Modifié par cfvilla, 03 février 2011 - 09:30 .
If you could make one decision for ME3's development
#51
Posté 03 février 2011 - 09:17
#52
Posté 03 février 2011 - 09:17
#53
Posté 03 février 2011 - 09:19
Collider wrote...
Agree with this sentiment.KainrycKarr wrote...
Bring back squadmates. All of them.
That would be the first thing I would do.
#54
Posté 03 février 2011 - 09:24
#55
Posté 03 février 2011 - 10:30
#56
Posté 04 février 2011 - 01:25
Let me explain: I'm not too sure about ME, but in ME2, the conversation system basically went into a pre-established conversation template, every single one : initial encounter, investigate options at the left, final choices or opinions, and paragon/renegade interrupts somewhere in the middle.
While it's not a broken formula, it does not deliver (at least for me) that fresh feeling that was in the first one (maybe it's the same as ME2, and I've just not paid too much attention) but I think it's already giving that "fixed" feeling about talking with other people. I'm not sure how/if could BioWare make it better, and I do know that such a thing would possibly require a whole lot more of VA, but I think that the conversations have been simplified too much, at the point of making me feel again it's just a really-well made game, and not a whole experience as I felt the first one was.
Hope I'm not doing a TL;DR post, but that's what I'd try if I could. Oh, and make the romances end in an epic way, throughout the whole game, and not just a misplaced climax before the final mission.
Anyway, it probably won't happen, but ME3'll surely rock.
Modifié par patocerda, 04 février 2011 - 01:26 .
#57
Posté 04 février 2011 - 03:50
#58
Posté 04 février 2011 - 03:51
Modifié par AndrahilAdrian, 04 février 2011 - 03:52 .
#59
Posté 04 février 2011 - 04:05
#60
Posté 04 février 2011 - 04:23
My change would be now since PS3 is onboard, is that I would change ME3 from a standalone to more of epic 3rd book, that you would need to have played atleast ME2 to fully understand it. That would enable DEV to make the game better to close all the loose ends,and be more detailed. It would also let your decision account for your opening game play, instead of default style start.
#61
Posté 04 février 2011 - 05:09
If ME3 isn't going to have MP anyway, then it'd be a proper PC port.
Modifié par DarkLord_PT, 04 février 2011 - 05:09 .
#62
Guest_Inarborat_*
Posté 04 février 2011 - 06:06
Guest_Inarborat_*
For the love of god, no more planet mining. I'm eternally grateful for save game editors.
#63
Posté 04 février 2011 - 11:58
Modifié par Domber121, 04 février 2011 - 02:27 .
#64
Posté 05 février 2011 - 12:06
Mr.Kusy wrote...
I would come into the office and say: Add a Volus character on the Normandy! And get me Stanley Woo to voice it! And where is my coffee!?
We finally got a Salarian, so why not? Personally I want a Hanar incredibly polite and unassuming tough guy given Zaeed's tussle.
#65
Posté 05 février 2011 - 12:30
#66
Posté 05 février 2011 - 12:32
#67
Posté 05 février 2011 - 01:47
Agreed. *waits for acusation of being Bioware lapdog*<_<rooky91 wrote...
My one suggestion for Bioware is, make the game you want, finish the story you've been telling. We will love it regardless.
#68
Posté 05 février 2011 - 02:11
#69
Posté 05 février 2011 - 04:13
Tali's monitoring the drive, and Jacob rechecking weapons over and over as far as I know didn't amount to all that much, etc. Either give them more behind the scenes/support roles during missions (like the endgame). or have story reasons or heck even game complete 100% type reasons to have them be back at base.
Though if that and fewer squad members I'll take more and make up reasons!
#70
Posté 05 février 2011 - 04:26
#71
Posté 05 février 2011 - 05:02
PLEASE, BioWare.
#72
Posté 05 février 2011 - 05:16
#73
Posté 05 février 2011 - 11:07
snfonseka wrote...
I want to remove the conversation system that based on Paragon/ Renegade points and instead of it I like to implement DA:O conversation system.
THIS. The paragon/renegade dialogue wheel is crap. At least the way it has been so far. Either improve it by randomizing the position of the answers on the wheel and bringing back persuasion as a points skill, or get rid of the paragon/renegade system altogether. DA:O had me really thinking about how to respond to a situation.
It's possible to keep "good" and "bad" choices and interrupts ("shoot" or "knock out" instead of of a flashing blue or red icon) without restricting the players to one path. Simply not knowing what is paragon and what's renegade before even reading the answer would help a great deal.
Modifié par Kappa Neko, 05 février 2011 - 11:07 .
#74
Posté 05 février 2011 - 11:22
#75
Posté 05 février 2011 - 11:29
hawat333 wrote...
I would emphasise more on the RPG elements and investigative missions, which are guided by conversation and exploration and not just shooting things.
my idea too





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