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Was the DA:O DLC and xpac the test? If so, is DA2 the result?


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#26
Falls Edge

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Well, lets look into artistic decisions made because of such testing and statistics.
Only 5% of players choose to play as a Dwarf, or beat the game as a Dwarf thus, you should not waste time making a playable Dwarf race, Elves were similar in statistic except less so.

Thus, you could possibly, if you kind of veer off into assumption territory think that this could have affected the decision that made us forced to play as the human race this time.

But this had nothing to do with Dlc and was counted using an online tracking system on xboxlive such as the leaderboards and what not. Or was it a survey? I forget.

Edit: An implication of what the original question was though, is that 'should what the players want be more important than overall good quality work? Or "Should we give the players what they want even if it doesn't make sense artistically? Should people get what they want because it's cool? Is that part of a serious work? similar to classics in other forms of art? Did they read statistics or if you look at historical evidence some works of art were not appreciated at the time of their creation and were later famous when the culture changed.

So this is quite the loaded question, giving the players what they want does not necessarily, a good story make. But maybe not.

You could argue that the developers would simply spend more time on other parts of the game therefore making the overall experience better I guess.

Modifié par Falls Edge, 06 février 2011 - 03:42 .


#27
Cespar

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what about soldier peak?

#28
Falls Edge

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That is a classic example of bad artistic practice but good business practice, From an Rpg standpoint immersion is an important part of the roleplaying experience, therefore the fact the npc asked you for your credit card information mid-conversation would speak to a profit-based decision ignoring artistic direction.

Soldiers peak made 1 million dollars+ in revenue even though it was relatively short, and mostly poorly written, most appreciated the box though, that came in handy.

#29
PrinceOfFallout13

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personally the best dlc for me was return to ostagar i like the cailan thing plus the sweet armor i hope da2 has more stuff like that

Modifié par PrinceOfFallout13, 06 février 2011 - 04:07 .


#30
Falls Edge

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PrinceOfFallout13 wrote...

personally the best dlc for me was return to ostagar i like the cailan thing plus the sweet armor i hope da2 has more stuff like that


Oh you. :D

That Dlc did add to Cailans character though he seemed awfully dumb the first time you met him but he seemed to be very aware of what was happening around him (if you read his notes)

Edit: And that armor was super cool, I hope they make dlc for this game that is just armor.

Edit2: I was being horribly sarcastic, but that backfired hilariously.

Modifié par Falls Edge, 06 février 2011 - 04:21 .


#31
Ponendus

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Falls Edge wrote...

PrinceOfFallout13 wrote...

personally the best dlc for me was return to ostagar i like the cailan thing plus the sweet armor i hope da2 has more stuff like that


Oh you. :D

That Dlc did add to Cailans character though he seemed awfully dumb the first time you met him but he seemed to be very aware of what was happening around him (if you read his notes)

Edit: And that armor was super cool, I hope they make dlc for this game that is just armor.


See, I agree, but I don't think that's likely considering you can't change companion outfits etc. What made them think that being unable to play dress-ups with companions was not what the fans wanted? I don't remember them testing that idea out in any of the DLC, and that seems to me to be the most likely decision to garner disappointment. But... time will tell I suppose.

#32
PrinceOfFallout13

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Falls Edge wrote...

PrinceOfFallout13 wrote...

personally the best dlc for me was return to ostagar i like the cailan thing plus the sweet armor i hope da2 has more stuff like that


Oh you. :D

That Dlc did add to Cailans character though he seemed awfully dumb the first time you met him but he seemed to be very aware of what was happening around him (if you read his notes)

Edit: And that armor was super cool, I hope they make dlc for this game that is just armor.

Edit2: I was being horribly sarcastic, but that backfired hilariously.

too many edits but i agree lol



Ponendus wrote...

See,
I agree, but I don't think that's likely considering you can't change
companion outfits etc. What made them think that being unable to play
dress-ups with companions was not what the fans wanted? I don't remember
them testing that idea out in any of the DLC, and that seems to me to
be the most likely decision to garner disappointment. But... time will
tell I suppose.

i like static outfits but way too many armors for only one guy or girl

Modifié par PrinceOfFallout13, 06 février 2011 - 04:26 .


#33
Matt 2108

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They did test out not being able to change companion armor. It was called Mass Effect 2. :P

#34
Ponendus

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Ha! Good point. What was the reaction to that?

#35
Falls Edge

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Edit: Oh darn.

You could change the color scheme of their clothes if you got their affection meter to loyal.

Modifié par Falls Edge, 06 février 2011 - 05:40 .