Anarya wrote...
Ok you guys. The mages vs. Chantry debate is obviously designed to be morally murky and without a clear "right" side, much like the issue of whether the Maker exists. So I don't really see the point in trying to determine a "winner", as it were. It seems like an exercise in futility.
Yeah, it's
designed this way, but the game doesn't
quite back it up. So you have one camp saying "Mages are awful!" and one camp saying "But I kicked their butts!" One is responding to the *intent* of the mage segments, one is responding to the *actuality* of the mage segments. (That and some people are hysterical twerps who have no problem with what happens to other people as long as they aren't mages themselves.)
If there was real, solid evidence that mages really are just helpless pawns of their own abilities and they don't have to
voluntarily jump off the deep end, sure, lock them up. I'm in favor of locking up insane people, after all, and you can't say that schizophrenics did anything to deserve their condition. It's just that you can't
reason with them--you can't say "you should stop being schizophrenic" to them and get anywhere. But you can say to mages "you shouldn't use your powers to hurt people for reasons x, y, and z" and they can decide to do just that. If they have the *ability to choose to be good*, they should be treated just like everyone else who equally has this ability, regardless of the fact that they're "more dangerous" when they *choose* to be bad.
Now, I'm not saying you should therefore hand them the keys to the kingdom. Goodness no--you don't just let anyone into your home and trust them with the care of your children because they CAN choose to be a good person. They can also choose to be an axe murderer. You look for
evidence of their personal principles and their choices before you trust them with your personal belongings/life.
Part of the problem is also that evidence in stories is generally horribly skewed. They don't just want to spring stuff on you out of nowhere because this is generally bad storytelling, so they do things like telegraph Uldred being a dick via some rather generic storytelling dick-establishment methodology. So IN GAME it was pretty obvious from the moment you hear him speak that he's up to no good. But by telegraphing in this manner they still undercut the idea of "you never know with mages".
Conveying an
actually murky conflict in a game/story is REALLY REALLY DIFFICULT and maybe not always entirely possible or worthwhile. I know what I would have changed if I wanted to leave people at the top of the tower going, OMG, should I kill them or let them live?! (I'm talking about people who kind of play as "themselves" and thus try to pick the "right" options). But I probably wouldn't want to write that story in the first place, because it would be HORRIBLE. I've written stuff like that before and it's quite something when you have to put your own work down and go outside to get some fresh air/sunshine because you've made YOURSELF feel ill.