Terror_K wrote...
Okay, finally fixed the issue I was having and managed to complete the demo, so here are my final thoughts:-
The Good:-
* Once going properly, runs silky smooth. Even smoother than DA:O did.
* Cutscenes were well done, voice-acting is good. Story seems okay, even if chopped into bits. Up there with standard BioWare quality in this sense. I particularly liked the scene where you have to kill the templar (whose name escapes me). It was actually more moving to me than the sibling dying, probably due to the nature of it.
* I kind of like the splitting trees for the skills. I also like the ability to quick-heal and quick-stamina/mana too.
The Not-So Good:-
* Still don't like the new art direction... makes it feel like a reboot, and yet it's not. Flemeth in the demo time-wise should resemble Flemeth from DAO, but doesn't really beyond voice and being kind of old (Oh, and the dragon thing). It just clashes too much for me in this regard. Also, it just seems all gritty brown and grey colour-wise, which I'm sick of seeing in games these days. The character models are pretty good, but the environments seem drab.
* The dialogue is far too limiting, IMO. Both in the fact Hawke is voiced and the fact that it's good a wheel now. Still not a fan of this.
* The gameplay is too fast-paced and hack'n'slashy now. There always seems to be loads of enemies and things just rocket along. I was killed once and I just didn't even really know why or how: in DAO I could sense when I was in trouble and when my party was in trouble almost as an instinct from what was going on and what was on screen. I had no sense of that here. Bethany died once too and I had no idea until I saw her icon. I think part of it is because the character icons are lower, while the human eye tends to be drawn up and to the left more than down. Skills and abilities seem to recharge too fast, IMO too. The whole thing just seems too action-oriented and fast-paced for my liking. It feels less like Dragon Age and more like "God of War with companions" basically. Overall, not a fan of the style. Apparently you can be tactical, but it just doesn't seem like it from this. Perhaps the final game will fare better, but this doesn't give me confidence.
* Not a fan of the options, journal, inventory, etc. being on the lower right rather than the top. Small thing I know, but it just doesn't feel right.
* The tactical camera is pretty much gone. Sure, you can pull out a little, but it's less than half of what we could in Origins. I don't like being restricted like that when trying to properly survey the battlefield. I'm hoping modders will fix this one, but if they've put roofs in the way and the like it probably won't help.
Overall it's a decent game, but as an RPG nut who loved Dragon Age Origins because it was an old-school RPG in modern game clothing, I'm disappointed that this really does seem to be a modern action game that's rather RPG-Lite. Not as much as ME2 was, but still... not what I'm after from Dragon Age. Especially when it's supposed to be the sequel. It's a good game in it's own right, and the story-telling seems solid, but it just feels kind of oversimplified... kind of like it's ME2 all over again.
You pretty much nailed it right on the head. Those are my complaints as well... The fighting is too fast now and, while playing as a rogue, he seemed more like a ninja with inhuman jumps across vast distances and super fast strikes...
Then there are the warriors with massively impossible weapons... It's get a western JRPG feel to it when I see a girl carrying an axe twice her size. :\\





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