in game pics for alternet apperance pack 2
#101
Posté 08 février 2011 - 06:51
#102
Posté 08 février 2011 - 07:00
Jebel Krong wrote...
the lore is what BW decide it is. and you are also assuming no advances are made to incorporate some kind of personal protection in more standard ware, suitable for unconventional warfare-type situations, for example, rather than straight-up soldiering.
Yes. The lore is what BioWare decide it is. And so far they've contradicted themselves at almost every turn with the ME2 style outfits, even with lore that wasn't even introduced until ME2. Medigel dispensers for instance are outright stated as being something that is incorporated into armour, but yet squaddies seem to be able to have (for example) nipple straps with magical medigel dispensers. Both kinetic and biotic baiiers are directly stated in both games as only protective against weapons fire, and not capable of protecting a user from things like radiation, temperature, pressure, toxins, etc. and yet they magically seem to do all this in ME2 when your squaddies run around in their PJs.
We're not pulling this stuff out of our butts, Jebel. The very reason we're stating how stupid it is (beyond the mere fact of how clearly stupid it is) is because it directly contradicts what's been said and what was established in the first game and novels. And that's not even going into the fact that things that are hazardous conveniently one moment for narrative aren't the next and things like how retarded only breathing masks on The Migrant Fleet is considering pre-established lore too.
#103
Posté 08 février 2011 - 07:06
I'd like to see more pictures of it in game since the other two are mainly look like just re-colours to me. Though Tali's actually looks better then I first thought, it's a nice gun metal blue that was hard to see in the first orange tinted picture. (also is that a knife strapped to her left leg???)
#104
Posté 08 février 2011 - 07:27
ReiSilver wrote...
(also is that a knife strapped to her left leg???)
Uh... Tali has always had that slender dagger strapped to her ankle. Even in ME1 she had that.
#105
Posté 08 février 2011 - 07:30
Terror_K wrote...
ReiSilver wrote...
(also is that a knife strapped to her left leg???)
Uh... Tali has always had that slender dagger strapped to her ankle. Even in ME1 she had that.
*goes to look at her screenshots* huh, so she does, I never noticed!
#106
Posté 08 février 2011 - 07:49
ReiSilver wrote...
*goes to look at her screenshots* huh, so she does, I never noticed!
Not a lot of people do. Just like not a lot of people read the Codex either. That's why whenever someone makes a thread saying 'Hey, instead of breaking your gun on a krogan's face, can we have some kind of bladed weapon instead?', the people who didn't notice that knives still get used in the ME universe immediately go on a herpderp frenzy insisting that knives are now obsolete.
#107
Posté 08 février 2011 - 08:43
#108
Posté 08 février 2011 - 09:19
Captain_Obvious_au wrote...
For some of them, such as Tali's loyalty mission, sure. But for others such as Zaeed's loyalty, Tali's recruitment. Actually pretty much everyone's recruitment mission, then Horizon, Collector Ship and Base etc - you know well ahead of time that you're going into combat, and most of the time this is whilst you're still aboard the Normandy.
did you even play the game? during tali's recruitment mission you are supposed to go in undetected using the sun's interference as cover and hoping to avoid geth patrols - that's a big difference from 'knowing you're going into combat' as you put it - whilst the possibility is there, the plan is to avoid it. likewise miranda's loyalty mission starts off non-combat, only as events unfold does it become more complicated. likewise garrus'. thane's contains no combat at all. samara's starts off as an investigation (recruitment) and her loyalty is again non-combat (or more correctly, non player-controlled combat). as i previously stated only later in the game, on the specific collector missions are they more combat-likely/oriented, and even then you try to avoid stand-up fights, as that would be suicide.
#109
Posté 08 février 2011 - 09:27
Jebel Krong wrote...
did you even play the game? during tali's recruitment mission you are supposed to go in undetected using the sun's interference as cover and hoping to avoid geth patrols - that's a big difference from 'knowing you're going into combat' as you put it - whilst the possibility is there, the plan is to avoid it.
And yet the possibility is there. One should always be prepared. That's just common sense... though clearly the concept of common sense is pretty lost on you.
And I'm sure that the sun that fries your kinetic barriers is going to be really nice to bare skin while you're on Haestrom too.
likewise miranda's loyalty mission starts off non-combat, only as events unfold does it become more complicated. likewise garrus'. thane's contains no combat at all. samara's starts off as an investigation (recruitment) and her loyalty is again non-combat (or more correctly, non player-controlled combat). as i previously stated only later in the game, on the specific collector missions are they more combat-likely/oriented, and even then you try to avoid stand-up fights, as that would be suicide.
