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conversation condition problem, please help


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#1
christinetooley

christinetooley
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Ok, so Im  currently making a custom crafting kit that runs on conversations with an item. However if i add more than one condition to a conversation firing it just doesnt work.
As example Im telling the craft kit to allow building a healing kit if the character has "aloe" "rags" and "arnica". I can have 1 condition and it works great. But once i add the others it just doesnt fire. Is there something i'm mising?

#2
Lugaid of the Red Stripes

Lugaid of the Red Stripes
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Are you using the and/or buttons properly? By default, they are set to 'and', which means that your character will have to have all of the listed items for the node to show up. Double-check your fields, too, there's probably some typo, like a space at the end of the tag.

#3
christinetooley

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Yeah, the buttons are all AND. It reads so well and looks like it should work but as soon as I add another condition it just stops firing. Thought maybe it was a bug I wasn't aware of. Bug time boob on scripting

#4
christinetooley

christinetooley
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Ah, spaces in the tag huh? Have to check that

#5
Kaldor Silverwand

Kaldor Silverwand
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Tags cannot have spaces at all in them.

#6
Lugaid of the Red Stripes

Lugaid of the Red Stripes
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Tags, no, but the string field in the action script can have all sorts of typos in it.