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Does anyone actually LIKE mages?


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#376
IanPolaris

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tmp7704 wrote...

AlexXIV wrote...

Yet planes are more dangerous than birds. Especially the ones with guns and bombs.

And as such they're locked up in hangars and kept under strict surveillance 24/7. Won't someone think of the poor planes and how they must feel?


Planes are machines, not senient human beings.  However, if you said the pilots had to be locked up and held under 24/7 surveilance, I think there would be issues.....

-Polaris

#377
AlexXIV

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tmp7704 wrote...

AlexXIV wrote...

Yet planes are more dangerous than birds. Especially the ones with guns and bombs.

And as such they're locked up in hangars and kept under strict surveillance 24/7. Won't someone think of the poor planes and how they must feel?

If they wouldn't lock away their planes they would be stolen, or salvaged or whatever. Anyway, the point was I think that whether you are a mage or have a just as powerful weapon is the same thing. Whether you are born with it or can be seperated from it doesn't change the potential threat.

#378
Falls Edge

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I'm stating that it is their job to guard mages, if the mages don't do anything, they're out of a job, templars are religious people addicted to a substance given to them by the clergy, if they lose their purpose they no longer get their fix, they're also taught how awful mages are and that they almost ruined the entire world because of their supposed stupidity.

Even the most level headed templar is looking for what a  mage does wrong, not what he does right, it's not the same thing, there's no way to 'make sure'. :police: :wizard:

Modifié par Falls Edge, 04 février 2011 - 12:17 .


#379
Xewaka

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IanPolaris wrote...

AlexXIV wrote...
I think the problem is the 'imprisonment'. So the question is to balance freedom and control. They should not feel treated like prisoners but rather 'guarded', and at the same time have enough freedoms to not think about mutiny or escape.

Indeed.  Just because Psychiatrists and other mental health practitioners regard pre-emptive institutionalision to be regressive and harmful doesn't mean that such mental health patients are kicked out the door and told to "sink or swim".  Most are watched and helped (usually both at the same time) and often in carefully controlled environments tailored as much as possible to the specific case.  Permanent institutionalisation (read imprisonment) is done at last resort and invariably only after specific acts have warrented it.
-Polaris

Allow me to point to my post about five entrances before this one yours.

#380
Morroian

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Xewaka wrote...

Circle mage character entrance on the Dragon Age pen and paper RPG:

"During the second Blight the mages proved their worth and helped save humanity. This allowed them to gain a measure of autonomy, and thus was born the first Circle of Magi. While there are still Chantry Templars stationed in every Circle tower, it is the mages who police those with magical power. Circle mages find people with magical talent and bring them to their towers for training and supervision, and to teach them to defend themselves against demonic possesion".

The circle is ruled by the mages, not the templars.

This is actually demonstrably false in the computer game even with Greagoir being relatively lenient.

#381
Xewaka

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Morroian wrote...
This is actually demonstrably false in the computer game even with Greagoir being relatively lenient.

Do you have the exact quote and/or another source of evidence? Until then, the information is complementary, not contradictory.

#382
Fidget6

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Mages rock! Who doesn't think magic is cool? Plus all the pretty colors! I don't like playing as them in Dragon Age though, because I much prefer the gameplay of a rogue. I like being fast and stealthy. :ph34r: 

#383
Anarya

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PsychoBlonde wrote...

Only if you're going to argue that other things SHOULD be banned simply on the basis that they're dangerous. That is a silly argument, because EVERYTHING is dangerous.  (And pretty much everyone knows this.)  You could argue that mages can do things that are somehow more dangerous than things other people can do.  But this is demonstrably false.  If anything, mages are LESS dangerous than most things because they have more *direct* control over their abilities.  If there's a thunderstorm over my house, I can't convince the storm to go away.  If there's a mage throwing lightning bolts around at random, I CAN go up and ask him to stop.  And he can stop.

It is the faculty of VOLITION that requires us to respect people's rights, not the fact that by some calculation some people are more or less dangerous than X, Y, or Z.  The fact that mages can choose to control themselves requires that they be allowed that chance (even while you're keeping a sharp eye on them).  The Chantry system is by no means the worst ever (it's not even as bad as the Qunari system), but it's not entirely proper, either.

