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Fog of War for Area Map Achieved! (V1.02 AVAILABLE - Debug Code Tidied Plus ...)


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#51
Alupinu

Alupinu
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Cool! Posted Image

#52
Lance Botelle

Lance Botelle
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kevL wrote...

Lance, relax you're not going crazy.

the reason those 'axe blades' are there, sticking into the clearing, is because my adaptation of your code increases Loop from 3 to 4 !

To compensate, I let the conditions for Loop==2 go through on new Loops 2 or 3, and then Loop==3 becomes new Loop 4. This increases the radius that gets cleared nicely (imo) but leaves those blades sticking in, on skewed diagonals ( not exactly at 45deg but slightly +/- ). (I'm not sure if this is happening on myLoop==3 or myLoop==4 ...)


but the first time i saw it I smiled, so it's all good for now,


Hi KevL,

Ah! I see what you mean now. Sorry, I misunderstood at first. Posted Image

Cheers!

ALUPINU: You are welcome!

Lance.