Only 5% of players choose to play as a Dwarf, or beat the game as a Dwarf thus, you should not waste time making a playable Dwarf race, Elves were similar in statistic except less so.
Thus, you could possibly, if you kind of veer off into assumption territory think that this could have affected the decision that made us forced to play as the human race this time.
But this had nothing to do with Dlc and was counted using an online tracking system on xboxlive such as the leaderboards and what not. Or was it a survey? I forget.
Edit: An implication of what the original question was though, is that 'should what the players want be more important than overall good quality work? Or "Should we give the players what they want even if it doesn't make sense artistically? Should people get what they want because it's cool? Is that part of a serious work? similar to classics in other forms of art? Did they read statistics or if you look at historical evidence some works of art were not appreciated at the time of their creation and were later famous when the culture changed.
So this is quite the loaded question, giving the players what they want does not necessarily, a good story make. But maybe not.
You could argue that the developers would simply spend more time on other parts of the game therefore making the overall experience better I guess.
Modifié par Falls Edge, 06 février 2011 - 03:42 .





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