(BTW, I'm in favor of people not being allowed to own WMD because it's absurd to own something that you can't conceivably use in a controlled manner that won't hurt anyone else.  If you want to have a gun and shoot it at straw targets, fine.  Doesn't hurt anyone.  You want to shoot it at deer?  Fine.  Doesn't hurt anyone.  But you can't detonate a nuke anywhere and not hurt anyone or destroy property except by total accident.  So no nuke for you.)


For the third time: I'm not pro-chantry. I'm arguing that mages do indeed have potential to be dangerous and destructive and that I can see why that is a scary thing that many societies in Thedas think should be tightly controlled. Therefore, I can see why the chantry does what it does. Just as I can see why mages feel as they feel. I don't see how anyone can argue that mages are NOT potentially dangerous.

But I think I'm done with this thread in any case.

#384
sevalaricgirl

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I like playing as an arcane warrior. There's nothing like spells and weapons.

#385
Newnation

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My last playthrough through Origins and Awakenings was a Arcane Warrior/Battle Mage and I really enjoyed it. As a matter of fact its going to be the first game I import to DA 2 with a mage Hawke. It was just something about being a walking force of nature. He had all of the elemental, shapeshifting, Arcane, Arcane Warrior, and Battlemage spells and talents.

#386
lv12medic

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Morroian wrote...

Xewaka wrote...

Circle mage character entrance on the Dragon Age pen and paper RPG:

"During the second Blight the mages proved their worth and helped save humanity. This allowed them to gain a measure of autonomy, and thus was born the first Circle of Magi. While there are still Chantry Templars stationed in every Circle tower, it is the mages who police those with magical power. Circle mages find people with magical talent and bring them to their towers for training and supervision, and to teach them to defend themselves against demonic possesion".

The circle is ruled by the mages, not the templars.

This is actually demonstrably false in the computer game even with Greagoir being relatively lenient.


I'm thinking where the power lies in the circles (mages or templars) have shifted around from time to time.  The second Blight was a long time ago from the Dragon Age which had the 4th Blight after a long gap after the 3rd.

#387
LobselVith8

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AlexXIV wrote...

I think the problem is the 'imprisonment'. So the question is to balance freedom and control. They should not feel treated like prisoners but rather 'guarded', and at the same time have enough freedoms to not think about mutiny or escape.


Given that people desire freedom, there will always be an issue with what the Chantry does. They are forcing innocent people into a prison, and we have no evidence provided in DA:O or DA:A that this is even necessary. There are mages don't want to be thralls to an order that preaches intolerance and fear towards them, I don't see why mages should be imprisoned under an oppressive system that treats them as sub-human.

#388
tmp7704

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AlexXIV wrote...

If they wouldn't lock away their planes they would be stolen, or salvaged or whatever. Anyway, the point was I think that whether you are a mage or have a just as powerful weapon is the same thing. Whether you are born with it or can be seperated from it doesn't change the potential threat.

I think this just isn't exactly related to what i was discussing -- which was whether mages are indeed "the same humans like anyone else" or actually different kind, set apart by difference in DNA or whatever it is that makes them capable of utilizing the mana.

#389
Xewaka

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lv12medic wrote...

Morroian wrote...

Xewaka wrote...
Circle mage character entrance on the Dragon Age pen and paper RPG:
"During the second Blight the mages proved their worth and helped save humanity. This allowed them to gain a measure of autonomy, and thus was born the first Circle of Magi. While there are still Chantry Templars stationed in every Circle tower, it is the mages who police those with magical power. Circle mages find people with magical talent and bring them to their towers for training and supervision, and to teach them to defend themselves against demonic possesion".
The circle is ruled by the mages, not the templars.

This is actually demonstrably false in the computer game even with Greagoir being relatively lenient.

I'm thinking where the power lies in the circles (mages or templars) have shifted around from time to time.  The second Blight was a long time ago from the Dragon Age which had the 4th Blight after a long gap after the 3rd.

As I asked before to Morroian, do you have a quotable source that proves that the power is back in hands of the templars?
I have brought such information from an official source. Until proven otherwise, the information on Circle rulership I presented is complementary to the game information presented, not contradictory.

