Aller au contenu

Photo

Dragon Age 2 Demo Announced


1569 réponses à ce sujet

#1476
Corbin Netharia

Corbin Netharia
  • Members
  • 102 messages

Terror_K wrote...

Okay, finally fixed the issue I was having and managed to complete the demo, so here are my final thoughts:-

The Good:-
* Once going properly, runs silky smooth. Even smoother than DA:O did.
* Cutscenes were well done, voice-acting is good. Story seems okay, even if chopped into bits. Up there with standard BioWare quality in this sense. I particularly liked the scene where you have to kill the templar (whose name escapes me). It was actually more moving to me than the sibling dying, probably due to the nature of it.
* I kind of like the splitting trees for the skills. I also like the ability to quick-heal and quick-stamina/mana too.

The Not-So Good:-
* Still don't like the new art direction... makes it feel like a reboot, and yet it's not. Flemeth in the demo time-wise should resemble Flemeth from DAO, but doesn't really beyond voice and being kind of old (Oh, and the dragon thing). It just clashes too much for me in this regard. Also, it just seems all gritty brown and grey colour-wise, which I'm sick of seeing in games these days. The character models are pretty good, but the environments seem drab.
* The dialogue is far too limiting, IMO. Both in the fact Hawke is voiced and the fact that it's good a wheel now. Still not a fan of this.
* The gameplay is too fast-paced and hack'n'slashy now. There always seems to be loads of enemies and things just rocket along. I was killed once and I just didn't even really know why or how: in DAO I could sense when I was in trouble and when my party was in trouble almost as an instinct from what was going on and what was on screen. I had no sense of that here. Bethany died once too and I had no idea until I saw her icon. I think part of it is because the character icons are lower, while the human eye tends to be drawn up and to the left more than down. Skills and abilities seem to recharge too fast, IMO too. The whole thing just seems too action-oriented and fast-paced for my liking. It feels less like Dragon Age and more like "God of War with companions" basically. Overall, not a fan of the style. Apparently you can be tactical, but it just doesn't seem like it from this. Perhaps the final game will fare better, but this doesn't give me confidence.
* Not a fan of the options, journal, inventory, etc. being on the lower right rather than the top. Small thing I know, but it just doesn't feel right.
* The tactical camera is pretty much gone. Sure, you can pull out a little, but it's less than half of what we could in Origins. I don't like being restricted like that when trying to properly survey the battlefield. I'm hoping modders will fix this one, but if they've put roofs in the way and the like it probably won't help.

Overall it's a decent game, but as an RPG nut who loved Dragon Age Origins because it was an old-school RPG in modern game clothing, I'm disappointed that this really does seem to be a modern action game that's rather RPG-Lite. Not as much as ME2 was, but still... not what I'm after from Dragon Age. Especially when it's supposed to be the sequel. It's a good game in it's own right, and the story-telling seems solid, but it just feels kind of oversimplified... kind of like it's ME2 all over again.


You pretty much nailed it right on the head. Those are my complaints as well... The fighting is too fast now and, while playing as a rogue, he seemed more like a ninja with inhuman jumps across vast distances and super fast strikes...

Then there are the warriors with massively impossible weapons... It's get a western JRPG feel to it when I see a girl carrying an axe twice her size. :\\

#1477
Terror_K

Terror_K
  • Members
  • 4 362 messages

Corbin Netharia wrote...

You pretty much nailed it right on the head. Those are my complaints as well... The fighting is too fast now and, while playing as a rogue, he seemed more like a ninja with inhuman jumps across vast distances and super fast strikes...

Then there are the warriors with massively impossible weapons... It's get a western JRPG feel to it when I see a girl carrying an axe twice her size. :\\\\\\\\


Actually, I think from this comment you've managed to help me nail down one of my main issues with DA2 now: it's more like playing something like City of Heroes gameplay wise than Dragon Age or a fantasy RPG.

