I mean looking at history, think about it (my assessment of fan reaction is just my perception from reading forums, so may not be entirely accurate):
Awakening: amongst other things this changed the conversation system alot (fan reaction was mixed) it did not allow romances, (fan reaction was mostly disappointed).
Leliana's Song: was very story driven (which received a mixed reaction) and focussed on a single companion (which seemed to be a good idea, particularly to Leliana fans!), also somewhat 'cinematic' compared to the others.
Golems: was really for the gameplay fans, the ones that wanted the strategy and action (can't remember the reaction)
Darkspawn Chronicles: the opportunity to play 'the other side' (not sure what the overall reaction was from this).
Return to Ostagar: planted in the original scenario rather than seperate from it, played like somewhat of an epilogue (fans seemed to like it).
Witch Hunt: attempted to tie up some loose ends for an integral character and foreshadow the future (fans mostly enjoyed that aspect I think).
From all this variety, doesn't it seem plausible that there is a good chance the devs intention was (or turned out to be) to take the best of what they've learnt from all this testing and put it in to DA2?
If this was what happened, bravo Bioware, I think that was sensible and I'm glad I participated, and I hope that means DA2 is shaping up to be an excellent game that will meet at least the majority's expectations.
Then again, I may just be stating the obvious and this is nothing new, sorry about that if that's the case.
Modifié par Ponendus, 03 février 2011 - 10:28 .





Retour en haut







