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Something I'd like to see returned to Mass Effect and improved upon...


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#1
JKoopman

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This occured to me last night while I was gallivanting around the galaxy in my off time.

At present, the inside of the Normandy looks like this:

Image IPB

It always looks like that regardless of where you are. In orbit over a planet? The Normandy still shows you FTL'ing through space. Docked at Illium? The Normandy still shows you FTL'ing through space. Sitting stationary in the middle of a cluster? The Normandy still shows you FTL'ing through space.

This seems like a step backwards from ME1, where at least you could actually view docking areas through the Normandy windows (Citadel, Noveria, Feros). It helped to create a sense of atmosphere and scale; you were on Noveria, you weren't just on some static hub area called "Normandy SR-1". Actually exiting and entering the ship via the airlock and going through decontamination helped this illusion as well, rather than what we have at present where you're automatically insta-warped back to the CIC upon returning to the ship and the Normandy undocks and FTLs away without any orders to do so, but I won't get into that at the moment.

What I would like to see in ME3 is not only a return of the visible docking areas (which would also require staying in the docking areas until I expressly order the ship to leave *cough*), but for BioWare to take it a step further. To aid me, I've thrown together a few examples.

So as I've said, if the Normandy SR-2 is docked at Illium, looking out the cockpit/observation decks should show a scene something like this:

Image IPB

This would actually be the most technically challenging of my suggestions, because it would require BioWare to create actual 3D geometry viewable from multiple areas of the ship (cockpit, both observation decks, captain's cabin, armory, Miranda's quarters, anywhere there's a window on the SR-2). ME1 managed it however, and I see no reason why ME3 shouldn't be able to. And d*mnit, I'm tired of Joker jumping the gun and warping away when I just came back aboard to feed my fish and change my armor.

But as I said, I'd like BioWare to take it a few steps further, and these suggestions would actually be easy to implement.

Cruising around or idling in, say, the Rosetta Nebula? Then stopping to look out the window should present you with a view like this:

Image IPB

Or maybe you're flying around the Minos Wasteland? Then the view should look something like this:

Image IPB

Or perhaps you're taking a scenic tour of the Vallhallan Threshold? Then this should be what you see out your window:

Image IPB

This actually wouldn't require as much work as it seems. All it would require is a skybox around the Normandy (which we already have, with the current starfield) and most every cluster in the game could be approximated by simply creating 4-5 vistas of varying color palettes: red, blue, yellow-orange, green and possibly white. I doubt most people would complain about--or even notice--if the red nebula out their window looks the same as the red nebula they flew through 3 clusters ago.

Aside from that, however, I'd also love to see the planet I'm currently orbiting. This could be achieved no different from a skybox as well, and also wouldn't require as much work as it seems. Remember those "zoomed in horizon" looks that planets had back in ME1 whenever you selected them? Simply take that, superimpose the Normandy on top and boom, instant orbit. Here are two examples of what it could look like:

Image IPB

Image IPB

Put all these together and it would actually feel like I was exploring a whole galaxy. Right now, I feel like the Normandy is just some room that I go back to between each mission, and that sense of exploration and wonder that was present in ME1 is sorely missing.

Comments? Questions?

Modifié par JKoopman, 03 février 2011 - 08:50 .


#2
Rune-Chan

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I always assumed that the glowing blue you could see through the windows was from the kinetic shields.

EDIT: Now the images work I have to say that I fully support this.

I would be very surprised if they did though, Bioware seem to have gotten a little lazy with the small things with Mass Effect.

Modifié par Machines Are Us, 03 février 2011 - 08:06 .


#3
Kusy

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Images are removed/deleted.

#4
StowyMcStowstow

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The images don't work. Any of them.



Although get your point. The thing is, astronauts in space don't see the nebula we're in. They're several thousand times larger than the solar system, and as such only viewable from a great distance away.

#5
JKoopman

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EDIT: Fixed images.

#6
Kusy

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Your idea sounds cool and all but in ME1 Normandy had one windshield. ME2 Normandy has a windshield and windows on both sides. This means additional big sized models and some HD textures. Also, everytime we landed in ME1 and could look at the dock from inside the ship - it was a closed space. Ilium and Omega space ports are compleatly open - it would be hard to align those textures and models to make it look decent.

On the other hand, each Normandy deck is a separate level from what I understand. I don't think it would screw up how the game performs to add this. But again - anyone who thinks that the loading times between decks in ME2 were too short - hand up.

Modifié par Mr.Kusy, 03 février 2011 - 07:50 .


#7
Haristo

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Machines Are Us wrote...

I always assumed that the glowing blue you could see through the windows was from the kinetic shields.


Modifié par Haristo, 03 février 2011 - 07:49 .


#8
JKoopman

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Haristo wrote...

Machines Are Us wrote...

I always assumed that the glowing blue you could see through the windows was from the kinetic shields.


Like ME1, there's a blue-shifted wake in front of the Normandy when traveling at FTL speeds. I'm sure if you could look out the rear of the ship there would be a red-shifted wake behind it as well.

Image IPB

#9
NirvanaRain

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JKoopman  I think your ideas are excellent and the images you put together are very good, it certainly would add a more realistic feel to the game, but the thing I really want back is the airlock sequence in the Normandy, whats the point of having the airlock door in ME2 if you cant go anywhere when you open it, its just a dead end. Its always puzzled me as to why Bioware included that.

Modifié par NirvanaRain, 03 février 2011 - 08:02 .


#10
Rune-Chan

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NirvanaRain wrote...