Again, there's always the whole point that the potential is there. Or do you really think it's a good idea to just go in unprepared and hope to hell that everything works out, despite all evidence that that almost never happens and simple, routine missions almost never end up being that way.
Heck, while we're at it and hoping that there won't be any combat, we may as well just leave our weapons behind too, right? After all, if you don't need armour because there might not be combat, why would you need a gun when there might not be combat? I'm sure special forces people intend to rescue hostages all the time hoping that things won't escalate, but I'm pretty sure they're always prepared in case they do.
#110
Posté 08 février 2011 - 09:28
Terror_K wrote...
Jebel Krong wrote...
the lore is what BW decide it is. and you are also assuming no advances are made to incorporate some kind of personal protection in more standard ware, suitable for unconventional warfare-type situations, for example, rather than straight-up soldiering.
Yes. The lore is what BioWare decide it is. And so far they've contradicted themselves at almost every turn with the ME2 style outfits, even with lore that wasn't even introduced until ME2. Medigel dispensers for instance are outright stated as being something that is incorporated into armour, but yet squaddies seem to be able to have (for example) nipple straps with magical medigel dispensers. Both kinetic and biotic baiiers are directly stated in both games as only protective against weapons fire, and not capable of protecting a user from things like radiation, temperature, pressure, toxins, etc. and yet they magically seem to do all this in ME2 when your squaddies run around in their PJs.
We're not pulling this stuff out of our butts, Jebel. The very reason we're stating how stupid it is (beyond the mere fact of how clearly stupid it is) is because it directly contradicts what's been said and what was established in the first game and novels. And that's not even going into the fact that things that are hazardous conveniently one moment for narrative aren't the next and things like how retarded only breathing masks on The Migrant Fleet is considering pre-established lore too.
1. the novels aren't canon.
2. i like how you suddenly use the term 'we' to try and add weight to what you're saying, the fact is 99% players never notice any of this, and even then most think it's inconsequential - because it is.
3. things changed between game #1 and #2 - the thermal clip system alone was a bigger one than being able to put medi-gel dispensers etc in more standard attire. hell i could well-believe that extra protection could roll down from the military to the end-consumer, as it does now (and nobody in ME2 is strictly that low, most have ties to military/paramilitary or intelligence agencies to get gear).
4. jack's equipment could have been stored in a belt for all you know (though you seem distracted by the 'harness' to really think clearly).
5. a shield protecting against weapons fire (particles of a given type and nature) could easily be tuned to a different frequency to protect against particles of other natures and types.
6. artistic license - it would be ridiculous to expect totally different outfits for every conceivable scenario encountered, why don't you use that wonderful imagination and fill in the blanks yourself, rather than just trying to ruin the experience for everyone?
#111
Posté 08 février 2011 - 09:28
The plan for almost every Special Forces mission is to avoid combat, what's your point? No-one is their right mind would go in, isolated, into a known enemy stronghold without preparing themselves for battle, regardless of whether they're seeking it or not.Jebel Krong wrote...
did you even play the game? during tali's recruitment mission you are supposed to go in undetected using the sun's interference as cover and hoping to avoid geth patrols - that's a big difference from 'knowing you're going into combat' as you put it - whilst the possibility is there, the plan is to avoid it
#112
Posté 08 février 2011 - 09:30
Source plz?Jebel Krong wrote...
2. i like how you suddenly use the term 'we' to try and add weight to what you're saying, the fact is 99% players never notice any of this, and even then most think it's inconsequential - because it is.
#113
Posté 08 février 2011 - 09:32
Terror_K wrote...
Jebel Krong wrote...
did you even play the game? during tali's recruitment mission you are supposed to go in undetected using the sun's interference as cover and hoping to avoid geth patrols - that's a big difference from 'knowing you're going into combat' as you put it - whilst the possibility is there, the plan is to avoid it.
And yet the possibility is there. One should always be prepared. That's just common sense... though clearly the concept of common sense is pretty lost on you.
