You're welcome

And you reminded me... Lately I've been noting a #12: the beginning intro movie. There's something about it that just never gets boring for me- not once yet. I'll skip it often but only because I want to get to the game (Actually with BGT the movie only arises when you start a new game instead of automatically whenever you open the game itself.).
By contrast the NWN movie... makes no difference for me whatsoever. What does a minotaur... in a ruins... and a sword with an NWN symbol... have
anything to do with the NWN story? I deleted it from the opening sequence so it goes straight to the game. It's worse than an afterthought: it's irrelevant. The plague story and Chap 1 opener is only interesting to me because it was one of the prophecized events by the Wise Alaundo (in the prelude area of BG). The SoU one was ok, but the narration was strained, and like what Virumor mentioned (apparently in another thread somewhere) concerning the lameness of the prelude section of the original NWN game, why send kobolds against a supposedly high level hero for supposedly superimportant items? And HotU was ok, but the movie was the same as a cutscene in quality: avatars moving about rather than an actual movie. Plus there is no mystery: ok, you'll have to fight a drow priestess- done. There's a major twist to the story, but it's not indicated in that opener, so you simply anticipate a very particular, perhaps routine battle for the entire way. DS2 had its over-the-top flying dragons all over the place... which never show up in the rest of the game... and I'd bet most newer games have those more sensationalized, over-the-top openers.
BG's does a lot more with a lot less. There's a rise up a tall building, there's the moon in the partly cloudy night sky, there's a simple door that breaks like wood breaks, a large helm means he has to duck his head to fit through the door (hehe), there are simple lightning flashes, there's the sound of gauntleted fingers curling up, there's a sharp metallic clang as fist hits helm and then the sound of a metal helm on stone, there's a simple breakage of a fence, there are the desperate but insufficient blows on the arm of a villain that is intent on something far more sinister, there's a grunt that indicates that even this brute with his extreme strength strains to heft such a load, and there's the rush of air before the splat. The stream of blood at the end that seems to ignite the game title also seems to ignite the game, incensing the viewer with the imperative to stop that monster, and of course, as blood, it provides a symbol for the game's main theme in itself. It's all very well-timed, just enough dramatics with nothing overdone, and gets across a very telling, compelling sequence without giving out a single spoiler. It's
story-based, not effects-based.
BG's opening movie's theme (and I'm mostly speaking BG1, mind you,) is woven into the full game-length of the story, it leaves a first-time player wondering for the entire game what is meant by that cryptic dialogue and what it has to do with what you're getting into, you actually get to
be at that location later where you can say "ah-ha!," it's a great location with just enough effects to provide sufficient punctuation to lines and set the scene rather than be the scene. Again, the voices are great too, and it gives you a very clear look at the enemy who's gunning for you, even though you don't know who it is yet or why. I remember hating him right away and feeling the intent through the whole game to get as powerful as possible in order to make him be the one to fall instead. Now I just see that squirming cleric as a coward who tried to inform on "others," but I still can't help wanting to stick a sword through that evil, laughing gullet any time I hear it...
There is no opening movie
I've seen other than BG's that I've intently watched over and over. I tend to watch it straight through whenever starting a new character, just to let it set the tone.
And I almost forgot- to top it off- or lead it up, I should say- a very memorable quote from no less than Friedrich Nietzsche... that gives a real world source an uncanny application...
I have a similar feeling about BG's music, but I can't articulate it, so...
I admit I haven't played a tremendous amount of games, particularly the newest, but I would bet that the intro movies of most just don't measure up qualitatively in terms of content even if it's easy to do better technically. Actually The Bard's Tale also has a very good opening movie that is more sobering than the rest of the game, but it ultimately swings heavily on the comic and campy side... as does the game itself...
Modifié par Bhryaen, 21 février 2011 - 01:33 .