JKoopman  I think your ideas are excellent and the images you put together are very good, it certainly would add a more realistic feel to the game, but the thing I really want back is the airlock sequence in the Normandy, whats the point of having the airlock door in ME2 if you cant go anywhere when you open it, its just a dead end. Its always puzzled me as to why Bioware included that.


I also didn't like this change. Boarding/Departing the Normandy in ME1 added to the atmosphere and immersion.

#11
AlanC9

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Mr.Kusy wrote...

 Also, everytime we landed in ME1 and could look at the dock from inside the ship - it was a closed space. Ilium and Omega space ports are compleatly open - it would be hard to align those textures and models to make it look decent.


Well, they could just go back to closed dock areas if they decide to implement this.

#12
NirvanaRain

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Machines Are Us wrote...

NirvanaRain wrote...

JKoopman  I think your ideas are excellent and the images you put together are very good, it certainly would add a more realistic feel to the game, but the thing I really want back is the airlock sequence in the Normandy, whats the point of having the airlock door in ME2 if you cant go anywhere when you open it, its just a dead end. Its always puzzled me as to why Bioware included that.


I also didn't like this change. Boarding/Departing the Normandy in ME1 added to the atmosphere and immersion.

and I always liked the way it said "The Commanding Officer is ashore, XO Pressely has the deck"
and "logged the Commanding Officer is aboard, XO Pressley stands relieved"
it was something like that

I support this idea!

Modifié par NirvanaRain, 03 février 2011 - 10:24 .


#13
N7Infernox

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+1 for OP. I support this.

#14
APTEM2012

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I support it too) It will be really cool.

#15
JKoopman

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AlanC9 wrote...

Mr.Kusy wrote...

 Also, everytime we landed in ME1 and could look at the dock from inside the ship - it was a closed space. Ilium and Omega space ports are compleatly open - it would be hard to align those textures and models to make it look decent.


Well, they could just go back to closed dock areas if they decide to implement this.


The docking areas in ME2 really aren't much more "open" than they were in ME1, actually.

Your docking area in Omega would basically just show you the enclosed hall where you meet Zaeed on the left side and then the standard Omega skybox on the right. The docking area on the Citadel is just the enclosed area of Zakera ward with the entrance area on the right side (where the hannar and greeter are, before entering the security checkpoint) with perhaps some random Citadel buildings on the left and the Citadel skybox behind you. And the docking area of Illium is, again, basically just the long platform on the left side where you're greeted upon your first arrival, with the Illium skybox on the other. You wouldn't actually be able to see the trading floor from the docking area.

And that's assuming that, as AlanC9 said, they don't simply go back to using enclosed docking ports in ME3 like they did in ME1. I'm not suggesting that this is something that should be retroactively applied to ME2, but BioWare could easily design visible docking areas for ME3 if they so choose.

Modifié par JKoopman, 03 février 2011 - 08:44 .


#16
Vena_86

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I support this without hesitation.

#17
JrayM16

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First of all, very nice job with those pictures. Secondly, yes, 100%

#18
Big stupid jellyfish

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OP has my support.

The stars - please, Bioware, we're in space! It would be so nice to actually feel you're exploring the Galaxy and travelling from one system to another.

Modifié par Big stupid jellyfish, 05 février 2011 - 07:23 .


#19
Manic Sheep

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I support this, It would do allot to add the feeling of exploration back into the series.:wizard:
I also find it rather annoying that Joker takes off every time I go back to the Normandy. Whoa calm down Joker! I only wanted to feed my fish and get Thane sorted out with a room, we aren’t leaving! It shouldn’t be an issue but it’s just one of those small seemingly insignificant things that get under my skin for no reason at.

Modifié par Manic Sheep, 03 février 2011 - 09:55 .


#20
Ragnarok521

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Yes.

YES! This would go a long way in keeping the game feeling cohesive. Good work with the pictures by the way.

Modifié par Ragnarok521, 03 février 2011 - 10:45 .


#21
LPPrince

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I fully fully FULLY support this idea.



Way to go champ.

#22
mattahraw

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This was something the dev team wanted to include in ME2 but was cut because they ran out of time/resources.



Devs have posted a few times explaining that, in ME2's development cycle, they were tasked beyond the max, to the point of some of the dev team working on the game in their own private time, off the clock, just to get features they cared about into the game.



So, I agree, it'd be a great feature. But if it gets cut again in ME3, you know it'll be for a good reason.

#23
Haristo

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NirvanaRain wrote...

Machines Are Us wrote...

NirvanaRain wrote...

JKoopman  I think your ideas are excellent and the images you put together are very good, it certainly would add a more realistic feel to the game, but the thing I really want back is the airlock sequence in the Normandy, whats the point of having the airlock door in ME2 if you cant go anywhere when you open it, its just a dead end. Its always puzzled me as to why Bioware included that.


I also didn't like this change. Boarding/Departing the Normandy in ME1 added to the atmosphere and immersion.

and I always liked the way it said "The Commanding Officer is ashore, XO Pressely has the deck"
and "logged the Commanding Officer is aboard, XO Pressley stands relieved"
it was something like that

I support this idea!


 I want this back ! including the sas sequence ! much more interresting than ''Loading Screens'' :crying:

and who the F*** said the elevator/sas sequences were boring ! I'll cut his throat ! :ph34r:

#24
mmmu

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+1 for support.

I also missed these features and I like how you've implemented your ideas to the pictures. Let us hope they have the time to put things as ace as this to the third installment!

#25
chris2365

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+1