And I'm sure that the sun that fries your kinetic barriers is going to be really nice to bare skin while you're on Haestrom too.likewise miranda's loyalty mission starts off non-combat, only as events unfold does it become more complicated. likewise garrus'. thane's contains no combat at all. samara's starts off as an investigation (recruitment) and her loyalty is again non-combat (or more correctly, non player-controlled combat). as i previously stated only later in the game, on the specific collector missions are they more combat-likely/oriented, and even then you try to avoid stand-up fights, as that would be suicide.
Again, there's always the whole point that the potential is there. Or do you really think it's a good idea to just go in unprepared and hope to hell that everything works out, despite all evidence that that almost never happens and simple, routine missions almost never end up being that way.
Heck, while we're at it and hoping that there won't be any combat, we may as well just leave our weapons behind too, right? After all, if you don't need armour because there might not be combat, why would you need a gun when there might not be combat? I'm sure special forces people intend to rescue hostages all the time hoping that things won't escalate, but I'm pretty sure they're always prepared in case they do.
except that, y'know, you are the only one stating they are unprepared - i'd say the character were all dressed for their respective roles - miranda, thane etc are not direct combatants, that's for people like zaeed, grunt perhaps samara etc. they also all have personal shields, medi-gel dispensers and other forms of protection, just because they're not going round in radiation suits on hazardous worlds... jesus; again: artistic license. i bet you're one of these people that goes through films and picks them apart for inconsistencies, too.
#114
Posté 08 février 2011 - 09:36
GodWood wrote...
Source plz?Jebel Krong wrote...
2. i like how you suddenly use the term 'we' to try and add weight to what you're saying, the fact is 99% players never notice any of this, and even then most think it's inconsequential - because it is.
try common sense. y'know Bioware's own stats on the game, and the fact that the handful of constant whiners on here makes up less than 1% of the millions of people that bought the game and, guess what? - don't come here and whine about it! let alone all the critics and people that have given it numerous awards and made it one of the highest rated games in history.... y'know i think some of you forget that it's actually a game, rather than a life-simulator.
#115
Posté 08 février 2011 - 09:37
Captain_Obvious_au wrote...
The plan for almost every Special Forces mission is to avoid combat, what's your point? No-one is their right mind would go in, isolated, into a known enemy stronghold without preparing themselves for battle, regardless of whether they're seeking it or not.Jebel Krong wrote...
did you even play the game? during tali's recruitment mission you are supposed to go in undetected using the sun's interference as cover and hoping to avoid geth patrols - that's a big difference from 'knowing you're going into combat' as you put it - whilst the possibility is there, the plan is to avoid it
wasn't an enemey stronghold - geth don't even use or stay on planets - that's also stated quite clearly. the only chance of enemey contact was running into isolated patrols.
#116
Posté 08 février 2011 - 09:39
So you're saying you have no source for this aside from what you deem common sense?Jebel Krong wrote...
try common sense. y'know Bioware's own stats on the game, and the fact that the handful of constant whiners on here makes up less than 1% of the millions of people that bought the game and, guess what? - don't come here and whine about it! let alone all the critics and people that have given it numerous awards and made it one of the highest rated games in history.... y'know i think some of you forget that it's actually a game, rather than a life-simulator.GodWood wrote...
Source plz?Jebel Krong wrote...
2. i like how you suddenly use the term 'we' to try and add weight to what you're saying, the fact is 99% players never notice any of this, and even then most think it's inconsequential - because it is.
#117
Posté 08 février 2011 - 09:51
#118
Posté 08 février 2011 - 09:56
Frraksurred wrote...
I am glad to see Miranda in armor... and I think it fits her persona. Regardless of whether some think it still looks too "sexy", you have to admit it is what her character would have chosen.
I will purchase.
Agree with both, here. While I'm a very outspoked fan of the catsuit Miranda (
#119
Posté 08 février 2011 - 10:00
GodWood wrote...
So you're saying you have no source for this aside from what you deem common sense?Jebel Krong wrote...
try common sense. y'know Bioware's own stats on the game, and the fact that the handful of constant whiners on here makes up less than 1% of the millions of people that bought the game and, guess what? - don't come here and whine about it! let alone all the critics and people that have given it numerous awards and made it one of the highest rated games in history.... y'know i think some of you forget that it's actually a game, rather than a life-simulator.GodWood wrote...
Source plz?Jebel Krong wrote...
2. i like how you suddenly use the term 'we' to try and add weight to what you're saying, the fact is 99% players never notice any of this, and even then most think it's inconsequential - because it is.
ok you're back on the 'ignore' list, too.