We've gone from something akin to standard medieval fantasy combat into the realms of comic book super heroes with superpowers now. It's all flashy and over-the-top and it's too much. In the cutscenes we're supposedly dealing with these oridinary people put out by the blight and on the run, each with their own issues, but then the gameplay starts and it's like we all put our rings together and transform into over-the-top, badass super heroes. It just doesn't work for me... it's too much. Especially when the moves they're pulling them off and the speed at which their doing it are so flashy and badass even at Level 1 that they make the original Dragon Age Origins group look decidedly average when they're maxed.

It seems to me that once again BioWare has decided to go for "The Rule of Cool" and gone decidedly style over subtance. They've taken something that should have been closer to Peter Jackson's movie adaptations The Lord of the Rings in game form and made it a modern, over-the-top action flick with overdone stunts, where we're all supposed to believe that everybody is human and vulnerable, but that's constantly destroyed once battle starts and we turn into Spiderman, Wonder Woman and Zatanna. The characters just don't feel "human" any more.

There just also doesn't seem to be anything that tactical about the game if the demo is anything to go by. Almost every battle is simple, "let's throw some enemies at you in waves and swarms and you try and survive." It always just seems to be a case of this over and over, and the basic tactic is "be badass and spam your abilities repeatedly until the enemy is dead."

Modifié par Terror_K, 24 février 2011 - 04:59 .


#1478
Eumerin

Eumerin
  • Members
  • 524 messages

Terror_K wrote...

We've gone from something akin to standard medieval fantasy combat into the realms of comic book super heroes with superpowers now. It's all flashy and over-the-top and it's too much. In the cutscenes we're supposedly dealing with these oridinary people put out by the blight and on the run, each with their own issues, but then the gameplay starts and it's like we all put our rings together and transform into over-the-top, badass super heroes. It just doesn't work for me... it's too much. Especially when the moves they're pulling them off and the speed at which their doing it are so flashy and badass even at Level 1 that they make the original Dragon Age Origins group look decidedly average when they're maxed.


Hmm...

I definitely didn't get that feeling.  During the initial sequence, sure there was a lot of that.  But of course that was the whole point of that sequence.  During the more "realistic" part of the introduction I didn't get that feeling at all.  As a warrior I only had one move that did a decent amount of damage.  Aside from that it was a slow chip, chip, chip at the hurlock health bars - particularly the Hurlock Grunt health bars.

Things picked up again once I got to the Isabella portion of the demo, but it's possible that was a tweaking decision by Bioware.  You can't level up during that sequence (the two girls always seem to level up after Flemeth carries everyone away, and I end up with permanent Level Up arrows on their portraits in Kirkwall), and it's possible that Bioware specifically adjusted things to keep the combat simple.

In any event, I don't have an issue with the combat.  I remember slamming enemies around the battlefield as a Sword and Board warrior in DAO, and using a Shout ability to knock everyone around me flat on their back.  The only real difference that I'm seeing this time around is that the areas that combat takes place in are much more wide open than they were in the first game, and as a result there's a lot more running back and forth.

#1479
madlily

madlily
  • Members
  • 684 messages
I just think that a 10 minute demo isnt really enough to cast an honest to god opinion one way or the other, I didnt like dragon age origins gameplay at the start, but it grew on me...

I watched a 30 minute video of the game yesterday and it looked very much like DA:O in the city exploration/creatures etc...

I'm going to love this game whether they are stick figures or fully fleshed out beautiful toons, but for all the haters hating at the moment, just wait and see.. it was only a 10 min snippet.. :)

#1480
yanquis1983

yanquis1983
  • Members
  • 22 messages

DoomBlackDragon wrote...

yanquis1983 wrote...

how do i kill the 2nd ogre as a rogue?