Modifié par Xewaka, 04 février 2011 - 12:24 .


#390
IanPolaris

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Upsettingshorts wrote...

IanPolaris wrote...

Clever.  Think of that on your own did you?  Of course proof of that would be helpful.  I can supply a defintion of 'bigotry' and back why the circle tower system is an exmple of it.


Nah, if you wanna keep rationalizing your use of offensive language to demean fellow posters, you go right ahead. 


Pot meet Kettle.

IanPolaris wrote...

And I pointed out that the very mental health professionals that used to do such things now consider the practice regressive and actively harmful.


And you continue to miss the point entirely.  I will break it down one final time for the sake of decorum.

What I am saying the argument is not about:  Slavery. 
What I am saying the argument is about:  Pre-emptive imprisonment
What is a convenient example of pre-emptive imprisonment for people who might not immediately understand the concept or make the connection?:  Mental institutions.


Yes I undertstand what you are saying completely.  You are simply wrong, that's all.  A mental illness (hereditary or not) is not considered sufficient justification to pre-emptively imprison (or institutionalise) anyone.  It may turn out in rare cases that this is eventually what has to happen, but it's never done preemptively (at least not in Western societies).    That is why your example fails and indeed shows that today when a similiar sort of issue is faced, preemptive imprisonment is considered regressive and harmful.

Please point out to me where I make a value judgement, let alone make the one you are refuting.  You can't because it's not there.  Unless you're going to go on about all the ways in which the argument is best served by framing it as an example of slavery instead of pre-emptive imprisonment.  That would actually be against the "model" I put forward.


Who's making a value judgment?  I am pointing out that preemptive imprisonment for any reason is considered harmful, regressive, and at best self-defeating.  What you are talking about used to be the justification for how mental heath institutions but is no longer because we know better now.

-Polaris

#391
PsychoBlonde

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Falls Edge wrote...


The problem with this is that it really only takes one mage to use a nuclear bomb like spell and poof.

We've been shown what a weak, dumb downed mage can do, we've been shown what a knowledgable somewhat immortal mage can do (Turn into an army destroying dragon) and then we've seen blood magic, the ability to turn normal people into a thug army.


We HAVE?  Where?  Are you talking about Flemeth?  Your warden can beat her BY HIMSELF.  That's hardly "army-destroying".  Or are you talking about the archdemon?  Not only can your warden beat that thing by himself, but it was never supposed to have been a mage--it was supposed to be a GOD.  And the only "blood magic" that does this is all behind the scenes--no actual mechanically usable blood magic in the game DOES this.  So we haven't seen it, just claims of it.

There's a lot of stuff in the game that mechanically doesn't add up properly.  You, the Warden, can get 100% spell resistance gear, just off some stuff that you BUY.  So WHY doesn't EVERY TEMPLAR HAVE THIS GEAR.  I mean, SERIOUSLY.

Half the time the game seems to think you're Mr. Averageguy, and half the time that you're some kind of unstoppable juggernaut of destruction.  It really just throws all sense of comparable threat completely out the window.  It's no different than various movies that insist ridiculously beautiful Hollywood actresses are (for the purposes of this movie), "nerdy" "awkward" and "plain".  It's an informed attribute.

#392
Ziggeh

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IanPolaris wrote...
So was I.  At the time when mages were sent to the tower, the Quanari threat did not exist, and thus we are back to buring mages at the stake...which is essentially what Ambrosia II wanted to do all along. 

Hmm. That's being a bit selective with applying in game events. If they were seen as valuable prior to the decision to burn or not burn (they were an active part of the religious organisation after all), you get yet another outcome.

IanPolaris wrote...
This tells me on a meta-game issue that this is an issue revolving around modern ethics and needs to be analyzed that way.

I don't think it does tell you that, I think it tells you it's not medieval europe. And I think analyzing it from a variety of positions is valid. Posing the question of whether my individual morality is more important than that of the pre-existing society, for example. Especially with my limited knowledge of the world. My first response to many of the major questions posed in Origins was: what on earth makes you think I'm qualified to answer that?

#393
upsettingshorts

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IanPolaris wrote...

Pot meet Kettle.


I won't deny it.  But then, I stand behind what I post - even if it was in a snarky counterpunch.  One I took great pleasure in, I might add.