#120
Posté 08 février 2011 - 10:16
Jebel Krong wrote...
1. the novels aren't canon.
Uh... yes they are. They were purposefully written with an overall style of vague non-interference in order to be able to fit into the canon no matter how a person played their Shepard. The only time they really screwed that up was in the latest one, Retribution, which outright stated that Udina was Councilor. Everything that's happened in the novels has happened in the Mass Effect canon and is set as such. The same goes for the comics.
2. i like how you suddenly use the term 'we' to try and add weight to what you're saying, the fact is 99% players never notice any of this, and even then most think it's inconsequential - because it is.
I like how you seem to think that the majority is always right no matter what, despite the ironic fact that in this thread (and pretty much every other thread based on ME2's choice of oufits) you are actually in a minority. You're either deluded or in complete denial to the point of blocking it out. And I know other players personally who feel the same way, but don't come to the forums at all (in fact, I was actually talking about this with my Star Wars P&P RPG group last week and they all pretty much agreed, and none of them are on the forums). They still enjoy the game, but they feel that a few aspects here and there are beyond retarded. Regulars at work who I talk with Mass Effect about have also said the same thing recently when we're been talking about this very pack.
Look, I'll fully admit that I'm in a minority when it comes to most of my complaints about ME2. I'll admit that more people prefer it to ME1, that more people prefer most of the changes, that it's more populuar and that more people want thermal clips than don't and more people prefer the series stick to the no-inventory approach, and probably a dozen other things. But in this case... sorry, but I have to say that the clear majority want proper outfits and think what happened in ME2 was stupid. I'm sure there are plenty of casual gamers out there to whom Mass Effect 2 is just another game amongst many that simply don't care, but when it comes to proper Mass Effect fans, I think the pro-armour side is in the majority here.
3. things changed between game #1 and #2 - the thermal clip system alone was a bigger one than being able to put medi-gel dispensers etc in more standard attire. hell i could well-believe that extra protection could roll down from the military to the end-consumer, as it does now (and nobody in ME2 is strictly that low, most have ties to military/paramilitary or intelligence agencies to get gear).
But it never says that. And no amount of spandex is going to protect you from the hazards of space when you're not air-tight. That's more of an issue than actual armour is. Had character like Miranda simply zipped up a little more and wore proper helmets during those few situations where they were warranted instead of pathetic little breathing masks then most of my issues would go away. How hard is it to simply cover her upper chest and put a helmet on her? Same goes for Samara.
4. jack's equipment could have been stored in a belt for all you know (though you seem distracted by the 'harness' to really think clearly).
While you seem distracted by the illusion of Mass Effect 2 being flawless perfection to think clearly. Also, it never states that it is, so try again. Also, most of her skin is fully exposed. How is a "belt" protecting her from the dangers of exposure exactly, even on the very outside-side chance that it does contain the otherwise-stated-as-being-part-of-armour-only medi-gel dispensers?
5. a shield protecting against weapons fire (particles of a given type and nature) could easily be tuned to a different frequency to protect against particles of other natures and types.
Except that the codex states they can't. They don't work that way. It's not about the frequency, it's about the basic functionality of it. They're called kinetic barriers because they relate to the motion and speed of projectiles. That's not going to do anything to stop radiation, toxins, temperature or pressure, which is why they don't stop those things. If they could, they would, but they can't. The only real way you could actually succeed in doing that would be to create something that created a perfect vaccuum, and that would end up causing more harm than good in and of itself. You can't just say "doing this could change that if we completely altered the properties of it to make it something it isn't!" and have that as a solution. There could be magical fairly elves to help you that you can't see, but there aren't.
6. artistic license - it would be ridiculous to expect totally different outfits for every conceivable scenario encountered, why don't you use that wonderful imagination and fill in the blanks yourself, rather than just trying to ruin the experience for everyone?
You don't need to go to that extent. The first game did things fine and it really seemed like they made an effort to have some realism in this regard, and then in ME2 they just seemed to throw it down the toilet for the sake of being "Awesome! Badass! StyleoversubstanceModernHollywoodBadassYeah!" etc. It just made sure that every outfit in the game was capable of fully covering an individual and then activated that mode when it was needed. Again, Miranda and Samara simply zipping up their cleavage and donning a full helmet at the right times. That's all they really need to do to solve 9/10 issues with the outfits.