Make sure to use your skills. BackStab then pause. Use your evade skill while the game is paused. Make sure your tank is taunting while your still paused. Evade is the key as it will drop your agro some. Keep your warrior taunting. Let your mage aeo to clean up the minior adds.


thanks, i got by it on my 2nd or third try after realizing i needed to pick up all the health potions...needed all 6. i never made much use of tactics slots in DA1 & don't particularly like the idea of playing a character yet having to control everyone else's actions.  that said it was the 'tank' that ended up killing the ogre, but at least i got by it.  

i am probably more 'console' that most here, tho i'm exclusively a PC gamer.  i think ME2 got it right.  if this is in that vein, i'm all for it. the dialgogue & decisions are what drive me...combat, particularly in RPGs, is incredibidly tedious.  these 'superman' moves, as well as the gore, get rid of some of that tedium.  i never (or rarely) found mass effect 2 combat to be tedious.  it was streamlined and common sense.  frankly i'd never have had the patience to get thru dragon age without cheats. i'm just not a fan of tactical squad based shooters or the bizarre mode of typical RPG combat.   even in DA2,  the idea of fast-paced combat, combined with frequent pauses, is idiosyncratic.  let my character whoop ass as i see fit & let his/her companions be intelligent enough to help me do it. 

i actually think i like the -direction- this is going; unlike seemingly everyone else here, i'm not sure they went full tilt enough. one of my favorite things about mass effect, for example, was the description of the easy level -- 'for those who like story' or something of that sort.  or, for those who think the plot is worth advancing  without frequent tedium/frustration. as long as bioware is still focused on story, character interactions, etc here, i think it's a bit silly to criticize it for not being a GPU modernized version of a niche, & old, genre. 

#1481
Orcskelper

Orcskelper
  • Members
  • 13 messages
Personally I found the demo hugely disappointing.



Massive download for next to nothing as far as it lets you do next to nothing as far as actual gameplay goes!



Yes it shows how things have changed but it lets you do nothing. You can pick up different weapons/armor but cant equip them, it gives several choices of dialogue that all have the exact same result and it takes no time at all to complete.



My 11 year old completed it first time out with a mage and didnt die but like me was hugely disappointed. His reaction was, wow looks cool but "is that it?"



Only plus point for me is it proved to me that my system will run it but would rather have had more actual playing of the game and a lot less movies for my download.

#1482
yanquis1983

yanquis1983
  • Members
  • 22 messages
yeah i was wondering, how was that 2 gigs zipped?? wtf.

#1483
DoomBlackDragon

DoomBlackDragon
  • Members
  • 133 messages

Corbin Netharia wrote...

You pretty much nailed it right on the head. Those are my complaints as well... The fighting is too fast now and, while playing as a rogue, he seemed more like a ninja with inhuman jumps across vast distances and super fast strikes...

Then there are the warriors with massively impossible weapons... It's get a western JRPG feel to it when I see a girl carrying an axe twice her size. :\\\\



Not quite sure why you say the female hawke make it a western JRPG. After all the weapon is about 8 feet long from tip to hilt. With the blade it self being 1 foot wide. Really that thing has to be over 150 pounts. The length of it with the whith of the blade put it very off balance. On top of which Hawke runs rund in Platemail armor. Moving as if he is wearing clothing. On top of which Hawke swings the weapon so fast. It like he is hitting the mobs with a switch. Physiclly speaking the platemail alone makes it imposible to even move like he does let alone swing a weapon like that.
Do not forget. Japan tried making swords like Dragon age called zanbatō which where just to big and heavy for people to wield effectivly in battle. So please do not say that it about the women using the swords as history has already proven the men can not even use a blade like that.

#1484
Orcskelper

Orcskelper
  • Members
  • 13 messages

Terror_K wrote...  

The Not-So Good:-
 Also, it just seems all gritty brown and grey colour-wise, which I'm sick of seeing in games these days. The character models are pretty good, but the environments seem drab.


I agree with most of Terror_K's comments. While running across the battlefield, I almost felt I was on Martian soil since it was so brown & red. .


Guys I think that is the whole point. The darkspawn have overrun Lothering and the surrounding countryside razing EVERYTHING as they go (I think of it a bit like post searing in GW as compared to pre searing)

I personally wouldnt read too much into a 10 min clip

Modifié par Orcskelper, 24 février 2011 - 06:16 .


#1485
DoomBlackDragon

DoomBlackDragon
  • Members
  • 133 messages

Orcskelper wrote...