IanPolaris wrote...

Yes I undertstand what you are saying completely.  You are simply wrong, that's all. 


Based upon your follow up, you do not understand it, because you didn't mention slavery or deny that pre-emptive imprisonment is the subject at hand, and continued to pick apart the example.  Address the argument.

IanPolaris wrote...

Who's making a value judgment?  I am pointing out that preemptive imprisonment for any reason is considered harmful, regressive, and at best self-defeating.


By framing your argument around pre-emptive imprisonment you are agreeing with my model. 

IanPolaris wrote...

What you are talking about used to be the justification for how mental heath institutions but is no longer because we know better now.


Once more:  You simply are not following along. 

Modifié par Upsettingshorts, 04 février 2011 - 12:29 .


#394
IanPolaris

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Xewaka wrote...

Circle mage character entrance on the Dragon Age pen and paper RPG:

"During the second Blight the mages proved their worth and helped save humanity. This allowed them to gain a measure of autonomy, and thus was born the first Circle of Magi. While there are still Chantry Templars stationed in every Circle tower, it is the mages who police those with magical power. Circle mages find people with magical talent and bring them to their towers for training and supervision, and to teach them to defend themselves against demonic possesion".

The circle is ruled by the mages, not the templars.


This is directly contradicted by the in-game lore including the Codex Entry: HIstory of the Circle.  The second blight had nothing to do with the formation of the circle towers.  Of course the publishers of the RPG aren't the same as the Devs of the game and world and so errors like this are almost inevitable.  Point is, that when there is a contradiction, the original source material is canon.

-Polaris

#395
LobselVith8

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Falls Edge wrote...

The problem with this is that it really only takes one mage to use a nuclear bomb like spell and poof.

We've been shown what a weak, dumb downed mage can do, we've been shown what a knowledgable somewhat immortal mage can do (Turn into an army destroying dragon) and then we've seen blood magic, the ability to turn normal people into a thug army.


Blood magic is also used by Grey Wardens to defeat the darkspawn, and the Warden-Commander can use it to help stop the Blight. Mages can be of great aid in defending the assault against Denerim. We also know that mages have helped when it comes to stopping the Blights and were instrumental in stopping the Qunari invasion of the Andrastian nations. Yet how many mages were allowed to help at Ostagar? Seven. Only seven mages were permitted, and we saw what happened as a result.

#396
PsychoBlonde

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Anarya wrote...

For the third time: I'm not pro-chantry. I'm arguing that mages do indeed have potential to be dangerous and destructive and that I can see why that is a scary thing that many societies in Thedas think should be tightly controlled. Therefore, I can see why the chantry does what it does. Just as I can see why mages feel as they feel. I don't see how anyone can argue that mages are NOT potentially dangerous.

But I think I'm done with this thread in any case.


Nobody's arguing that they aren't dangerous *at all*--and if you read my wording, you'll notice I carefully didn't say that you WERE arguing this, only that IF you were, X, Y, and Z apply.  Apparently still not worded well enough, though.

EVERYTHING is dangerous.  Eventually, YOU WILL DIE.

#397
tmp7704

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IanPolaris wrote...

Yes I undertstand what you are saying completely.  You are simply wrong, that's all.  A mental illness (hereditary or not) is not considered sufficient justification to pre-emptively imprison (or institutionalise) anyone.  It may turn out in rare cases that this is eventually what has to happen, but it's never done preemptively (at least not in Western societies).

This appears to be an exaggeration, at best.

http://en.wikipedia....tary_commitment

granted, that's wikipedia but given the only thing you're giving against that is your own words, well.

#398
Eclipse_9990

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PsychoBlonde wrote...

Falls Edge wrote...


The problem with this is that it really only takes one mage to use a nuclear bomb like spell and poof.

We've been shown what a weak, dumb downed mage can do, we've been shown what a knowledgable somewhat immortal mage can do (Turn into an army destroying dragon) and then we've seen blood magic, the ability to turn normal people into a thug army.