And finally, it seems to be that this so called "everybody" you speak if it just you and a certain other forumite who also trolls in these topics and that's about it. Maybe a few horny teenagers and guys who love Michael Bay style movies too.
Modifié par Terror_K, 08 février 2011 - 10:22 .
#121
Posté 08 février 2011 - 10:40
Modifié par Morducai, 08 février 2011 - 10:42 .
#122
Posté 08 février 2011 - 10:57
[quote]Jebel Krong wrote...
1. the novels aren't canon.[/quote]
Uh... yes they are. They were purposefully written with an overall style of vague non-interference in order to be able to fit into the canon no matter how a person played their Shepard. The only time they really screwed that up was in the latest one, Retribution, which outright stated that Udina was Councilor. Everything that's happened in the novels has happened in the Mass Effect canon and is set as such. The same goes for the comics.[/quote]
no they're not. you can keep pretending, but that won't make them so, especially as there are several contradictory elements within them that conflict with the lore of the games that you love to adhere to.
[quote]Terror_K wrote...
[quote]
2. i like how you suddenly use the term 'we' to try and add weight to what you're saying, the fact is 99% players never notice any of this, and even then most think it's inconsequential - because it is.[/quote]
I like how you seem to think that the majority is always right no matter what, despite the ironic fact that in this thread (and pretty much every other thread based on ME2's choice of oufits) you are actually in a minority. You're either deluded or in complete denial to the point of blocking it out. And I know other players personally who feel the same way, but don't come to the forums at all (in fact, I was actually talking about this with my Star Wars P&P RPG group last week and they all pretty much agreed, and none of them are on the forums). They still enjoy the game, but they feel that a few aspects here and there are beyond retarded. Regulars at work who I talk with Mass Effect about have also said the same thing recently when we're been talking about this very pack.
Look, I'll fully admit that I'm in a minority when it comes to most of my complaints about ME2. I'll admit that more people prefer it to ME1, that more people prefer most of the changes, that it's more populuar and that more people want thermal clips than don't and more people prefer the series stick to the no-inventory approach, and probably a dozen other things. But in this case... sorry, but I have to say that the clear majority want proper outfits and think what happened in ME2 was stupid. I'm sure there are plenty of casual gamers out there to whom Mass Effect 2 is just another game amongst many that simply don't care, but when it comes to proper Mass Effect fans, I think the pro-armour side is in the majority here.[/quote]
finally you admit it - you are in a minority. look, i'm the first to say either game wasn't perfect but i'd rather they spent their time fixing the important stuff rather than the minutiae of whether someone's outfit is going to be acceptable in all possible scenarios, yes?
[quote]Terror_K wrote...
[quote]
3. things changed between game #1 and #2 - the thermal clip system alone was a bigger one than being able to put medi-gel dispensers etc in more standard attire. hell i could well-believe that extra protection could roll down from the military to the end-consumer, as it does now (and nobody in ME2 is strictly that low, most have ties to military/paramilitary or intelligence agencies to get gear).[/quote]
But it never says that. And no amount of spandex is going to protect you from the hazards of space when you're not air-tight. That's more of an issue than actual armour is. Had character like Miranda simply zipped up a little more and wore proper helmets during those few situations where they were warranted instead of pathetic little breathing masks then most of my issues would go away. How hard is it to simply cover her upper chest and put a helmet on her? Same goes for Samara.[/quote]
doesn't have to be stated in the codex if it's clearly shown onscreen, you just have to switch on the gristle between your ears and open your eyes to see it - it's self-evident, after all. for someone who actually seems pretty smart you sure like to be spoon-fed.
[quote]Terror_K wrote...
[quote]
4. jack's equipment could have been stored in a belt for all you know (though you seem distracted by the 'harness' to really think clearly).[/quote]
While you seem distracted by the illusion of Mass Effect 2 being flawless perfection to think clearly. Also, it never states that it is, so try again. Also, most of her skin is fully exposed. How is a "belt" protecting her from the dangers of exposure exactly, even on the very outside-side chance that it does contain the otherwise-stated-as-being-part-of-armour-only medi-gel dispensers?[/quote]
*sigh* never said the game was flawless, there are just bigger fish to fry. i also hate jack and everything about her (don't bother replying godwood i'm well aware of your proclivities on the subject) but that's a personal call and kudos to BW for including such an obnoxious character to push those buttons. again the medi-gel could be dispense by other means. as for vaccuum exposure, well you're never actually in a true vaccum after the normandy gets destroyed - hazardous and perhaps alien and low-pressure environments yes, so you'd think clothes would be necessary, even if only for warmth. none of the other characters suffer from these problems, and the helmet issue is simply one of not having talking heads during vital sequences - artisitc license i can very well get behind, if at the expense of certain realism 9as, apparently, can everyone else).
