a really-well made game, and not a whole experience as I felt the first one was.

Hope I'm not doing a TL;DR post, but that's what I'd try if I could. Oh, and make the romances end in an epic way, throughout the whole game, and not just a misplaced climax before the final mission.
Anyway, it probably won't happen, but ME3'll surely rock. :devil:

Modifié par patocerda, 04 février 2011 - 01:26 .


#57
AndrahilAdrian

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No new companions. By the third act we should know the main characters. And there were too many in ME2. I suggest going the DA2 route and only having 6-8, but giving them a lot of dialogue. My "dream team" of return characters would be Garrus, Mordin, Wrex, Grunt, Tali, Jack, and Legion.

#58
AndrahilAdrian

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double post:pinched:

Modifié par AndrahilAdrian, 04 février 2011 - 03:52 .


#59
TehFuZion

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bigger, longer and uncut.. i get 3 wishes =/

#60
IBPROFEN

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Sorry if there is alike post(didn't read all).



My change would be now since PS3 is onboard, is that I would change ME3 from a standalone to more of epic 3rd book, that you would need to have played atleast ME2 to fully understand it. That would enable DEV to make the game better to close all the loose ends,and be more detailed. It would also let your decision account for your opening game play, instead of default style start.

#61
Pedro Costa

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My one decision would be to keep MP as far away from ME3 as possible.

If ME3 isn't going to have MP anyway, then it'd be a proper PC port.

Modifié par DarkLord_PT, 04 février 2011 - 05:09 .


#62
Guest_Inarborat_*

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Stop streamlining. Improve the things that weren't seen as fun, don't just get rid of them. Bring back the loot! It looked ridiculous with leather suit clad squadmates fighting fully armored mercs.



For the love of god, no more planet mining. I'm eternally grateful for save game editors.

#63
Domber121

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So after 24 hours the clear winner is to bring back all old squadmates. Sadly I think Bioware is going to say the same thing they did for ME2, "No teammate that could have died will come back." So that means of all 16 former teammates only one of them could come back as a recruitable teammate. At lest the runner up of "no multiplayer" might have better luck.

Modifié par Domber121, 04 février 2011 - 02:27 .


#64
rubyreader

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Mr.Kusy wrote...

I would come into the office and say: Add a Volus character on the Normandy! And get me Stanley Woo to voice it! And where is my coffee!?


We finally got a Salarian, so why not? Personally I want a Hanar incredibly polite and unassuming tough guy given Zaeed's tussle.

#65
Rumpenstumpen

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More brain, less brawn

#66
Babli

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Back to atmosphere of ME1. No more comics bs.

#67
shep82

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rooky91 wrote...

My one suggestion for Bioware is, make the game you want, finish the story you've been telling. We will love it regardless.

Agreed. *waits for acusation of being Bioware lapdog*<_<

#68
Enoch VG

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Bureaucracy is redeemed, as an elite team of Ambassador/Councilor Udina, Executor Palin, and Administrator Anoleis save the galaxy, while Shepard is stranded on an uncharted world by her rogue ship's AI, with nothing to do but play Skylian Five poker with whatever 2 squadmates she brought with her.

#69
rubyreader

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Definitely support a role for the squaddies that get left behind. I mean for all that I NEEDED to get Mordin to tech, he could go along every mission. Garrus' constant tinkering,

Tali's monitoring the drive, and Jacob rechecking weapons over and over as far as I know didn't amount to all that much, etc. Either give them more behind the scenes/support roles during missions (like the endgame). or have story reasons or heck even game complete 100% type reasons to have them be back at base.



Though if that and fewer squad members I'll take more and make up reasons!

#70
MassEffect762

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The story and the quality of it's execution has to be a home run.

#71
MSparkyPants

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I'd make it so that whenever Shep talks to a squadmate, it doesn't automatically mean he/she wants to bed them.



PLEASE, BioWare.

#72
snfonseka

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I want to remove the conversation system that based on Paragon/ Renegade points and instead of it I like to implement DA:O conversation system.

#73
Kappa Neko

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I'm tempted to say all I want is Kaidan Alenko for squadmate....but that's actually not my main concern.

snfonseka wrote...

I want to remove the conversation system that based on Paragon/ Renegade points and instead of it I like to implement DA:O conversation system.


THIS. The paragon/renegade dialogue wheel is crap. At least the way it has been so far. Either improve it by randomizing the position of the answers on the wheel and bringing back persuasion as a points skill, or get rid of the paragon/renegade system altogether. DA:O had me really thinking about how to respond to a situation.
It's possible to keep "good" and "bad" choices and interrupts ("shoot" or "knock out" instead of of a flashing blue or red icon) without restricting the players to one path. Simply not knowing what is paragon and what's renegade before even reading the answer would help a great deal.

Modifié par Kappa Neko, 05 février 2011 - 11:07 .


#74
Phategod1

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Just Dont Pan Handle to the media or EA. Bioware made 2 awesome games I dont need them really to take my advice or anyone else's on making a good game but hopefully they dont pander to the moneymen at EA when they bring up Multiplayer or the stooges at Fox News when comes to love scenes, as long they stay true to there selves and come to a good conclusion. I'll be happy.

#75
Marn_Cherone

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hawat333 wrote...

I would emphasise more on the RPG elements and investigative missions, which are guided by conversation and exploration and not just shooting things.


my idea too