David Gaider wrote...
Sure, but could that person snap and start lobbing off fireballs and torch your entire neighborhood, requiring an entire unit of policemen to bring him down? Does he do that through no will of his own, or personal defect, but could literally transform into this killer without any warning signs? What if modern society found that this wasn't the act of a lone madman, but an entire class of people with the same genetic makeup? Do you honestly think that something wouldn't be done to safeguard against these "potentially dangerous" people?
Sorry, but it's a simplistic comparison that doesn't hold water.
I'd just like to address this quickly: Due to the way you folks wrote the game, there's NO EVIDENCE that this can happen IN THEDAS, either. Uldred was clearly an ass from the get go. Connor was a frightened kid who'd been taught some power but no real control. You're telling me that these don't count as warning signs?
Everyone in the game who turns into an abomination either showed CLEAR signs of trending that direction OR was someone who was incapable of adult judgment (or was forcibly taken over by a voluntary coruptee). If you wanted to really
drive home the fact that mages can suddenly erupt into terrible destructive violence with absolutely no warning, you should have just had Wynne or Morrigan or Irving (or the PC MAGE!) suddenly fail a mental resistance check and BOOM dead civilians.
All this stuff about mages being so horrible and dangerous is what is known as an "informed attribute". People in and out of the game *claim* this is the case, but the evidence
doesn't back it up. Mages aren't significantly stronger than other characters. (Even the very best indestructible mage-tank character can fall due to some player clumsiness in pulling and a failed phys resistance check against overwhelm or grab.) You never actually see any of the mind-controlling blood magic in action. Yeah, okay, supposedly these templars have been mind-controlled to attack you in the circle tower. So why don't they STOP attacking you when you kill the mage in the room? There's never any good fundamental disempowerment vs. mages. (Part of this being the fact that if you'd really let NPC mages shine in all their potential glory, they'd have been so annoying to fight that people would have ragequit and stormed your offices.)
I get that a lot of these things are immensely difficult to do and not necessarily even desirable in a
game. But that doesn't mean you get to just handwave that people are taking a "simplistic" approach when the
hard evidence you've given them supports that very same approach.
The lore and mechanics need to be
fully consistent. If you really wanted to make a
really dark world where mages are always this incredible looming threat and even the most determinedly just people consider that it's
necessary to keep them under lock and key for everyone's best interests, you should have actually made them so horrible to deal with that you never fight most of them as part of regular combat. You could have gotten away with letting people fight apprentice mages and lowly demons, but the rest of the time it should have been DM Fiat You Die unless you had the appropriate Mage-Neutralizing Macguffins. If you were playing a mage, it should have been obvious to you, the player, that you're a sucky apprentice mage with extremely limited power. When the Fade section came up in the tower, your Mage PC should have been helpless and you had to wind up taking control of your companions in order to get out. (Of course, from a game mechanic perspective, this would also have sucked because you did have the option of going into that situation with no companions--I do understand that there are big mechanical problems to this approach and that in weighing options, sucking all the fun out of the game in order to make it lore-consistent is not exactly the best one.)
Ultimately, though, Thedas as it exists in your head and as Thedas it exists in the game aren't precisely the same thing. We
have to go by the game in how we interpret the world, and in the game mages are just
not that nasty compared to
anything else.