We HAVE?  Where?  Are you talking about Flemeth?  Your warden can beat her BY HIMSELF.  That's hardly "army-destroying".  Or are you talking about the archdemon?  Not only can your warden beat that thing by himself, but it was never supposed to have been a mage--it was supposed to be a GOD.  And the only "blood magic" that does this is all behind the scenes--no actual mechanically usable blood magic in the game DOES this.  So we haven't seen it, just claims of it.

There's a lot of stuff in the game that mechanically doesn't add up properly.  You, the Warden, can get 100% spell resistance gear, just off some stuff that you BUY.  So WHY doesn't EVERY TEMPLAR HAVE THIS GEAR.  I mean, SERIOUSLY.

Half the time the game seems to think you're Mr. Averageguy, and half the time that you're some kind of unstoppable juggernaut of destruction.  It really just throws all sense of comparable threat completely out the window.  It's no different than various movies that insist ridiculously beautiful Hollywood actresses are (for the purposes of this movie), "nerdy" "awkward" and "plain".  It's an informed attribute.


Well you shouldn't really use main characters as examples in this. As the achievement says.. He's kind of a big deal.

#399
AlexXIV

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Xewaka wrote...

IanPolaris wrote...

AlexXIV wrote...
I think the problem is the 'imprisonment'. So the question is to balance freedom and control. They should not feel treated like prisoners but rather 'guarded', and at the same time have enough freedoms to not think about mutiny or escape.

Indeed.  Just because Psychiatrists and other mental health practitioners regard pre-emptive institutionalision to be regressive and harmful doesn't mean that such mental health patients are kicked out the door and told to "sink or swim".  Most are watched and helped (usually both at the same time) and often in carefully controlled environments tailored as much as possible to the specific case.  Permanent institutionalisation (read imprisonment) is done at last resort and invariably only after specific acts have warrented it.
-Polaris

Allow me to point to my post about five entrances before this one yours.

For some reason psychatrists declare rapists and child molesters healed and release them just so they can do it again. It's easy to give someone a chance to do something really bad as long as they are not doing it to you or someone who is important to you. I know mages are innocent, but they are also dangerous. More dangerous than 'normal' person. I mean it is probably great to be a mage. You can do alot of things other can't and nobody asks if that's fair, it is how it is. Would it really be such a big deal if in turn mages have a bit of screening to endure? I mean you have to get up every day to get to work and you can't just come and go as you please. Is that imprisonment? If the police makes random controls on the street you may have to endure it. If you want to fly to another country with a plane you have to endure security protocols. If you want to have a gun you have to make licences, lock it away and still can't just carry it around with you. At least where I live.

Modifié par AlexXIV, 04 février 2011 - 12:31 .


#400
Falls Edge

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PsychoBlonde wrote...

Falls Edge wrote...


The problem with this is that it really only takes one mage to use a nuclear bomb like spell and poof.

We've been shown what a weak, dumb downed mage can do, we've been shown what a knowledgable somewhat immortal mage can do (Turn into an army destroying dragon) and then we've seen blood magic, the ability to turn normal people into a thug army.


We HAVE?  Where?  Are you talking about Flemeth?  Your warden can beat her BY HIMSELF.  That's hardly "army-destroying".  Or are you talking about the archdemon?  Not only can your warden beat that thing by himself, but it was never supposed to have been a mage--it was supposed to be a GOD.  And the only "blood magic" that does this is all behind the scenes--no actual mechanically usable blood magic in the game DOES this.  So we haven't seen it, just claims of it.

There's a lot of stuff in the game that mechanically doesn't add up properly.  You, the Warden, can get 100% spell resistance gear, just off some stuff that you BUY.  So WHY doesn't EVERY TEMPLAR HAVE THIS GEAR.  I mean, SERIOUSLY.

Half the time the game seems to think you're Mr. Averageguy, and half the time that you're some kind of unstoppable juggernaut of destruction.  It really just throws all sense of comparable threat completely out the window.  It's no different than various movies that insist ridiculously beautiful Hollywood actresses are (for the purposes of this movie), "nerdy" "awkward" and "plain".  It's an informed attribute.


I'm working under the assumption that mages are as powerful as what has been written not what has been shown in gameplay.

Then again, you're right in that it's basically just a guess about how powerful they are, Lore states mages took over the world though, and built a magical kingdom that knew no challenger, they had a whole lot of slaves.