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Was the DA:O DLC and xpac the test? If so, is DA2 the result?


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#1
Ponendus

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I have been thinking about the somewhat oddness of DA:O's DLC and elements of Awakening. I wonder if each DLC was a sort of 'test' that the Devs used to see what the community responds to, what works and what doesn't, etc.

I mean looking at history, think about it (my assessment of fan reaction is just my perception from reading forums, so may not be entirely accurate):

Awakening: amongst other things this changed the conversation system alot (fan reaction was mixed) it did not allow romances, (fan reaction was mostly disappointed).
Leliana's Song: was very story driven (which received a mixed reaction) and focussed on a single companion (which seemed to be a good idea, particularly to Leliana fans!), also somewhat 'cinematic' compared to the others.
Golems: was really for the gameplay fans, the ones that wanted the strategy and action (can't remember the reaction)
Darkspawn Chronicles: the opportunity to play 'the other side' (not sure what the overall reaction was from this).
Return to Ostagar: planted in the original scenario rather than seperate from it, played like somewhat of an epilogue (fans seemed to like it).
Witch Hunt: attempted to tie up some loose ends for an integral character and foreshadow the future (fans mostly enjoyed that aspect I think).

From all this variety, doesn't it seem plausible that there is a good chance the devs intention was (or turned out to be) to take the best of what they've learnt from all this testing and put it in to DA2?

If this was what happened, bravo Bioware, I think that was sensible and I'm glad I participated, and I hope that means DA2 is shaping up to be an excellent game that will meet at least the majority's expectations.

Then again, I may just be stating the obvious and this is nothing new, sorry about that if that's the case. B)

Modifié par Ponendus, 03 février 2011 - 10:28 .


#2
Collider

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It's possible. I hope BioWare learns from the successes and shortcomings of the Dragon Age DLC.

#3
Guest_stickmanhenry_*

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I always thought parts of dragon age 2 were seeping through to the DLC.



For example in the end of Awakening and you kill the mother there is a class specific animation for the final cutscene, something now to be confirmed in Dragon Age 2.



Also Leliana's Song featured a spoken lead, which could have tested some of that stuff.

#4
Ponendus

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stickmanhenry wrote...

For example in the end of Awakening and you kill the mother there is a class specific animation for the final cutscene, something now to be confirmed in Dragon Age 2.

Also Leliana's Song featured a spoken lead, which could have tested some of that stuff.


Excellent points, I never thought of that.

#5
Collider

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I hope the same is true for the Mass Effect 2 DLC, and Mass Effect 3.

#6
Ponendus

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Collider wrote...

I hope the same is true for the Mass Effect 2 DLC, and Mass Effect 3.


Yes, me too.

#7
Guest_stickmanhenry_*

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Collider wrote...

I hope the same is true for the Mass Effect 2 DLC, and Mass Effect 3.


Shuttle chase sequence anyone?

#8
Eudaemonium

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Ponendus wrote...

Collider wrote...

I hope the same is true for the Mass Effect 2 DLC, and Mass Effect 3.


Yes, me too.


I think we all do, because LotSB was astounding. We will ahve to wait for the next bridge DLC though.

Re: the OP, I think you are right. Also I did not know about the class-specific animations at the end of Awakening. Shows you how many times I've completed that. =P

#9
Maconbar

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It seems that Leliana's Song was a clear testing of framed narrative and voiced PC in anticipation of DA:2.

#10
Bobad

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stickmanhenry wrote...

Collider wrote...

I hope the same is true for the Mass Effect 2 DLC, and Mass Effect 3.


Shuttle chase sequence anyone?


Indeed, we'll be flying around London with all our squad in a big red bus.

I do hope the more limited conversation as seen in Awakenings is not to become standard.

#11
Oblivious

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Leliana's Song, with it's framed narrative, "conversation wheel", and voiced PC seems like the closest thing to a test for DA2. I think the Darkspawn invasion was just for fun and GoA/WH were just to bridge the DAO and DA2 together since none of them really introduced anything.

#12
Eudaemonium

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Golems was there to introduce a new enemy we'll be seeing in DA2. It was also fun, while short, and seemed complete within itself. Witch Hunt didn't seem as complete, IMO, but was still fun. It also introduced a new enemy we'll see in DA2.



Darkspawn Chronicles was... I dunno. Not very good?

#13
Ponendus

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Might also be possible that Darkspawn Chronicles was a test to see if playing parts of the game from a different perspective worked? They may not have decided to go with that idea but think: different points of view does a play a part in DA2 (eg Varrics 'retelling'). Perhaps the Chronicles was the initial 'feeler' for that developer idea?

#14
Ponendus

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Bump. I wouldn't mind seeing if anyone else has caught similarities and what people think?

#15
OSUfan12121

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Its possible, i know this type of thing happens all the time with MMOs where theyll test something with an update and based on the fans response will continue with it in the expansion or never try it again.

#16
SammyJB17

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I'm sure DC was just something created for fun. I enjoyed it, mostly for seeing how the world developed without me. I liked all of the DLC, and Leliana's Song was great. I hope they take some notes from the DLC (particularly the mad reactions from the end of WH)

#17
mesmerizedish

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I know that Mr. Laidlaw has mentioned in a few interviews that what they took away from the Origins DLC was that we (the fans) prefer DLC to be integrated into the world, as opposed to something in the "Other Campaigns" menu and that that style would see more focus for DAII. So, I'm happy.

#18
Ponendus

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ishmaeltheforsaken wrote...

I know that Mr. Laidlaw has mentioned in a few interviews that what they took away from the Origins DLC was that we (the fans) prefer DLC to be integrated into the world, as opposed to something in the "Other Campaigns" menu and that that style would see more focus for DAII. So, I'm happy.


Oh, that's good to know.

#19
AlexXIV

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They tested what happened if they released a bunch of half-arsed content. Result was people got upset. and more careful with DA2. Only thing to learn for DA2 is probably that they should not do it again.

#20
Falls Edge

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AlexXIV wrote...

They tested what happened if they released a bunch of half-arsed content. Result was people got upset. and more careful with DA2. Only thing to learn for DA2 is probably that they should not do it again.


No, people got upset, and they made a large profit per dlc, and so they felt no reason to stop, only make the dlc better so as not to annoy or upset people. <_<

#21
Ponendus

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Actually the profit point is interesting. I guess if you are going to do some testing, DLC is a good way to make money at the same time. Beats internal testing and focus groups and whatever instead. :wizard:

#22
Falls Edge

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Thing is, the profit margin of the dlc had nothing to do with whether the dlc was good or not.

Modifié par Falls Edge, 06 février 2011 - 03:28 .


#23
Altima Darkspells

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I dunno. Looking on metacritic, none of the DAO DLC received above a 70 at metacritic (and some were below sixty). That would indicate, to me at least, that the DLC in general was mostly a failure, especially since DAO and even Awakening did much better.

#24
Falls Edge

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No actually it was an artistic failure not a financial one, ergo no reason to stop.

#25
Bryy_Miller

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Every game they make should be a test for the next one.