Personally I found the demo hugely disappointing.

Massive download for next to nothing as far as it lets you do next to nothing as far as actual gameplay goes!

Yes it shows how things have changed but it lets you do nothing. You can pick up different weapons/armor but cant equip them, it gives several choices of dialogue that all have the exact same result and it takes no time at all to complete.

My 11 year old completed it first time out with a mage and didnt die but like me was hugely disappointed. His reaction was, wow looks cool but "is that it?"

Only plus point for me is it proved to me that my system will run it but would rather have had more actual playing of the game and a lot less movies for my download.


I agrea. the demo is only like 20 mins long. Which it took me about 3 - 4 hours to download it.
What worse is the demo was nothing more then a combat demostation. I feel that the only reassion the even made the demo is for fans like me to stop hating the new combat systems. I still think it way to mass effect. Hoping the story is better even though they killed the rp. Why did they have to give hawke a voice and make the dailog so bad. It sucks cause that was like 90% of the rp right there. Gone.

#1486
OrioTecc

OrioTecc
  • Members
  • 29 messages
Is it just me or is the audio volume incredibly low? The in-game volume at max is way lower than anything else, so I turned the system volume up and then when the video cutscenes came it was all HUGE SOUND, HUGE SOUND EVERYWHERE! which is bad when you're trying not to wake the neighbours in the middle of the night.

#1487
Orcskelper

Orcskelper
  • Members
  • 13 messages
3-4 hours to download? OUCH I feel your pain.



If it had taken me anywhere near that I would have been raging

#1488
DoomBlackDragon

DoomBlackDragon
  • Members
  • 133 messages

yanquis1983 wrote...

DoomBlackDragon wrote...

yanquis1983 wrote...

how do i kill the 2nd ogre as a rogue?


Make sure to use your skills. BackStab then pause. Use your evade skill while the game is paused. Make sure your tank is taunting while your still paused. Evade is the key as it will drop your agro some. Keep your warrior taunting. Let your mage aeo to clean up the minior adds.


thanks, i got by it on my 2nd or third try after realizing i needed to pick up all the health potions...needed all 6. i never made much use of tactics slots in DA1 & don't particularly like the idea of playing a character yet having to control everyone else's actions.  that said it was the 'tank' that ended up killing the ogre, but at least i got by it.  

i am probably more 'console' that most here, tho i'm exclusively a PC gamer.  i think ME2 got it right.  if this is in that vein, i'm all for it. the dialgogue & decisions are what drive me...combat, particularly in RPGs, is incredibidly tedious.  these 'superman' moves, as well as the gore, get rid of some of that tedium.  i never (or rarely) found mass effect 2 combat to be tedious.  it was streamlined and common sense.  frankly i'd never have had the patience to get thru dragon age without cheats. i'm just not a fan of tactical squad based shooters or the bizarre mode of typical RPG combat.   even in DA2,  the idea of fast-paced combat, combined with frequent pauses, is idiosyncratic.  let my character whoop ass as i see fit & let his/her companions be intelligent enough to help me do it. 

i actually think i like the -direction- this is going; unlike seemingly everyone else here, i'm not sure they went full tilt enough. one of my favorite things about mass effect, for example, was the description of the easy level -- 'for those who like story' or something of that sort.  or, for those who think the plot is worth advancing  without frequent tedium/frustration. as long as bioware is still focused on story, character interactions, etc here, i think it's a bit silly to criticize it for not being a GPU modernized version of a niche, & old, genre. 


Glad you got that orge down. Combat was a big upgrade. Dialog and rp has been been killed in my option. I can only see the story getting better as this being the first bioware game that your actions can change the story end. If you let a city burn it burns and is gone forever. Who knows how the game would have gone if you decided to save the city. That the cool thing. The 10 years looks like this story will have some real hard chooses. Not just a spam the spacebar tell everyone STFU like you do in mass effect cause really nothing you do effects the ending of the game. You still fight the same old boss each and every time. DAO was nice cause I could ****** people off and have them attack me or leave the camp when I get done with the mission. Plus telling people I hate to Get our of my camp was always a plus. Shame sharperd is to much of a **** to push people out airlocks in deepspace.
So wanted to drop half the new crew off in deep space.