[quote]Terror_K wrote...
[quote]
5. a shield protecting against weapons fire (particles of a given type and nature) could easily be tuned to a different frequency to protect against particles of other natures and types.[/quote]
Except that the codex states they can't. They don't work that way. It's not about the frequency, it's about the basic functionality of it. They're called kinetic barriers because they relate to the motion and speed of projectiles. That's not going to do anything to stop radiation, toxins, temperature or pressure, which is why they don't stop those things. If they could, they would, but they can't. The only real way you could actually succeed in doing that would be to create something that created a perfect vaccuum, and that would end up causing more harm than good in and of itself. You can't just say "doing this could change that if we completely altered the properties of it to make it something it isn't!" and have that as a solution. There could be magical fairly elves to help you that you can't see, but there aren't.[/quote]
right, so using that (correct) definition - the VI targeting apparatus directs the power of the shield to block the incoming projectile, i see now difference to maintaining a similar, but lower-power universal shield to block particles, like toxins etc from getting near the wearer, it's just a matter of fine-tuning but it's exactly the same scientific principle. (and 'barrier' could work the same way).
[quote]Terror_K wrote...
[quote]
6. artistic license - it would be ridiculous to expect totally different outfits for every conceivable scenario encountered, why don't you use that wonderful imagination and fill in the blanks yourself, rather than just trying to ruin the experience for everyone?
[/quote]
You don't need to go to that extent. The first game did things fine and it really seemed like they made an effort to have some realism in this regard, and then in ME2 they just seemed to throw it down the toilet for the sake of being "Awesome! Badass! StyleoversubstanceModernHollywoodBadassYeah!" etc. It just made sure that every outfit in the game was capable of fully covering an individual and then activated that mode when it was needed. Again, Miranda and Samara simply zipping up their cleavage and donning a full helmet at the right times. That's all they really need to do to solve 9/10 issues with the outfits.
And finally, it seems to be that this so called "everybody" you speak if it just you and a certain other forumite who also trolls in these topics and that's about it. Maybe a few horny teenagers and guys who love Michael Bay style movies too.
[/quote]
most people don't go in most threads, or just those that interest them. i know i certainly avoid certain threads i know won't be interesting or will contain viewpoints i disagree with. the only reason i post here is to balance the preconception that may arise from the same small number of individuals spamming their one-note complaints constantly. as for the game changes the individual outfits for each character show a lot more attention to the character and who they are - more important in a story and character driven rpg - than generic power ranger armour which we got in me1, if that isn't a change for the better, i don't know what is. sure some of it may be (over-)sexualised but sci fi has always had that element to it (lest you forget), but it's not the focus unless you make it one: smara/miranda etc aren't defined by their cleavage, at least once you actually get past the intiial impression and talk to them.
#123
Posté 08 février 2011 - 11:10
Morducai wrote...
I don't know what more pathetic. Bioware actually making people pay for meaningless skins or that people actually pay for them. Weapons and arbitrary side mission I can understand but skins...To quote a one Gob Bluth "COME ON!"
Few years back I probably would have felt like you about this kind of DLC and people who buy it. But at these days I'm one of those people who are going to buy this DLC.
My reasons are many, I really like to have option for Miranda to wear bit more believable armour in combat and in general no way I'm feeling that purchasing something with about $2 from company that products have entertained me for hundreds of hours is sad or stupid.
Piracy is not going away, the world economy is still recovering from recession which means less consumer purchasing power. At the same time game development costs are still climbing. Games also share same market segment, say consumer entertainment budget, with DVD/Blu-Ray movies and series, music and so on.
So I get content for my about $2 and If anything from my DLC purchases gives more room for BioWare to design their future products, I'm happy. Then if in the future they decide to go with Call Of Duty XIV route, I don't need to buy it.
#124
Posté 08 février 2011 - 11:24
#125
Posté 08 février 2011 - 11:25
True, but it's exactly this sort of rubbish micro DLC that encourages piracy.ZLurps wrote...
Piracy is not going away





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