Ok, so Im currently making a custom crafting kit that runs on conversations with an item. However if i add more than one condition to a conversation firing it just doesnt work.
As example Im telling the craft kit to allow building a healing kit if the character has "aloe" "rags" and "arnica". I can have 1 condition and it works great. But once i add the others it just doesnt fire. Is there something i'm mising?
conversation condition problem, please help
Débuté par
christinetooley
, févr. 03 2011 03:41
#1
Posté 03 février 2011 - 03:41
#2
Posté 03 février 2011 - 04:36
Are you using the and/or buttons properly? By default, they are set to 'and', which means that your character will have to have all of the listed items for the node to show up. Double-check your fields, too, there's probably some typo, like a space at the end of the tag.
#3
Posté 03 février 2011 - 05:12
Yeah, the buttons are all AND. It reads so well and looks like it should work but as soon as I add another condition it just stops firing. Thought maybe it was a bug I wasn't aware of. Bug time boob on scripting
#4
Posté 03 février 2011 - 05:13
Ah, spaces in the tag huh? Have to check that
#5
Posté 03 février 2011 - 07:50
Tags cannot have spaces at all in them.
#6
Posté 03 février 2011 - 08:08
Tags, no, but the string field in the action script can have all sorts of typos in it.





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