#1489
DoomBlackDragon

DoomBlackDragon
  • Members
  • 133 messages

OrioTecc wrote...

Is it just me or is the audio volume incredibly low? The in-game volume at max is way lower than anything else, so I turned the system volume up and then when the video cutscenes came it was all HUGE SOUND, HUGE SOUND EVERYWHERE! which is bad when you're trying not to wake the neighbours in the middle of the night.


Yeah the out of cutscenes where quite. I guessing Biowares wants you to pay more attion to their crappy Dialog then the darkspawn exploding. Hehe love the noise the make when they became ground beef. What a nice splatter sound.

#1490
Eumerin

Eumerin
  • Members
  • 524 messages

Orcskelper wrote...

it gives several choices of dialogue that all have the exact same result and it takes no time at all to complete.


Not true.  While it's minor, you'll note that some of the conversation options affect your standing with different members of your party.  Further, if you look carefully at Aveline's ability trees, you'll note that one of them has a pair of abilities that only become available when she either has high standing with you (she absorbs some of the damage that you take) or a low standing with you (she takes less damage in combat).  So while there's no effect within the demo itself (you can't earn enough points with your party members to radically shift their opinions of you), you CAN see how various parts of the game will fit together.

And that's the point of a demo!


Frankly, I'd have been surprised if the conversation options did anything particularly significant in the demo.  They don't want to give you half the game for free.  A demo is supposed to have just enough in it to give you a very basic feel for the game.  That means a tightly-scripted run.  Conversation options do let you decide who kills Aveline's husband, but I would have been shocked if it had included any more than that.


Getting back to my own issues...

I now have the unlock for the X-Box 360 Razor.  Despite three playthroughs on the PC, I STILL don't have it unlocked for that platform.  Given that I'm planning on getting the game for the PC, this is a problem...

#1491
Guest_Hander Wayne_*

Guest_Hander Wayne_*
  • Guests
Let me complain here as well :) I like new graphics and fresh look of the game but, as a longtime fan of DA, I must admit that:

1) Battles are way too quick,
2) warrior abilities look very similar (just throw foes back)
3) and are almost identical in practice.
4) New interface looks very 'schematic'. There is no 'medieval' feel anymore. Instead, it feels like I'm playing a game about space explorations and star flights.
5) Weapon icons look so unattractive that I don't really enjoy anymore when I find new one. I liked that old 'natural' look of item icons. Now this part of enjoy was gone :(

Modifié par xhalexspl, 24 février 2011 - 09:09 .


#1492
madlily

madlily
  • Members
  • 684 messages

Eumerin wrote...


I now have the unlock for the X-Box 360 Razor.  Despite three playthroughs on the PC, I STILL don't have it unlocked for that platform.  Given that I'm planning on getting the game for the PC, this is a problem...


dont believe its available on more then one platform, just thought i should let you know :)

#1493
Eumerin

Eumerin
  • Members
  • 524 messages

madlily wrote...

Eumerin wrote...


I now have the unlock for the X-Box 360 Razor.  Despite three playthroughs on the PC, I STILL don't have it unlocked for that platform.  Given that I'm planning on getting the game for the PC, this is a problem...


dont believe its available on more then one platform, just thought i should let you know :)


That makes no sense.  I've got the Staff of Parthalan unlocked on all three platforms.  If only one playthrough is "allowed" to flag the Razor, then it should be flagged for all three platforms.  And it would definitely be a simple matter for Bioware to flag it as unlocked on all three instead of only on the one that you finished the demo with.  After all, it's not as if the Razor is a reward for purchasing anything.

Be that as it may, I finished the demo first on the PC - finished it twice, actually.  It wasn't until afterwards that I cleared it on the 360.  So if it's only supposed to be listed on one platform, then it *should* be listed as PC and not X-Box.

#1494
madlily

madlily
  • Members
  • 684 messages
no, it will only be available on one platform, whichever you actually buy the game for.. then the remaining two items become unavailable for those additional platforms

#1495
Corbin Netharia

Corbin Netharia
  • Members
  • 102 messages

DoomBlackDragon wrote...

Not quite sure why you say the female hawke make it a western JRPG. After all the weapon is about 8 feet long from tip to hilt. With the blade it self being 1 foot wide. Really that thing has to be over 150 pounts. The length of it with the whith of the blade put it very off balance. On top of which Hawke runs rund in Platemail armor. Moving as if he is wearing clothing. On top of which Hawke swings the weapon so fast. It like he is hitting the mobs with a switch. Physiclly speaking the platemail alone makes it imposible to even move like he does let alone swing a weapon like that.
Do not forget. Japan tried making swords like Dragon age called zanbatō which where just to big and heavy for people to wield effectivly in battle. So please do not say that it about the women using the swords as history has already proven the men can not even use a blade like that.

I was using the female in the city as an example, not the female Hawke. And my comment was a generality as well. I think the giant weapons are stupid on all characters, not just females. Were you so enraged by my comment that you failed to see the logic? :P

#1496
Orcskelper

Orcskelper
  • Members
  • 13 messages

Eumerin wrote...

Orcskelper wrote...

it gives several choices of dialogue that all have the exact same result and it takes no time at all to complete.


Not true.  While it's minor, you'll note that some of the conversation options affect your standing with different members of your party.  Further, if you look carefully at Aveline's ability trees, you'll note that one of them has a pair of abilities that only become available when she either has high standing with you (she absorbs some of the damage that you take) or a low standing with you (she takes less damage in combat).  So while there's no effect within the demo itself (you can't earn enough points with your party members to radically shift their opinions of you), you CAN see how various parts of the game will fit together.

And that's the point of a demo!


Frankly, I'd have been surprised if the conversation options did anything particularly significant in the demo.  They don't want to give you half the game for free.  A demo is supposed to have just enough in it to give you a very basic feel for the game.  That means a tightly-scripted run.  Conversation options do let you decide who kills Aveline's husband, but I would have been shocked if it had included any more than that.



Sorry but I will stick with my original view. Dialogue choices make no difference to the outcome of the demo, they do not take you on any different tack at all.

No one is suggesting they give half the game in the demo however a single track that takes 10 mins and allows you to alter nothing and another 10-15 mins of cutscene shows NOTHING of the game to note.

I have played many demos in my time (And I am NOT some spotty yoof nor have I been for many a long year, lol) and this has to be the poorest attempt I have come across. With the size of download they could have dumped the majority of the cutscenes and actually provided a demo that gave a decent feel for the game.

Absolute shocker of an effort!
 
For me, any decent demo is there to give you a true feel for the game and make you want to buy it. This did neither of those. Some (not me, fortunately my internet is very fast) have spent 3-4 hrs downloading a non entity. I fully expected to play the demo, be wowed and go pre order. As is I played a mini game was left thinking "and?" and most definately wont be pre ordering.

#1497
briarme

briarme
  • Members
  • 3 messages
Realized there was a demo feedback thread that would be more appropriate for my post. Moved my comment there instead, sorry all.

Modifié par briarme, 24 février 2011 - 03:40 .


#1498
Nagirte

Nagirte
  • Members
  • 1 messages
I have to say, fantastic job so far on DA2, I was on the fence, but now I am sure I HAVE to get this game.

#1499
Silver

Silver
  • Members
  • 1 547 messages
it would be interesting to know if Dragon Age 2 went the same way as Mass Effect 2 and provides Face Codes.
Would be cool as people could share them like on masseffect2faces.com

Modifié par silverhammer08, 24 février 2011 - 06:17 .


#1500
Fuelreaver

Fuelreaver
  • Members
  • 101 messages
each time i play i enjoy the combat more and more personally. Really getting the hang of it, can sometimes even beat the second ogre fight with no health potions at all now. :)



Rogue Archer and Mage are so sweet now!! To of my fave play types!!